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434 comments

  1. bananass18273
    bananass18273
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    Shield Bash still doesn't use STR or DEX and uses the weird base game calc for DC. Even though it's not exactly DC because for my character for example it says DC = 8+3+2+1 = 11 which is incorrect because it's 14 (and it's reflected as 14 in game when pressing K to see skills).
  2. bananass18273
    bananass18273
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    Polearm master bonus action attack, doesn't use the correct ability modifier for the damage roll for non str / dex builds. For example Hexblade, doesn't use CHA for the damage roll. It uses CHA for the attack roll though.
  3. Bogdanov89
    Bogdanov89
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    Thanks for this awesome mod!
    I have gathered up some of the brand new and old game bugs and posted on the Larian forum for easier viewing.
    Please take a look at the link, i hope they can be bug-fixed.
    Thank you again for improving BG3!

    https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=957190
  4. 6Horus9
    6Horus9
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    Still needed with patch 8?
    1. SOCM
      SOCM
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      bump
  5. Reianor1
    Reianor1
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    Some of that doesn't feel like fixes.
    How is tavern brawler supposed to help a druid shape-shifted into a wolf or a spider? Does he usually tavern-brawl wildshaped? No? When what do fist-flinging and table smashing have to do with fangs and claws?
    Likewise I believe that doubled negative is how it should be. If someone is used to putting more of their strength into each swing than it makes sense for them to be less prepared when said strength leaves them.
    1. nech0cat
      nech0cat
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      well, it would seem Larian themselves disagree with your reasoning, since they now made Tavern Brawler work while Wild-Shaped in the newest patch
    2. PontoffelPock
      PontoffelPock
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      L
    3. dgmod1
      dgmod1
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      90% of anything named fix on nexusmods is subjective, usually it's just a cheat or a buff and they call it a fix in order to get more downloads or advertisement. As far as this game is concerned you will have to spend a long time installing a ton of different mods if you want to follow the RAW or even RAI 5e or PHB. Larian basically threw the rules out of the window. Normally I would say yeah thats cool. Problem is the game is kind of a joke when it comes to difficulty, especially compared to their hardest difficulty mode of their previous game.
  6. abolfazlb87
    abolfazlb87
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    can you fix hellfire greataxe. as written the item fire dmg should ignore fire resistance and fire immunity but it doesn't . 
    1. abolfazlb87
      abolfazlb87
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      also the hellfire cleave should not be a cantrip . the hellfire cleave is actually a cantrip of steel watcher and i think the devs were lazy and they just changed the icon and name and put it into a weapon. now barbarians can't use the skill in rage cause it is a cantrip.
  7. MabelTheBraixen
    MabelTheBraixen
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    Is this compatible with IlithidPowersOverhaul? I noticed in the list of changes for your mod that it touches some illithid powers. I really wanna use your mod but I also really love the changes that the overhaul adds
    1. shadow2216
      shadow2216
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      so long as this is above that one in the load order it should still work.
  8. PinkConfetti
    PinkConfetti
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    The great weapon master fix applies the +10 dmg bonus to the elemental dmg of smites (Searing Smite, Thunderous Smite, etc.) Not sure if that's intended but it seems a bit OP because the extra elemental dmg shares the same attack roll as the main weapon attack. You basically get a free +10 dmg
    1. ArunnyE
      ArunnyE
      • member
      • 46 kudos
      So you're saying that if you do a Searing Smite with a greatsword, you get +10 Slashing and +10 Fire? Because if so, yeah, I find it doubtful that that is intended. Probably means that the bonus damage from Graet Weapon Master applies to all damage rider sources, which is potentially obscene.
    2. cnorees1
      cnorees1
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      +1, same for caustic ring. you get +10 acid to every attack with GWM
    3. Dang, shame to see that GWM is still acting funny. Guess if the mod doesn't get updated after patch 8 ill have to disable the GWM fix locally. 
  9. zszszszs321
    zszszszs321
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    Wonderful mod. There is one mistaken fix. Staff of Arcane Blessing's effect is not bugged. The tooltip is incorrect. It performed as written at one point during early access, but was nerfed. Larian just forgot to update the tooltip.

    If anyone else wants a quick fix, put this mod after Unofficial Bug Fixer in the loadout. https://www.nexusmods.com/baldursgate3/mods/1181?tab=files&file_id=8638
  10. raz0208
    raz0208
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    Pre-installation of the mod, I had the indicator for Repelling Blast to knockback enemies. Post-Mod, it disappeared. Had to remove the mod because of this. 
    1. BAMFLPN18
      BAMFLPN18
      • member
      • 0 kudos
      fysa just had the same occurrence, but came after adding a custom class mod after having UBF active / up to date for quite a while.  moving the custom class above UFB made Repelling Blast work as expected, moving below kills it.