yo you still around ? i kinda fixed it - hey so i''ve messaged you .. dont think your still around playing .. so just FYI i've 'fixed' the mod and created a new page with the new mod here : https://www.nexusmods.com/baldursgate3/mods/15251
Unfortunately in its current state, when combat starts it takes 2 turns to join, then if i am downed in that time it says all party members defeated and i have to reload, if i do survive, well then at the end they aren't part of my party and i have to recruit again which is just a nusense so currently for me, until these bugs are fixed, This is unusable to me which i had high hopes for this :(
Don't let them have scrolls of revivify, they revive dead npcs which causes the game to come to a standstill since you aren't meant to be able to revive anyone other than your companions
Love the idea. This game desperately needs an auto-battle feature. Can't get it to work unfortunately, the companion I used this on disappeared. Possibly because I am using the Party Limit Begone mod? Not sure.
Very funny, but also very odd.. Gale and Astarion who I set to AI Range, ran up to the enemy, Astarion with his both out and threw stuff at the enemy. Grease pots I believe they were. Gale only used sleep. Lae'Zel who I set to melee, swapped to her bow and just shot at the enemy. So does that mean AI Ranged is the Melee and AI Melee is Ranged?
Them also vanishing during combat for a round to then come back and wait another round is a bit strange, but I don't understand it.
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by just dismiss them when combat start so they become AI
and recruit them back when combat ended
no more transfer companions into npc and transfer back to player when combat ended
Them also vanishing during combat for a round to then come back and wait another round is a bit strange, but I don't understand it.