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31 comments

  1. shaburanigud
    shaburanigud
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    Lovely mod. Goes great with my spell sword melee mage theme.

    Just one thing if it isn't to bothersome,
    would it be possible to allow us to sheath the weapon in any way?
    It's kinda bothering when the character constantly waves around a scimitar around town.

    Or on another way around, make summon flame blade cost no action/bonus action/spell slot at the start of combat for Spells Enhanced - Flame Blade - B. This way the flame blade will disappear at the end of each fight and you can recast it at the start of each fight.

    Still though it's just a minor thing. If it's too bothersome, its still okay cuz the mod is just super awesome.
    1. 0n3x10n
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      I figured out how to sheath the blade, you need to add a weapon text file to "data" with flame blades original template and delete "unstowable"
    2. slacksoft
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      Can you be more specific or even better give me your file please ?
      I tried to add a weapon.txt with the entry for flameblade I pulled from the shared.pak and removed the unstowable property but I still cant sheath the blade
    3. brunnosann2
      brunnosann2
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      Could you provide a download link for your file?
    4. totz420
      totz420
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      Anyone figure this out? Tried several ways of putting a wepon.txt in data, but no luck. Would love to sheath them don't know why they made it unsheathable
  2. IonizedSalmon
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    any chance for a D10 version that still uses wisdom?
  3. memberunknow
    memberunknow
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    Can be combined well with this mod. Your mod should be loaded afterwards.
    https://www.nexusmods.com/baldursgate3/mods/5637?tab=description

    But what bothers me is that it either lasts until the long rest, or only 10 rounds.

    Would it be conceivable to add an optional version that makes the blade a Ritual Spell, but extends the number of rounds so that it lasts at least 5 minutes or 10 minutes, so that you can get through the whole fight with it and it still disappears again?

    Perhaps it would also be feasible for it to despawn at the end of the fight and become a Ritual Spell? This would then simply omit the entire number of rounds and the blade would be summoned once during the battle and then disappear again. Of course, this has the disadvantage that you can't summon it outside of combat, because it's immediately gone again^^...

    I like the idea that this spell is temporary and I use it as a ritual spell, but specifically for combat. Either over the duration, or to a number of rounds that will get you safely through a long fight. 10 minutes should be enough, although 5 minutes would probably do as well.

    If a round is 6 seconds and 10 rounds are 60 seconds (1 min), then that's 300 rounds for 5 minutes and 600 rounds for 10 minutes, and that's as a ritual spell so that you don't use up any spell slots.

    This option would suit me best. In combination with the other mod, a good thing.

    Best regards
  4. cam5d
    cam5d
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    Might you have a d10 version that doesn't scale with STR?  Thanks
    1. 0n3x10n
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      please?
    2. 0n3x10n
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      nvm figured out how to do it myself
  5. Budeadly
    Budeadly
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    Do you know if the spell will still trigger the pyroquickness hat? Thank you!
  6. Lanis19
    Lanis19
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    Thank you for that mod! Can you make that the blade ist wear on back while exploring, it is kinda boring to hold the weapon all the time. I mean while climbing the weapon moves on back, so while not for running too? And maybe Attack roll scales with Dex or Str too?
    1. MaskedRPGFan
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      I can change attack roll scale to dex or str. Please tell me version you want me to change :)
    2. Lanis19
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      A1 with str scaling would be great :D
    3. MaskedRPGFan
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      A2 ready :)
    4. Lanis19
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      Thank you :D
  7. RyuujiGremory
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    Thanks, would it be possible to increase the damage of the Flame Blade or would that be too complicated?
    1. MaskedRPGFan
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      Simple matter. How many dmg?
    2. RyuujiGremory
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      Good question, how about changing it to a d10 instead of d6.

      I would have to actually test it in my game to see what works and isn't too op with with the mods I have installed, but if I see how it's done in one version I can probably just tweak it myself to fit. (I already tried doing it myself, with my lacking knowledge, but the damage seemingly being bound to the summoned weapon instead of the spell itself had me stuck)
    3. MaskedRPGFan
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      For A2?
    4. RyuujiGremory
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      Yes
    5. MaskedRPGFan
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      A3 :)
    6. RyuujiGremory
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      Thank you very much, and now I see how it works.
  8. SpazzDragon
    SpazzDragon
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    Great mod. Huge quality of life change for the spell. 
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you :)
  9. KaZion21
    KaZion21
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    Is there a way to make this mod work with the Flame Blade gained from Tiefling Subrace?
    1. MaskedRPGFan
      MaskedRPGFan
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      Should work fine. Please tell me what is wrong and I will fix it asap.
  10. xiachuqi
    xiachuqi
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    hi mod creator,
     I absolutely love your work. Very looking forword to your future plans.
    May I humblely request a mod for All Spell Smites modification in which the spells of Level 1 smites only use action, Level 2 smite uses action and bonus action, and level 3 smite stays untouched(action + bonus action + concentration) as well as  Zariel Tiefling Racial Smites Spells ?