File information
Last updated
Original upload
Created by
ZehtukaUploaded by
ZehtukaVirus scan
Tags for this mod
Main files
-
v1.1.8:
- Patch 7 compatibility for extensive AI changes -
Standalone mod for improving AI. This is not integrated into the main Combat Extender mod.
v1.1.5:
- Patch 7 compatibility for extensive AI changes
Optional files
-
Standalone mod for just the combat log that is part of Combat Extender without any other features.
This is integrated into the main mod, you do not need this optional file if you use Combat Extender.
Old files
-
Initial release
-
v1.0.1 - Add monk archetype and minor fixes.
To update your existing configuration, add the highlighted lines from: https://github.com/Zehtukae/combat-extender/blob/main/Source/CombatExtender.json#L21-L25 -
v1.0.2 - Fix default config to reflect description
-
v1.0.3 - Add missing enemies from early Act 1 Chapel location.
-
v1.0.4 - Support loading save files made during active combat by re-applying settings during loading. Fix some characters who inadvertently lost opportunity attack.
-
v1.0.5 - Fix missing character adjustments from Act 1, credit to NdranC.
-
v1.0.6:
- Dynamic health: Hitpoint adjustments now get applied continuously.
- Added Spell Save Difficulty Class (SpellSaveDC) to configuration, check pinned post for updating. -
v1.0.7:
- Added Act based spells and passives to archetypes, check pinned post for updating.
- Fix typo in "FightingStyle_Dueling" - thanks lighttea1 -
v1.0.8:
- 5e config supported now, check pinned post!
- Fixes and adjustments based on feedback from: tito, whitetailclaw, ryankrisryu, bstrackany, georgegor, wuujuw, aoscolcov. -
v1.0.9:
- Added Ability Score boosts to the configuration, check pinned post for updating.
- Fixed ability drain health bug based on feedback from: lighttea1, dajolieasya, wuujew -
v1.1.0b:
- Patch 6 compatibility, more testing ongoing.
- Hotfix for Ansur not receiving health adjustment since patch 6. Thank you for reporting lighttea! -
v1.1.0a:
- Early release for patch 6 compatibility, more testing ongoing. -
v1.1.0b:
- Patch 6 compatibility, more testing ongoing.
- Hotfix for Ansur not receiving health adjustment since patch 6. Thank you for reporting lighttea! -
v1.1.1:
- Patch 6 Hotfix 19 compatibility improvement for health adjustments
- Cazador and Gortash have become official boss entities
- Fixes and adjustments based on feedback from: chiiklez, meditation, kriz0768, spyros, ijsmith1978 -
v1.1.2:
- Hotfix for transforming creatures receiving too much health, thank you for reporting fathomlesspatron
- Adjusted default configuration to prefer ability boosts -
v1.1.3:
- Player level scaling for enemies and bosses
- Health scaling based on player levels
- Damage log
- Individual character overrides
- Quite a few other improvements and fixes -
v1.1.4:
- Fix rare error for level scaling feature
- Overrides apply before combat
- Lorroakan & Viconia are added to boss override list (as in vanilla they are not "bosses")
- Add Chinese and Chinese Traditional translations (thank you MrPartsr) -
v1.1.4a: (re-upload)
- Fix rare error for level scaling feature
- Overrides apply before combat
- Lorroakan & Viconia are added to boss override list (as in vanilla they are not "bosses")
- Add Chinese (Traditional) translations (thank you MrPartsr) -
v1.1.5:
- Added extensive cloning feature, check link in pinned post
- Added Brazilian Portuguese language (thanks Theuw), fixed Chinese (traditional)
- Overrides added to default configuration
- Quite a few other improvements and fixes -
v1.1.6:
- You can now adjust the configuration ingame with a user interface! Check pinned post for details
- Fixed additional hitpoint granted to some characters during creation
- Fixed Auntie Ethel health scaling
- Prepararations for patch 7 -
v1.1.7:
- Added toggle to enable MCM for Combat Extender. By default this is disabled
- Fixed party size scaling in MCM
- Several other MCM improvements -
Standalone version of CX AI. Not yet integrated into regular Combat Extender.
-
Standalone version of CX AI. Not yet integrated into regular Combat Extender.
-
Standalone version of CX AI. Not yet integrated into regular Combat Extender.
-
Standalone mod for improving AI. Not integrated into regular Combat Extender.
-
Standalone mod for improving AI. This is not integrated into the main mod.
v1.1.4:
- Potential fix for (very) rare crash issues
- AI is discouraged from dropping concentration
- AI cares slightly less about AC when selecting a target