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Author notes
The meshes in this mod are basically vanilla so you are welcome to use them for your own hair mashups to save time on cutting out the parts. I would appreciate being mentioned if you do that, but it isn't necessary.
Please DM me if you have any questions about my permissions.
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Added new options: Duchess Side Braids, Duster Ponytail, Jaheira's Roots (+ gold variant), Knave Pony-Braid, silver version of Plucky Beads
Various minor adjustments to existing options.
Hair extensions now hide when appropriate headwear is equipped.
Icons now have indicators for silver and gold variants, as well as the "left" or "right" versions
"None" option now has an icon
Some behind the scenes adjustments to hopefully make future updates more efficient.
Version 1.1.0
Fixed hair extensions sometimes not showing up for Celestial/Fey/Fiend races
Fixed Unfurled Fangs physics on T4
Added highlights to NPC hair extensions
Improved Lae'zel Braids Bottom physics (+ removed one of the braids)
Added Physics to Forester Half-Ponytail and Umberlee Side Braids
Added Lae'zel Combo, Plucky Beads, Shadowheart Braid (with Plain & Leather variants), and Umberlee Side Braids variants (left/right, and silver versions)
Version 1.0.0
Release version.
This mod basically cut out pieces from various vanilla hairstyles and adds them to the Chin section of the "General" tab in CC (I tried to keep the meshes as vanilla as possible, but had to make some changes to a couple parts in order for them to work well). I've also started doing more heavily edited parts, as well as parts from hairs in my OC hair mod.
As of Patch 7/mod version 1.4.0, you only need ImprovedUI for this!
You will need Patches for CC Mods if you want compatibility with other mods that edit Races.lsx (such as my regular hair mod, P4 Bangs Bangs Everywhere, or other mods listed in this article.) Current KHE version (1.3.0) requires Races.lsx version 4.0.2.0 if you have any other mods listed in the above article. Hair extensions added in 1.3.0 will not be seen while you have Races.lsx version 4.0.1.1 (or lower) active.
Have a question? Check the Troubleshooting Tips article and the forums. Please also check the existing reports to see if someone has already brought up the issue. Please.
Known Issues:
Hair extensions appear for Dragonborn too (because I tied them to the Humanoid tag to make them compatible with custom races and Dragonborn fall under that tag; very low priority)
Weird interactions between hairs with physics (explained in old FAQ article; cannot fix)
Not compatible with Plus UI (extensions are put in the "Body" tab and prevent the player from checking "Hide Clothes"; I am not responsible for how Plus UI moves things around therefore this is not something to fix on my end)
Frequently Asked Questions
Can you add them to other slots too?
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I have no plans at this time to make duplicates for other slots. I am hoping to eventually learn how to add new slots with the toolkit though. Maybe. One day :')
However, if you want to make a patch to enable the parts in other slots, feel free to do so as long as it is dependent on this mod.
Can you add an option that has two parts together?
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I would rather not. Adding combo options (that don't come from the same base hairstyle) could get overwhelming very quickly.
If you would like to merge some options together yourself, the BG3 Modding Community Wiki has resources to help, and the folks in the Down By The River and BG3 Modding Community discord servers are quite friendly (and a huge reason that I've been able to learn so much after having never touched Blender or xml files prior to October 2023)
Why doesn't the color on some hair extensions match with regular hairs?
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A lot of vanilla hairstyles don't share the same texture, and the texture is part of what determines how the hair is colored.
While some textures are pretty similar to each other, others may be lighter or darker than the others (not to mention being straight/wavy/curly/coily/etc.) so if the hair extension doesn't share the same texture as the regular hair you pair it with, there's a good change there will be a minor color discrepancy.
Download it, unzip, and install with your mod manager (I use BG3MM).
Make sure It is loaded before/above Patches for CC Mods if you are still on Patch 6/mod version 1.3.0 (or earlier).
You can find the info needed for Manual Installation in the info.json file that comes with each pak.
Uninstallation
You should be safe to simply remove it from the load order and/or delete it. The hair parts should simply disappear from any characters using them; the only issue would be that the next time you use the Magic Mirror on that save, you might have to hit "randomize" before you can save your new appearance.
Recommended Mods To Go With This: P4 Bangs Bangs Everywhere Adds bangs/side fringe/etc to the DragonbornJaw slot so you can mix & match with this mod! Basic Hair Adds hairs that can be used as a base!
LaughingLeader for the BG3 Mod Manager (I *highly* recommend using this instead of the Vortex mod manager)
And the Down By The River discord server for being the fountain of information that allowed me to get into modding in the first place, as well as the support they've provided while I learn!