Mod to fix not being able to pet scratch. <-- No longer needed as race changing isn't supported anymore
Mod that adds a class that only grants health to only be able to use given vampire powers. Really only if you want to RP a vampire with no class.
If you are having any issues with statuses going away on loading a game, please use Universal Armour Fixer, which fixes these types of issues by applying a dummy status that does nothing for 0 turns and forces the game to check for statuses.
yo not to be rude but im trying to delete this game but its still in there, im using BG3 mod manager btw. i deleted from the manager and from the files manually its still lurks in the shadows. help uninstall this please
I love this mod, I can enter some cutscenes in bat form and I look silly af. PLEASE keep that if it doesnt break anything. I would also like to as about the Vampire Backgrounds that you added, I wasn't sure if these add dialogue options, give inspiration, etc
Hello friend of the night ! I love your mod and I have it installed for a loooong time, too long actually lol I need to update it but is it safe to do it during a playthrough where I already used a vampire potion ? Thank you for your wonderfull work !
Good evening! Just wanted to say how much I love this mod! It's really well done and adds a ton of enjoyment to spice up a playthrough. I made some personal tweaks to suit my own taste and everything is working quite well with one exception, the additional necrotic damage from being a vampire ascendant wasn't applying to claw attacks but I was able to change it but, for whatever reason, it applies to eldritch blast and states int he tooltip that it comes from "unknown". I've tried writing cantrip exclusions, specific spell exclusions, melee only exclusions to no avail. Is there anyway you could throw some ideas my way on what you did to make the initial changes? I'm at an impass. Here's my existing iteration of the ability if you'd like to take a look.
new entry "Yoesph_Vampire_Ascendant_Damage" type "PassiveData" data "Properties" "IsHidden;DisplayBoostInTooltip" data "Boosts" "DamageBonus(1d10,Necrotic);If(SourceType(Weapon) or SpellID('Target_Claws_Vampire_Yoesph') or SpellID('Target_Multiattack_Vampire_Yoesph') or SpellID('Target_Multiattack_Vampire_Spawn_Yoesph')) and not SpellID('Projectile_EldritchBlast')) or HasTag('EldritchBlast')))" data "DisplayName" "Lifedrinker" data "Tooltip" "Adds 1d10 Necrotic Damage to weapon, claw, and multiattack abilities."
To be clear, this entry works almost perfectly. The necrotic damage isn't factored into weapon tool tips and I really don't feel like breaking everything trying to get that to work. Also I have zero plans to redistribute the mod or take credit for your work I just wanted to fine tune it to suit my preferences.
Is there a chance to add power for summoning bats, rats or wolves? (That could be stronger/greater in numbers depending are you ascended or not) Im willing to pay for that (not much sadly XD), I love vampires and army creation and this is the only thing this mod is missing for me. I noticed in the mod you added two days ago has this feature, but it requires time to unlock but I love playing one character vamprie runs with power tripping so having the power from the start would be amazing.
No matter the answer I want you to know that, this mod gave me 400 hours of wonderful gameplay so your job is beyond amazing. (Im not done playing with it any time soon XD)
I wanna start with that I love this mod gave me tons of cool ideas for characters however I have one issue is the combat running animation for Dragonborn is bugged it looks like it’s scampering around when going for an attack
236 comments
TemplateAddTo("85f093ca-d9c6-4ce9-b1f3-9a94a046cd74", GetHostCharacter(), 1) <- Vampire Spawn
TemplateAddTo("0f108cca-8f15-4c56-89df-75108bcc1cb1", GetHostCharacter(), 1) <- Vampire Ascendant
TemplateAddTo("46a0b7aa-0f9b-4106-a5e6-b0e7dfc86f2d", GetHostCharacter(), 1) <- Tainted Blood
These commands will spawn in the potions when used in SE's console.
Mod to fix not being able to pet scratch. <-- No longer needed as race changing isn't supported anymoreMod that adds a class that only grants health to only be able to use given vampire powers. Really only if you want to RP a vampire with no class.
If you are having any issues with statuses going away on loading a game, please use Universal Armour Fixer, which fixes these types of issues by applying a dummy status that does nothing for 0 turns and forces the game to check for statuses.
Could you change the character type from humanoid to undead?
In dnd, a vampire can turn into a bat and a wolf. Could you add wolf form? This form is kind of useless, but it adds lore accuracy.
And why is the necrotic damage 1d10? In dnd it is 4d6. Is it possible to change this?
Thank you very much for your work!
new entry "Yoesph_Vampire_Ascendant_Damage"
type "PassiveData"
data "Properties" "IsHidden;DisplayBoostInTooltip"
data "Boosts" "DamageBonus(1d10,Necrotic);If(SourceType(Weapon) or SpellID('Target_Claws_Vampire_Yoesph') or SpellID('Target_Multiattack_Vampire_Yoesph') or SpellID('Target_Multiattack_Vampire_Spawn_Yoesph')) and not SpellID('Projectile_EldritchBlast')) or HasTag('EldritchBlast')))"
data "DisplayName" "Lifedrinker"
data "Tooltip" "Adds 1d10 Necrotic Damage to weapon, claw, and multiattack abilities."
To be clear, this entry works almost perfectly. The necrotic damage isn't factored into weapon tool tips and I really don't feel like breaking everything trying to get that to work. Also I have zero plans to redistribute the mod or take credit for your work I just wanted to fine tune it to suit my preferences.
Is there a chance to add power for summoning bats, rats or wolves? (That could be stronger/greater in numbers depending are you ascended or not)
Im willing to pay for that (not much sadly XD), I love vampires and army creation and this is the only thing this mod is missing for me. I noticed in the mod you added two days ago has this feature, but it requires time to unlock but I love playing one character vamprie runs with power tripping so having the power from the start would be amazing.
No matter the answer I want you to know that, this mod gave me 400 hours of wonderful gameplay so your job is beyond amazing. (Im not done playing with it any time soon XD)
Im wishing you all the best!
Thank you in advance!