Is there, or will there be, a version of this uploaded to the in-game mod manager? I want to play this with my partner, but they aren't tech savvy enough to set up the NMM installer
Hmm, I just tried it out, by clicking on new game, and then in CC when I went to abilities, I could see the +5 and +1 from this mod. So it seems that it is working for me at the moment.
I just wanted to note, that if you have some mod that changes certain class like like "Cleric unleashed" for example, be sure to have this mod AFTER that/these mods in Mod managers load order. Otherwise this one may not work.
These sort of mods are good to be kept last ones in load order and experimenmt a bit too with the load order to find out what makes all tick just perfectly.
Hi, For custom class you must either edit that mods progressions.lsx file and change the end numbers of the following string at Level 1 "SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,5,1)" Or copy over Level one of the custom class from their progressions.lsx file into this one and then change those numbers
5/24/24. No worky for me. Downloaded the mod. Copied it to my mods folder (mod fixer already in there). Started a new game with a sorcerer. No changes. Still just +1 and +2 to the selectable stats. Not +5 as advertised.
I am using the vortex mod manager from nexus mods and have the mod fixer installed. These are the only 2 mods installed at all. I am getting the default +1/+2 for attributes.
I will admit this is the first time I have used Nexus mods. Any assistance would be appreciated.
Hi! Could you tell me how to modify the stats themselves? or point me to a tutorial? I'd really like to make a mod that lets me start with 8 in everything and I think this would help alot if I can throw in negatives.
Hello, This mod only influences the bonuses that you choose i.e. the 2 and 1 that you choose where to allocate at character creation screen. I stumbled upon AbilityDistributionPresets.lsx when I was doing new class mods but that only edits the preset of where the extra points will be put allocated by the game not how many you get. Even if you set this to 8 for everything that just means you will have to do it manually while in game but the points will still be there. Not sure if those are hard coded or not to be honest but if I ever stumble upon a file that edits what you are asking for I will let you know. Never tried but you might as well try and edit my mod here and put -7 and -7 which will bring you closer to your goal as you will be having 14 less points to choose from and will deffo be able to start with a couple of stats at 8. To do this you must edit the last 2 numbers from the below line in the Progression.lsx file from my mod:
67 comments
I just wanted to note, that if you have some mod that changes certain class like like "Cleric unleashed" for example, be sure to have this mod AFTER that/these mods in Mod managers load order. Otherwise this one may not work.
These sort of mods are good to be kept last ones in load order and experimenmt a bit too with the load order to find out what makes all tick just perfectly.
Have fun!
or put in how to add it to a modded class?
For custom class you must either edit that mods progressions.lsx file and change the end numbers of the following string at Level 1
"SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,5,1)"
Or copy over Level one of the custom class from their progressions.lsx file into this one and then change those numbers
what do I do ? :)
I will admit this is the first time I have used Nexus mods. Any assistance would be appreciated.
This mod only influences the bonuses that you choose i.e. the 2 and 1 that you choose where to allocate at character creation screen.
I stumbled upon AbilityDistributionPresets.lsx when I was doing new class mods but that only edits the preset of where the extra points will be put allocated by the game not how many you get. Even if you set this to 8 for everything that just means you will have to do it manually while in game but the points will still be there. Not sure if those are hard coded or not to be honest but if I ever stumble upon a file that edits what you are asking for I will let you know.
Never tried but you might as well try and edit my mod here and put -7 and -7 which will bring you closer to your goal as you will be having 14 less points to choose from and will deffo be able to start with a couple of stats at 8.
To do this you must edit the last 2 numbers from the below line in the Progression.lsx file from my mod:
<attribute id="Selectors" type="LSString" value="SelectSkills(675236ba-c3cc-44ec-a58b-0e46351c85bd,2);SelectSpells(f5c4af9c-5d8d-4526-9057-94a4b243cd40,2,0,,,,AlwaysPrepared);SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,5,6)" />