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Elmvick

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Elmvick

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67 comments

  1. Icelordcryo2
    Icelordcryo2
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    Is there, or will there be, a version of this uploaded to the in-game mod manager? I want to play this with my partner, but they aren't tech savvy enough to set up the NMM installer
  2. Lehends1235467
    Lehends1235467
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    Thanks to you. It's nice mod:)
  3. Raisenshi
    Raisenshi
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    Gibts schon ein Update für diese Mod zu Patch 7. Denn mir wird angezeigt das Sie nicht mehr funkt.
    1. Illius
      Illius
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      I really hope Elmvick brings out an update for this one as well. 
    2. Illius
      Illius
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      Hmm, I just tried it out, by clicking on new game, and then in CC when I went to abilities, I could see the +5 and +1 from this mod. So it seems that it is working for me at the moment. 
  4. kyuubey32
    kyuubey32
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    Does this mod work if you install it mid-playthrough?
  5. Tapio75
    Tapio75
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    Hey folks!

    I just wanted to note, that if you have some mod that changes certain class like like "Cleric unleashed" for example, be sure to have this mod AFTER that/these mods in Mod managers load order. Otherwise this one may not work.

    These sort of mods are good to be kept last ones in load order and experimenmt a bit too with the load order to find out what makes all tick just perfectly.

    Have fun!
  6. schubenwagen
    schubenwagen
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    would it possible to add this for the deathknight class?
    or put in how to add it to a modded class?
    1. Elmvick
      Elmvick
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      Hi,
      For custom class you must either edit that mods progressions.lsx file and change the end numbers of the following string at Level 1
      "SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,5,1)" 
      Or copy over Level one of the custom class from their progressions.lsx file into this one and then change those numbers
    2. pnp072000
      pnp072000
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      Where can I find the progressions.lsx file? I downloaded a custom class mod from Nexus and the file ends in .pak instead of .lsx.
    3. wigglyarms
      wigglyarms
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      You need to get at the bits inside the .pak file. To do so you can use BG3 Multi-Tool by ShinyHobo.
  7. twincities0008
    twincities0008
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    I seem to be missing something. I downloaded this through vortex, enabled it and I still just get the +1 +2.
    what do I do ?  :)
    1. PrometheusShane
      PrometheusShane
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      Are you using a custom class? It only works for default classes for me. 
    2. twincities0008
      twincities0008
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      nah. just oath of vengeance Paladin. I cant get the + 5 for anything :/
    3. mR5mODS
      mR5mODS
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      I only have modfixer and this mod installed and it also doesn't work for me.
  8. TedrickSticks
    TedrickSticks
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    Where do I put the rar file?
  9. OklahomaHoss
    OklahomaHoss
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    5/24/24.  No worky for me.  Downloaded the mod. Copied it to my mods folder (mod fixer already in there).  Started a new game with a sorcerer.  No changes. Still just +1 and +2 to the selectable stats. Not +5 as advertised. 
    1. Elmvick
      Elmvick
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      What mod manager are you using?
    2. gutomass
      gutomass
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      make sure to activate the mod on the mod manager, this isn't just a replacer pak that you can just drop into the mods folder and be done with it.
    3. czman811
      czman811
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      I am using the vortex mod manager from nexus mods and have the mod fixer installed. These are the only 2 mods installed at all.  I am getting the default +1/+2 for attributes.

      I will admit this is the first time I have used Nexus mods.  Any assistance would be appreciated.
  10. AliceHealer
    AliceHealer
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    Hi! Could you tell me how to modify the stats themselves? or point me to a tutorial? I'd really like to make a mod that lets me start with 8 in everything and I think this would help alot if I can throw in negatives.
    1. Elmvick
      Elmvick
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      Hello,
      This mod only influences the bonuses that you choose i.e. the 2 and 1 that you choose where to allocate at character creation screen.
      I stumbled upon AbilityDistributionPresets.lsx when I was doing new class mods but that only edits the preset of where the extra points will be put allocated by the game not how many you get. Even if you set this to 8 for everything that just means you will have to do it manually while in game but the points will still be there. Not sure if those are hard coded or not to be honest but if I ever stumble upon a file that edits what you are asking for I will let you know.
      Never tried but you might as well try and edit my mod here and put -7 and -7 which will bring you closer to your goal as you will be having 14 less points to choose from and will deffo be able to start with a couple of stats at 8. 
      To do this you must edit the last 2 numbers from the below line in the Progression.lsx file from my mod:

      <attribute id="Selectors" type="LSString" value="SelectSkills(675236ba-c3cc-44ec-a58b-0e46351c85bd,2);SelectSpells(f5c4af9c-5d8d-4526-9057-94a4b243cd40,2,0,,,,AlwaysPrepared);SelectAbilityBonus(b9149c8e-52c8-46e5-9cb6-fc39301c05fe,AbilityBonus,5,6)" />