2024-10-03: Patch 7 Hotfix 2 (game version 4.1.1.5970269)(also called "Hotfix #27") checked for changes relevant to v1.1.4 of this mod - none found. Version 1.1.4 of the mod is compatible. Sorry for not including any new requests yet - its coming, but right now i only had the time to update the mod for Patch 7.
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2024-09-20: Mod updated for Patch 7. Patch 7 (game version 4.1.1.5932596) requires v1.1.4 of this mod.
2024-09-18: Update for Patch 7 should be ready for download soon. At the moment of writing this, it is unknown whether an update is really needed (some people reported the mod is working fine, but that may depend on the options they are using), so feel free to try using the latest version and see if it works for you. If it doesn't work for you, you can uninstall it and keep playing without it while waiting for the update (due to the specific nature of this mod, it should be safe to install/uninstall at any time).
2024-04-10: Patch 6 Hotfix 9 (game version 4.1.1.5022896) checked for changes relevant to v1.1.1 of this mod - none found. Version 1.1.1 of the mod is compatible. Sorry for not including any new requests yet. I am slowly getting back into it, so it will happen... eventually.
2024-04-06: Patch 6 Hotfix 8 (game version 4.1.1.5009956) checked for changes relevant to v1.1.1 of this mod - none found. Version 1.1.1 of the mod is compatible.
2023-12-10: Patch 5 Hotfix 2 (game version 4.1.1.4145012) checked for changes relevant to v1.1.1 of this mod - none found. Latest version of the mod (1.1.1) is compatible.
2023-12-02: Patch 5 (game version 4.1.1.4061076) checked for changes relevant to this mod. There are some insignificant changes in "Infernal Fury" and "Rage Frenzy" effects - nothing game breaking, but i updated the mod to v1.1.1 which includes those changes.
2023-11-21: Patch 4 Hotfix 3 (game version 4.1.1.3956130)(also called "Hotfix #11") checked for changes relevant to this mod - none found. Latest version of the mod (1.1.0) is compatible, the mod does not need updating (except to fulfill new/pending requests, which i will do soon-ish).
2023-11-20: Patch 4 Hotfix 1 (game version 4.1.1.3911062)(also called "Hotfix #10") checked for changes relevant to this mod - none found.
2023-11-18: I am back, but i have a long backlog of things to go through, so it may still take some time until i get to update this mod.
2023-10-18: No time for modding now. Sorry for not responding to most posts and no recent updates. I don't have the time to even play the game since the last time this mod was updated.
2023-09-18: Released update 1.0.11 (sorry it took so long, the optional package to remove annoying sounds is next). Hotfix #6 (otherwise known as Patch 2 Hotfix 2) checked for changes - no actions necessary (the new update just adds new options, no need to update the mod for the latest patch).
WHAT ABOUT THE SOUNDS? I will be adding another download file which will disable certain annoying sounds (looping audio noises produced by some long lasting spells/abilities, etc.). This will require editing stats in TXT files, so it will have to be a PAK file (if anybody knows how to leverage loose files for stats editing, let me know how).
Please, post suggestions for any spell/ability sounds that should be silenced. (try to be descriptive - at least pretend you believe that not everybody has a complete encyclopedia of BG3 spells and effects stored in their brain)
There seems to be a bug in Vortex. When you uninstall a mod it doesn't remove all the directories that were added by that mod. This somehow causes game to freak out and breaks all effects. Read my other post on how to restore them. Edit: As it often happens, it turned out to be a feature. :D There's an option in Workarounds to enable "Cleanup empty directories during deployment".
For those who lost most of their VFX and SFX of the spells after uninstalling the mod. you can try to look into the "Baldurs Gate 3\Data\Public" folder then delete the mod's leftover folder even if they already has nothing inside it. Delete them from these following Folders "Gustav" "GustavDev" "Shared" "SharedDev" and then re open the game and load your save file and see if it works for you or not.
Because mine works this way, and make sure you Have the mod uninstalled Via Vortex or Mod Manager first before doing mentioned steps above.
And to Avoid this same problem in the future you can turn on the "Cleanup empty directories during deployment" in Vortex's Options in "Workaround" part.
CMIIW This is based on my experience with this mod without knowing what to do to remove them, i tried these steps myself so i don't know if this method will work for you or not.
Hello, all I want to do is turn off the glowing effects of Bound Weapon but I don't have much experience with editing BAT files and all that. Turning the 1/0 variable for all the options to 0 and just keeping the one for bound weapons to 1 seems like a pretty long task, is there a simpler way to only install the file for the Bound Weapon?
So uhhh... I installed this from Vortex, decided it's unnecessary for me, uninstalled it and now all of my particle effects are gone. We're talking no torches burning, no any spells glowing, no nothing. Neither re-installing the mod, nor re-installing the game helped. Any ideas on how to fix this?
How did the installation went? did Vortex knew where to place the files? did you have to do anything unusual? did Vortex place them in the correct location? I am not using Vortex, and as there is no documentation (that i know of) regarding how to package a BG3 mod for it, i did it in a way suggested by some other user in here.
Anyway, regardless of whether the installation via Vortex worked properly or not, if something went wrong when uninstalling the mod, you may get better/quicker answers in some Vortex related forums, because that simply CANNOT be the archive's fault (put simply, Vortex messed up).
Same. As soon as I installed it, I lost all spell and other particle effects. POOF. Nothing. Uninstalled, still nothing. I guess I'm deleting and re-installing the game tonight.
Well, if you remove the PAK file (in case Vortex failed to do so), everything should revert to normal, whatever the reason was. I am finding it hard to believe that this mod would somehow break things like that, it just makes no sense at all, but who knows...
Is there ANYBODY who can confirm that the PAK version of the mod works for them (using Vortex) ?
Wait WHAT? i missed this... Something is terribly wrong, but i seriously doubt it has anything to do with this mod - if things still don't work even after reinstalling the whole game.
This all just sounds like Vortex messed up the uninstallation. Just remove the PAK file manually (also remove possible leftovers from modsettlings.lsx), and everything will be back to normal. This is not a rocket science, all you really need to do is delete ONE file.
Also... you saying ALL effects are gone? Then that cannot be the work of this mod. This mod only removes bunch of selected effects, not ALL of them. So, whatever is going on with your game, likely has nothing to do with this mod.
FOR VORTEX USERS. Regardless of what mod might have caused the missing partial effect you will need to do more than just disable the mod(s) as sometimes stuff is left behind. Remember to select PURGE MODS to restore game to an un-modded state. Then you can add back mods until you identify what caused it.
This I Can confirm - purging all mods in Vortex worked. All effects were gone, purged, effects back. The latest release of Enemies Enhanced seems to be giving more difficulty in loading old saves - no problems here with your mod after the purge and reinstalling with the batch.
Floaty...
...Text...
..Damage....
Numbers....
MUST
GO!
Please. Does no good to do all this beautiful work removing cartoon effects from spamming the experience into the ground if, after they are all removed/adjusted, 4, 5, 20 damn damage numbers float through the damn air everytime anybody hits anything...
Seems to be this one, or likely a combination of this and something else. Deleted the pak and had to purge and deploy again, then the fx came back, quick fix really.
I purged the mods and they came back, but when I went to manually install and just disable a few spell effects my torches no longer worked, seems like it's on the mod's end. I didn't use vortex the second time.
I doubt the mod would be directly responsible, but something about torches rings a bell - i think someone posted a similar problem and it was caused by messed up installation, so look at other posts. In the meantime, you could at least tell us which options you enabled.
I purged the mod on vortex and ... thank, now the mods are marked as active but when I open the game it says their are not and nothing work anymore ... I don't know what to do, I have already try to reinstall the mods but nothing work anymore my game is broken
update: I have restart the computer and its seems to work? At least, my game launch
I had this same issue. I assumed it was patch 4 or the script extender that broke it but it must have been this mod as I installed it right before the patch
Here is how I fixed this...Uninstalled via Vortex...Then I ran the .bat file but first I edited all 1's to 0's (replace all)...then I ran the .bat again and selected uninstall...then go into the common\data\public directory and delete the file *managed by vortex* from the 4 directories gustav, gustavdev, shared, shareddev....everything back to normal. regardless of how this bug is occuring, it is on the modder to figure it out...otherwise I cannot recommend this mod...good concept but IMO kludgy implementation.
Thanks for the mod. Is there any chance you could create a .PAK file like most mods? Or maybe that's not possible when editing animations and SFXs. Thank you again. :)
By "rimlight," do you mean the green/yellow/red outlines around characters? If so, that's a toggleable option you can usually turn on/off by hitting the backtick (tilde/accent grave) key on your keyboard while playing. If that's not what you're talking about, apologies for wasting your time!
I think he means the rim lighting on the characters, which is sort of a subtle glowy effect sometimes used to fake scattering and bouncing of light. Here is a random example with some explanation and images: https://www.gamedeveloper.com/programming/character-rim-lighting I would like to get rid of it, or tone it down at least, but i haven't figured out how yet.
Yes. This is what I mean. The game would better without it, characters just glow in the dark with this... and it's not even a good effect tbh it was really ugly in DOS2 and 1 and I suppose we only have it because its a carryover from the engine
the rim lighting is a very central feature, this mod only replaces some files that decides what vfx goes on what spells... even if someone would find out how to turn off character rim lighting i think it might just cause scenes where characters look like flat silhouettes... and it's not so bad in this game, except for some lip and eyelid rimlighting that gets wonky in some specific scenes and angles, but i know it's one of those things when you start noticing it's hard to stop seeing it. i haven't seen any mods for this game that changes the graphics even close to that level though.
Hey, love the concept of the mod. However, I can't see spells like Moonbeam, cloud of daggers, etc. I am a vortex user and have been wracking my brain trying to delete the mod. I have been combing through my Vortex folder, but I'm not seeing the mod. On other posts I saw mention of instructions for Vortex users. However, I'm not seeing where that is. Could you please reply to this or sticky those instructions? Thank you! :)
As far as i know, this mod isn't altering anything related to Moonbeam or Cloud of Daggers spells. So i assume you are suffering from the problem that occurs when some leftover files or folders are left behind after uninstalling a mod, which causes the game to not load other effects from the affected paths.
You need to find those leftovers (or some files generated by Vortex) and delete them. Unfortunately, i do not know the exact steps, because i do not use Vortex. That said, in general you want to check the contents of the following folders under the game installation path (yours is likely different than mine): e:\GOG\Baldurs Gate 3\Data\Public\Gustav\MultiEffectInfos\ e:\GOG\Baldurs Gate 3\Data\Public\GustavDev\MultiEffectInfos\ e:\GOG\Baldurs Gate 3\Data\Public\Shared\MultiEffectInfos\ e:\GOG\Baldurs Gate 3\Data\Public\SharedDev\MultiEffectInfos\ ...these are the locations where this mod puts its files.
The "MultiEffectInfos" folders should only contain *.LSF files. Any other type of file doesn't belong there, and may or may not cause issues. If you want to be sure, delete anything from these folders that is not an LSF file.
If you find any of those "MultiEffectInfos" folders empty, delete them.
If you still have problems, you can try deleting all these "MultiEffectInfos" folders including their content. (just keep in mind that if you had any other mod that installed anything in there, it will likely break that mod)
Make sure to look into the REAL paths, and also into any virtual paths Vortex may have created.
Thanks for the mod, really enjoying seeing my armour again! I noticed "Speak With Dead" is mentioned, but just wanted to confirm is this the reason why corpses that can be spoken to are no longer highlighted? I suppose I'll need to use the manual install and just ensure that is not selected?
Also would it at all be possible to get a version that only disables the permanent or long (more than 10 seconds) visual effects on the player but keeps everything else? I'm going through the manual "install.bat" but I feel it might be easier for others who want to keep all but those pesky permanent visuals.
534 comments
Version 1.1.4 of the mod is compatible.
Sorry for not including any new requests yet - its coming, but right now i only had the time to update the mod for Patch 7.
Patch 7 (game version 4.1.1.5932596) requires v1.1.4 of this mod.
2024-09-18: Update for Patch 7 should be ready for download soon.
At the moment of writing this, it is unknown whether an update is really needed (some people reported the mod is working fine, but that may depend on the options they are using), so feel free to try using the latest version and see if it works for you.
If it doesn't work for you, you can uninstall it and keep playing without it while waiting for the update (due to the specific nature of this mod, it should be safe to install/uninstall at any time).
2024-04-10: Patch 6 Hotfix 9 (game version 4.1.1.5022896) checked for changes relevant to v1.1.1 of this mod - none found.
Version 1.1.1 of the mod is compatible.
Sorry for not including any new requests yet. I am slowly getting back into it, so it will happen... eventually.
2024-04-06: Patch 6 Hotfix 8 (game version 4.1.1.5009956) checked for changes relevant to v1.1.1 of this mod - none found.
Version 1.1.1 of the mod is compatible.
2023-12-10: Patch 5 Hotfix 2 (game version 4.1.1.4145012) checked for changes relevant to v1.1.1 of this mod - none found.
Latest version of the mod (1.1.1) is compatible.
2023-12-02: Patch 5 (game version 4.1.1.4061076) checked for changes relevant to this mod.
There are some insignificant changes in "Infernal Fury" and "Rage Frenzy" effects - nothing game breaking, but i updated the mod to v1.1.1 which includes those changes.
2023-11-21: Patch 4 Hotfix 3 (game version 4.1.1.3956130) (also called "Hotfix #11") checked for changes relevant to this mod - none found.
Latest version of the mod (1.1.0) is compatible, the mod does not need updating (except to fulfill new/pending requests, which i will do soon-ish).
2023-11-20: Patch 4 Hotfix 1 (game version 4.1.1.3911062) (also called "Hotfix #10") checked for changes relevant to this mod - none found.
2023-11-18: I am back, but i have a long backlog of things to go through, so it may still take some time until i get to update this mod.
2023-10-18: No time for modding now. Sorry for not responding to most posts and no recent updates. I don't have the time to even play the game since the last time this mod was updated.
2023-09-18: Released update 1.0.11 (sorry it took so long, the optional package to remove annoying sounds is next).
Hotfix #6 (otherwise known as Patch 2 Hotfix 2) checked for changes - no actions necessary (the new update just adds new options, no need to update the mod for the latest patch).
WHAT ABOUT THE SOUNDS?
I will be adding another download file which will disable certain annoying sounds (looping audio noises produced by some long lasting spells/abilities, etc.).
This will require editing stats in TXT files, so it will have to be a PAK file (if anybody knows how to leverage loose files for stats editing, let me know how).
Please, post suggestions for any spell/ability sounds that should be silenced.
(try to be descriptive - at least pretend you believe that not everybody has a complete encyclopedia of BG3 spells and effects stored in their brain)
Any idea what to do? :)
Installed via vortex
Edit: As it often happens, it turned out to be a feature. :D There's an option in Workarounds to enable "Cleanup empty directories during deployment".
how does it makes ANY SENSE
It should be updated. I hope i will get to it soon.
Because mine works this way, and make sure you Have the mod uninstalled Via Vortex or Mod Manager first before doing mentioned steps above.
And to Avoid this same problem in the future you can turn on the "Cleanup empty directories during deployment" in Vortex's Options in "Workaround" part.
CMIIW
This is based on my experience with this mod without knowing what to do to remove them, i tried these steps myself so i don't know if this method will work for you or not.
I am not using Vortex, and as there is no documentation (that i know of) regarding how to package a BG3 mod for it, i did it in a way suggested by some other user in here.
Anyway, regardless of whether the installation via Vortex worked properly or not, if something went wrong when uninstalling the mod, you may get better/quicker answers in some Vortex related forums, because that simply CANNOT be the archive's fault (put simply, Vortex messed up).
I am finding it hard to believe that this mod would somehow break things like that, it just makes no sense at all, but who knows...
Is there ANYBODY who can confirm that the PAK version of the mod works for them (using Vortex) ?
Something is terribly wrong, but i seriously doubt it has anything to do with this mod - if things still don't work even after reinstalling the whole game.
Would there maybe be a way to manually re enable the effects by any chance?
Just remove the PAK file manually (also remove possible leftovers from modsettlings.lsx), and everything will be back to normal.
This is not a rocket science, all you really need to do is delete ONE file.
This mod only removes bunch of selected effects, not ALL of them.
So, whatever is going on with your game, likely has nothing to do with this mod.
Floaty...
...Text...
..Damage....
Numbers....
MUST
GO!
Please. Does no good to do all this beautiful work removing cartoon effects from spamming the experience into the ground if, after they are all removed/adjusted, 4, 5, 20 damn damage numbers float through the damn air everytime anybody hits anything...
Keep Your head up.
Using some help for a few replies and some searching through files i found a way that worked to restore the effects.
After uninstalling from vortex, i still had so files in my "Baldurs Gate 3\Data\Public" folder. Specifically the following:
2 folders:
Shared
SharedDev
1 file
_folder_managed_by_vortex
I removed these and my spell effects returned..
I don't know if any other mods would use those folders, but i didn't have any other mods in them.
Hope this can help anyone who needs it.
Thank you.
In the meantime, you could at least tell us which options you enabled.
update: I have restart the computer and its seems to work? At least, my game launch
i had this problem, uninstalled the mod, then i had to PURGE all mods, re-deploy and all was fixed.
Here is a random example with some explanation and images: https://www.gamedeveloper.com/programming/character-rim-lighting
I would like to get rid of it, or tone it down at least, but i haven't figured out how yet.
So i assume you are suffering from the problem that occurs when some leftover files or folders are left behind after uninstalling a mod, which causes the game to not load other effects from the affected paths.
You need to find those leftovers (or some files generated by Vortex) and delete them.
Unfortunately, i do not know the exact steps, because i do not use Vortex.
That said, in general you want to check the contents of the following folders under the game installation path (yours is likely different than mine):
e:\GOG\Baldurs Gate 3\Data\Public\Gustav\MultiEffectInfos\
...these are the locations where this mod puts its files.e:\GOG\Baldurs Gate 3\Data\Public\GustavDev\MultiEffectInfos\
e:\GOG\Baldurs Gate 3\Data\Public\Shared\MultiEffectInfos\
e:\GOG\Baldurs Gate 3\Data\Public\SharedDev\MultiEffectInfos\
- The "MultiEffectInfos" folders should only contain *.LSF files.
- If you find any of those "MultiEffectInfos" folders empty, delete them.
- If you still have problems, you can try deleting all these "MultiEffectInfos" folders including their content.
Make sure to look into the REAL paths, and also into any virtual paths Vortex may have created.Any other type of file doesn't belong there, and may or may not cause issues.
If you want to be sure, delete anything from these folders that is not an LSF file.
(just keep in mind that if you had any other mod that installed anything in there, it will likely break that mod)