0 of 0

File information

Last updated

Original upload

Created by

SenseiDakara

Uploaded by

SenseiDakara

Virus scan

Safe to use

Tags for this mod

23 comments

  1. howl9430
    howl9430
    • supporter
    • 0 kudos
    Old guy here.  Belm was a meh weapon in BG2 as well-- it's just a named Scimitar of Speed (+2).  Decent when you got it (generally early in Shadows of Amn), when you didn't have much magical gear, especially for druids.  But outclassed by the end of the game, and completely outclassed by Throne of Bhaal, when everyone is rocking +5 or +6 gear.  The question isn't why Belm is so meh, but why Jaheira kept it for a hundred years. 
    1. SenseiDakara
      SenseiDakara
      • premium
      • 10 kudos
      hey, ur probably not old. and thx for the history lol. and yeah i can see it being like a keepsake or something for Jaheira. I just wished it was stronger because it is kinda hidden away. havent played the old baldurs gate games obviously. maybe in the future when I stop caring about graphics in video games, ill go and replay all the games ive missed out on lol
    2. Andivar
      Andivar
      • member
      • 0 kudos
      Belm was one of the best weapons in the game.  It was mediocre as a mainhand weapon, but in the offhand it was god-mode.  You only got one attack with an offhand weapon, but belm granted an extra attack to your main hand weapon.  This meant an extra vorpal attack with the silver sword, an extra stun with Celestial fury etc.  In BG2 NOTHING meant more than apr (attacks per round).
    3. svwbm123
      svwbm123
      • member
      • 0 kudos
      Exactly this. You could reach 10 apr a few ways - one being Greater Whirlwind epic feat, the other being fighter levels + bonus APR offhand + improved haste (edit: also proficiency bonuses, and a certain magical item if you were multi classed instead of dual). GWW was technically better because all attacks were made with the "good" weapon, instead of only 8 (2 went to the offhand). But the advantage was obviously the longer duration.

      To the mod author: iirc the warlock's extra attack stacks with other sources of bonus attacks, so it might be a better passive to use instead.
  2. redneck1st
    redneck1st
    • premium
    • 3 kudos
    Anyone know if this works with Patch 7 and if it can be added through the BG 3 MM and if so how?
    1. SenseiDakara
      SenseiDakara
      • premium
      • 10 kudos
      Just drag and drop the zip into the active mods. Save and Export.
  3. redneck1st
    redneck1st
    • premium
    • 3 kudos
    What is the difference between the Jaheira's superior Belm and the 1d6 version?
    1. SenseiDakara
      SenseiDakara
      • premium
      • 10 kudos
      1d6 is less dmg
  4. sambulov3
    sambulov3
    • member
    • 0 kudos
    Please make a 1d6 version. I really like it but it is too good even on honour mode. Pretty please
    1. SenseiDakara
      SenseiDakara
      • premium
      • 10 kudos
      Uploaded
    2. sambulov3
      sambulov3
      • member
      • 0 kudos
      Thanks!
  5. Ataxit80
    Ataxit80
    • member
    • 0 kudos
    The game  do Jaheira much good, and the weapon comes in act 3 first. Could there be a tutorial chest version, too?
  6. sambulov3
    sambulov3
    • member
    • 0 kudos
    Can you make a 2d6 or 1d6 version? It's a little too overpowered right now.
  7. redneck1st
    redneck1st
    • premium
    • 3 kudos
    Where might I find this weapon at? In the tutorial chest?
    1. SenseiDakara
      SenseiDakara
      • premium
      • 10 kudos
      No. It is in Jaheira's Home in Act 3. But you can add it using the Script Extender Console:
      TemplateAddTo("d60524f4-583e-4b16-91b2-871221d441cf", GetHostCharacter(), 1)
    2. DovahkiinLite
      DovahkiinLite
      • premium
      • 5 kudos
      The mod works, but the console command doesn't. This is what I get when I input the command.

      [string "TemplateAddTo("d60524f4-583e-4b16-91b2-871221..."]:1: ')' expected near <eof>

      Love your changes though.
    3. redneck1st
      redneck1st
      • premium
      • 3 kudos
      Ok installed the mod and will check it out when I get to Act 3 currently only in ACT 1 the goblin camp.
    4. SenseiDakara
      SenseiDakara
      • premium
      • 10 kudos
      oops its a missing ')' lol try it again
    5. SenseiDakara
      SenseiDakara
      • premium
      • 10 kudos
      oof srry for the spoiler
    6. redneck1st
      redneck1st
      • premium
      • 3 kudos
      Thanks I should have guessed that there. I've just finished up with Act 2 and saved Dame and killed Myrkul. So I'll get there soon. I'm glad you changed it because the original weapon was pretty weak to say the least. The damage and such was more on par with a 1st level weapon.
  8. sambulov3
    sambulov3
    • member
    • 0 kudos
    Thank you a lot for this mod. I really wanted a weapon like that/
  9. Sechrima
    Sechrima
    • premium
    • 4 kudos
    But why remove Whirlwind Attack? It's a really rare weapon action that only one other weapon in the game has. Much more interesting than Ensnaring Strike. Other than that, good mod.
    1. SenseiDakara
      SenseiDakara
      • premium
      • 10 kudos
      Oops the image cropped out all the weapon attacks. Whirlwind is still there. I didn't remove it. The image just doesn't show that section.
      Also I put Ensnaring Strike because it seemed to fit her theme regardless of whether or not it's "interesting"