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Mharius

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Mharius

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207 comments

  1. habdo
    habdo
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    Will choosing the "background" in the mod give you incentive points in the game? It's not a skill proficiency item.
  2. lordsheogorath12
    lordsheogorath12
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    Is anyone else having trouble activating this for patch 7? I have it activated in Mod Manager but the game says it's not activated when I try to load it.
  3. Wikt0r1us
    Wikt0r1us
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    [ERROR]: Character Background does not match Registered Goal's Background!

    Is this due to this mod or another mod? I was playing solo as investigative sage at the time.

    Here is a little bit of context:
    Spoiler:  
    Show

    Goblin Tracker removed from Enemies table
    Goblin Tracker removed from Enemies table
    Goblin Tracker removed from Enemies table
    Bugbear removed from Enemies table
    Za'krug removed from Enemies table
    Worg (Empty) removed from Enemies table
    Goblin Brawler removed from Enemies table
    HitpointsChanged:       ARR_Arrow_Of_SoulSeeking_d9e29a70-1fb5-2d9b-3093-3d934ec6bb90   100.0
    HitpointsChanged:       NuWT_Potion_Healing_3fec2991-9596-4835-e431-6f66dcb65d98        0.0
    HitpointsChanged:       NuWT_Potion_Healing_42613ae7-5e40-232f-6b70-e3725a81ad49        0.0
    HitpointsChanged:       NuWT_Potion_Healing_9d6fa840-0aa4-c200-bda6-66edfc2e332f        0.0
    HitpointsChanged:       S_DEN_GoblinRaider_Ranger_01_7fbfb1b0-184b-4889-935b-f916a7ad1177       0.0
    [ERROR]: Character Background does not match Registered Goal's Background!
    Combat ended, all entities cleared from tracking tables.
    INFO: Processed 12 entities after combat.
    CastedSpell:    HalfElves_Male_Aevendrow_Player_Strong_97c067fc-667b-868c-1d6e-c894d3fac912     Target_PowerWordsDieAlready
    "--- QuestUpdateUnlocked: char: HalfElves_Male_Aevendrow_Player_Strong_97c067fc-667b-868c-1d6e-c894d3fac912"
    "--- QuestUpdateUnlocked: TOP_QUEST_ID: GLO_Tadpole"
    "--- QuestUpdateUnlocked: STATE_ID: LearnedGroveSituation"
  4. CrimsonFireCat
    CrimsonFireCat
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    does the haunted one with perception file still work?
    1. Mharius
      Mharius
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      It does now.
    2. CrimsonFireCat
      CrimsonFireCat
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      thanks!!
  5. brblostmycrayons
    brblostmycrayons
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    i'm so sorry, does the batch 1 & 2 file include the folk hero, acolyte, etc? 
  6. szn
    szn
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    Is the one on mod.io/IGMM uploaded by you as well, and if so, is it the same as the current version here?
    1. Mharius
      Mharius
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      No.
  7. jmillermsc
    jmillermsc
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    No longer works as of patch 7.  It causes the modsettings.lsx file to reset itself every time you attempt to add it to the load order, causing the entire load order to uninstall.
    1. elirasza
      elirasza
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      I have just tested it and the reason seems to be the UUID (1d6ece6c-b9e1-430e-8263-BE-Batch1n2) is not a proper one. I have unpacked the mod, changed its UUID field to a new randomly generated UUID, repacked it and everything is working.

      Now that mod support is official, the UUID seems to have a bit more importance than before, and all mods having custom values in this field may trigger the same behaviour from the game.
    2. jmillermsc
      jmillermsc
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      I've noticed so far after going through all my mods one by one, the only ones that are not working are all the race/class unleashed mods, better dual wielding, sneak attack with any weapon, backgrounds enhanced, and the achievement enabler. 
    3. amlel
      amlel
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      oh, nice find with the UUID. But what do you use to edit .pak files? The encoding is slightly off for e.g. notepad++
      Also, what's the rule for generating uuids? is it hex alphabet and that dashed format + the -Batch1n2 at the end?
    4. red0mash
      red0mash
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      Baldur's Gate 3 Modders Multitiool can unpack the pak files so you can see and edit them. It also can generate new UUIDs for your mods
    5. elirasza
      elirasza
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      I use lslib from Norbyte (the same person who created Script Extender) : https://github.com/Norbyte/lslib

      As for UUID, they follow a open standard explained in this wikipedia article ; in few words it follow a random generation algorithm which (almost certainly) ensures that two generation requests always output something unique. Which means they can identify anything universally. There are several generators online such as this one : https://www.uuidgenerator.net

      The -Batch1n2 at the end of this mod is not standard. I suppose the mod author took another UUID and made it unique by appending this string, which makes it indeed, but does not follow the standard, which should be groups of 8-4-4-4-12 (for a grand total of 32 bytes) hexadecimal characters separated by dashes.
    6. amlel
      amlel
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      Thanks guys! I was able to change the UUID. Now the game's own mod checker, when I try to load game, says something like "your save was made with the following mods that are missing: Backgrounds Enhanced" and then proceeds to list the Backgrounds Enhanced under newly added mods.

      Well, needless to say I still get the 117 error after it tries to load the save, but it's probably due to any number of my other 30 mods :) 

      I might give up and download the "beta" release_patch6_hf9 Larian made available in steam for those who want to roll back. But this will re-download ~100 gb and reinstall the game :(
    7. elirasza
      elirasza
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      As the UUID changed, the game treats the two versions of the mod as different, but I think you can safely ignore the warning. The other errors should come from your other mods. Have you by any chance some of the "Better XXX" mods (like Better Hotbar) ? They were all updated recently.
    8. amlel
      amlel
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      Here is my mods list; marked some. But the easiest solution is this: I got my external harddrive where I had backed up the entire BG3 steam app & mods from last April patch. Copied that in, set steam to offline mode, and now I'm free to continue my existing 100% working patch 6 BG3 playthrough, thank Tymora, no more bollocks.

      Maybe in a month or two, we'll have sorted out whatever Larian did for 7 and have proper ways to debug and guides :) It might be we'll be forced to start a new campaign for patch 7 due to modded save files...

      "Script Extender"
      "Mod Fixer"
      "Trip's Shaders" ----> updated
      "Native Camera Tweaks" ----> needs update (1000% must-have mod)
      "GustavDev"
      "ImprovedUI" ----> updated
      "unique_tav"
      "Backgrounds Enhanced - Batch 1 and 2" ----> updated
      "DeityForAll" ----> needs update
      "Bard Fixes and Tweaks" ----> might need update
      "Expanded Bard Spells" ----> might need update
      "featsextra"
      "GalePals"
      "TransmogEnhanced"
      "Emotes" ----> might need update
      "Better Companion Cantrips"
      "LethalAI"
      "EnemiesEnhanced"
      "NoRomanceLimit"
      "MoreReactiveCompanions_Configurable"
      "Honour" (Save in Honour Mode)
      "neons_assorted_eyes"
      "neons_assorted_eyes_glow"
      "Loulette_New_Heads"
      "HairKitchen"
      "Aloija_New_Heads"
      "Dance_with_Instrument_Proficiency" ----> needs update
      "ZipsHeads"
      "Tasha's_Hairs"
      "OS_Bladesinger" (Bladesong Garment)
      "Hiji_Heads"
      "Strong_Heads"
      "Spells Enhanced - Bardic Inspiration"
      "Superior Legacies of Avernus"
      "Polymorph"
      "Cleric_Light_Moonbeam" ----> might need update
      "NightPiercer" ----> needs update
      "Poison_Spray_AOE" ----> might need update
      "SexyMod" (XS Sporty Sexy Map - fit muscle body texture)
    9. Mharius
      Mharius
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      Good to see people helping each other and I've updated the mod now.
    10. sif6rey
      sif6rey
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      thank u for haunted version <3
  8. sif6rey
    sif6rey
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    do u plan to update haunted one for patch 7? stealth and  sleight of hand
  9. lordsheogorath12
    lordsheogorath12
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    Will this work on a playthrough that already started or I gotta start over?
    1. Mharius
      Mharius
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      Should still work.
  10. Kipperkid
    Kipperkid
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    Is this mod compatible with Interesting Origins?