Hello! I read the "Permissions & Credits" tab and I see that you allow people to use your work in their mods. Still, I wanted to ask If you would be comfortable with me using your edited code in one of my mod updates (I will obviously credit you). :)
I'm not sure if isn't due to a conflict with some other mod, but the Sneak Attacks don't seem to trigger when the Cantrip cast lands a Critical Hit. :/
Edit: I managed to fix it by removing the 'and not IsCritical() condition' - makes sense I guess, however I'm not sure if this limitation was intended. Apart from that, thanks for the mod, it's a good one! I wanted to make Astarion an Eldritch Blaster with the Spell Sniper Feat and now I can.
Sorry everyone that I didn't support the mod. I've changed condition for the critical sneak attack. Also I added optional file where I removed cantrip condition, so it should work also for leveled spells.
Just got BG3, and after some searching I was so disappointed that ranged spells sneak attacks were only accidentally added with a patch, only to be removed later. I honestly thought this was a feature of Arcane Tricksters already!
My question is: how can I go about editing things so that this applies to ALL spells that require a roll to hit? Or would that be waaaaaaaay too overkill?
Ooh, so as opposed to the bug before, this only applies to arcane trickster and only applies to cantrips, and matches their damage type. Why not expand it to work with spells that require attack rolls?
Idk which bug you're referring to. In that mod I've changed sneak attack reaction, so any rogue who has cantrips will have sneak attack dmg bonus, not only arcane trickster. I didn't expand it for spells because I think it would be very OP.
Yes, rules for sneak attack are the same - caster should have advantage, or an ally should stay in 1.5m close to enemy, and caster shouldn't have disadvantage.
14 comments
I read the "Permissions & Credits" tab and I see that you allow people to use your work in their mods. Still, I wanted to ask If you would be comfortable with me using your edited code in one of my mod updates (I will obviously credit you). :)
Let me know and thank you for an awesome mod!
Edit: I managed to fix it by removing the 'and not IsCritical() condition' - makes sense I guess, however I'm not sure if this limitation was intended. Apart from that, thanks for the mod, it's a good one! I wanted to make Astarion an Eldritch Blaster with the Spell Sniper Feat and now I can.
I honestly thought this was a feature of Arcane Tricksters already!
My question is: how can I go about editing things so that this applies to ALL spells that require a roll to hit? Or would that be waaaaaaaay too overkill?
I didn't expand it for spells because I think it would be very OP.