Does this mod have Unique Tav compatibility? Not at the moment, as this race mod includes completely unique bodies and textures of its own. Does this mod include any base game heads? This mod includes all base game Elf and Half-Elf heads, as well as 3 unique custom heads for each body type. Is this mod compatible with Eyes of the Beholder? Compatibility with EOTB is currently being worked on. What body types are supported? All body types are supported and all of them have three custom heads each.
Please leave bug reports in the bug section, and feel free to comment if you would like compatibility for other cosmetic mods added.
The custom race icon for this mod will not show up until ImprovedUI updates next, so make sure you keep your ImprovedUI up to date.
I am aware of the issue of genitals having a noticable seam. This is due to Patch 5 changing body textures. Due to a bug on Larian's side, I have no way to get the new textures for body 1, so the update to fix this will take a bit longer to be released than anticipated.
I love the mod. My BF certainly does since he loves vampiric stuff, and this mod is the best out there.
Got couple of questions tho: - Is there a possibility of you updating the Dhampirs to use Sex Framework? - Is there a way to make the Dhampir race work with Bouncing Bats? - How can I replace the mesh? The Dhampir race for some reason is not included with my replacements from Furfreaky Friday and Dadbod mods.
I know those questions migh come off as rauchy, my apologies.
EDIT: Got another question: would you be okay if I figured out how to make compatibility for those mods with Dhampirs and publish it here?
Have you ever figured out how to make the compatibility for sex framework? I was also planning on tryna figure it out but I know nothing about modding bg3
I did, but I deleted the files since I no longer use the mod.
If you know nothing about modding, the following might not make sense to you, but: - using Multitool I unpacked both Sexframework and this Dhampir mod - in the Dhampir mod I looked for the race's UUID (each race has their unique UUID) - in the Sexframework files I looked for the whitelist - using previous examples of how other races were written into the whitelist, I pasted the Dhampir's UUID - using the same Multitool, I packed those mods and installed them.
Basically, you need to upack the mods themselves, insert the Dhampir's UUID in the whitelist of the sexwork mod, pack those files again, and install them. You actually edit only the whitelist since it enables sex on races listed (if they have the rig for animations, but Dhampirs are functionally humans).
I did that not so long after I posted this comment, but the author never replied whenever I can post it or not, so I just left it be until I cleaned up my modlist.
The missing icon is due to the recent ImprovedUI update, which altered the file path for icons. As a result, any mod using these assets will need to be updated to fix the embedded ones. Based on this post, I managed to restore the icon by unpacking the mod with Multitool and adjusting the file path by one level.
Original File Path: Transient_Guests_Are_We\Public\Game\GUI\Assets\TransientGuestsAreWe\CC\icons_races Adjusted File Path: Transient_Guests_Are_We\Public\Game\GUI\Assets\CC\icons_races
To put it simply, just make sure the CC folder is placed after the Assets folder, repack the mod with Multitool, add it to your load order, and voilà—the missing icon should reappear. Hopefully this helps!
412 comments
Not at the moment, as this race mod includes completely unique bodies and textures of its own.
Does this mod include any base game heads?
This mod includes all base game Elf and Half-Elf heads, as well as 3 unique custom heads for each body type.
Is this mod compatible with Eyes of the Beholder?
Compatibility with EOTB is currently being worked on.
What body types are supported?
All body types are supported and all of them have three custom heads each.
Please leave bug reports in the bug section, and feel free to comment if you would like compatibility for other cosmetic mods added.
The custom race icon for this mod will not show up until ImprovedUI updates next, so make sure you keep your ImprovedUI up to date.
I am aware of the issue of genitals having a noticable seam. This is due to Patch 5 changing body textures. Due to a bug on Larian's side, I have no way to get the new textures for body 1, so the update to fix this will take a bit longer to be released than anticipated.
Got couple of questions tho:
- Is there a possibility of you updating the Dhampirs to use Sex Framework?
- Is there a way to make the Dhampir race work with Bouncing Bats?
- How can I replace the mesh? The Dhampir race for some reason is not included with my replacements from Furfreaky Friday and Dadbod mods.
I know those questions migh come off as rauchy, my apologies.
EDIT: Got another question: would you be okay if I figured out how to make compatibility for those mods with Dhampirs and publish it here?
If you know nothing about modding, the following might not make sense to you, but:
- using Multitool I unpacked both Sexframework and this Dhampir mod
- in the Dhampir mod I looked for the race's UUID (each race has their unique UUID)
- in the Sexframework files I looked for the whitelist
- using previous examples of how other races were written into the whitelist, I pasted the Dhampir's UUID
- using the same Multitool, I packed those mods and installed them.
Basically, you need to upack the mods themselves, insert the Dhampir's UUID in the whitelist of the sexwork mod, pack those files again, and install them. You actually edit only the whitelist since it enables sex on races listed (if they have the rig for animations, but Dhampirs are functionally humans).
I did that not so long after I posted this comment, but the author never replied whenever I can post it or not, so I just left it be until I cleaned up my modlist.
Is it okay if I add dhampir compatibility for some of my head mods?
Luo Yunxi Head
Stray Kids Head Presets
Interviewed Vampires
Original File Path: Transient_Guests_Are_We\Public\Game\GUI\Assets\TransientGuestsAreWe\CC\icons_races
Adjusted File Path: Transient_Guests_Are_We\Public\Game\GUI\Assets\CC\icons_races
To put it simply, just make sure the CC folder is placed after the Assets folder, repack the mod with Multitool, add it to your load order, and voilà—the missing icon should reappear. Hopefully this helps!