I created this mod for Baldur's Gate 3 and posted it on Nexus prior to official mod support. I have no desire to rework it in the new format being used by the official mod manager, but I have received a number of requests to do so, especially from console users.
As such, I am posting my mods on github for any enterprising modder to fork and take over in order to make the conversion and handle the publication of them as you wish. They belong to the world now.
Just throwing this out there... How about the Hand of Gale for Dark Urger's, after you've bitten his hand off... bit morbid... but at least Gale could still lend you a hand from time to time.
My game's giving me that 'cannot start because of an incompatible mod' message. But hmm if it's working for you then maybe there's some old files floating around in my game files or something...I'll play around a bit, sorry about the mix up!
I found a folder with some random leftover old files, not sure how they were making this mod not work but deleting them worked and this mod still works perfectly, sorry again!
I can't help but wonder if this will make enemy undead weak to necrotic damage.... It would be nice for full necromancer builds if it did.
Edit: As I use the undead automation from Animate Dead ++, the hand kind of does its own thing and I have difficulty using the aura tactically. Is there any way you could increase the radius a bit so I can actually use it when the hand runs off to attack some lone enemy standing out in the middle of nowhere?
Just an idea- if i recall correctly, undead automation is a passive toggle, no? So, despite it maybe being a bit inconvenient, you could just disable it before it gets to the hands turn specifically and then re-enable it afterwards.
There seems to be an issue where if you see it in the real tutorial chest but don't take it out the unique flag prevents it from appearing again. I have addressed that with an update.
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As such, I am posting my mods on github for any enterprising modder to fork and take over in order to make the conversion and handle the publication of them as you wish. They belong to the world now.
Edit: As I use the undead automation from Animate Dead ++, the hand kind of does its own thing and I have difficulty using the aura tactically. Is there any way you could increase the radius a bit so I can actually use it when the hand runs off to attack some lone enemy standing out in the middle of nowhere?