Shield Bash still doesn't use STR or DEX and uses the weird base game calc for DC. Even though it's not exactly DC because for my character for example it says DC = 8+3+2+1 = 11 which is incorrect because it's 14 (and it's reflected as 14 in game when pressing K to see skills).
Polearm master bonus action attack, doesn't use the correct ability modifier for the damage roll for non str / dex builds. For example Hexblade, doesn't use CHA for the damage roll. It uses CHA for the attack roll though.
Thanks for this awesome mod! I have gathered up some of the brand new and old game bugs and posted on the Larian forum for easier viewing. Please take a look at the link, i hope they can be bug-fixed. Thank you again for improving BG3!
Some of that doesn't feel like fixes. How is tavern brawler supposed to help a druid shape-shifted into a wolf or a spider? Does he usually tavern-brawl wildshaped? No? When what do fist-flinging and table smashing have to do with fangs and claws? Likewise I believe that doubled negative is how it should be. If someone is used to putting more of their strength into each swing than it makes sense for them to be less prepared when said strength leaves them.
90% of anything named fix on nexusmods is subjective, usually it's just a cheat or a buff and they call it a fix in order to get more downloads or advertisement. As far as this game is concerned you will have to spend a long time installing a ton of different mods if you want to follow the RAW or even RAI 5e or PHB. Larian basically threw the rules out of the window. Normally I would say yeah thats cool. Problem is the game is kind of a joke when it comes to difficulty, especially compared to their hardest difficulty mode of their previous game.
also the hellfire cleave should not be a cantrip . the hellfire cleave is actually a cantrip of steel watcher and i think the devs were lazy and they just changed the icon and name and put it into a weapon. now barbarians can't use the skill in rage cause it is a cantrip.
Is this compatible with IlithidPowersOverhaul? I noticed in the list of changes for your mod that it touches some illithid powers. I really wanna use your mod but I also really love the changes that the overhaul adds
The great weapon master fix applies the +10 dmg bonus to the elemental dmg of smites (Searing Smite, Thunderous Smite, etc.) Not sure if that's intended but it seems a bit OP because the extra elemental dmg shares the same attack roll as the main weapon attack. You basically get a free +10 dmg
So you're saying that if you do a Searing Smite with a greatsword, you get +10 Slashing and +10 Fire? Because if so, yeah, I find it doubtful that that is intended. Probably means that the bonus damage from Graet Weapon Master applies to all damage rider sources, which is potentially obscene.
Wonderful mod. There is one mistaken fix. Staff of Arcane Blessing's effect is not bugged. The tooltip is incorrect. It performed as written at one point during early access, but was nerfed. Larian just forgot to update the tooltip.
If anyone else wants a quick fix, put this mod after Unofficial Bug Fixer in the loadout. https://www.nexusmods.com/baldursgate3/mods/1181?tab=files&file_id=8638
Pre-installation of the mod, I had the indicator for Repelling Blast to knockback enemies. Post-Mod, it disappeared. Had to remove the mod because of this.
fysa just had the same occurrence, but came after adding a custom class mod after having UBF active / up to date for quite a while. moving the custom class above UFB made Repelling Blast work as expected, moving below kills it.
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I have gathered up some of the brand new and old game bugs and posted on the Larian forum for easier viewing.
Please take a look at the link, i hope they can be bug-fixed.
Thank you again for improving BG3!
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=957190
How is tavern brawler supposed to help a druid shape-shifted into a wolf or a spider? Does he usually tavern-brawl wildshaped? No? When what do fist-flinging and table smashing have to do with fangs and claws?
Likewise I believe that doubled negative is how it should be. If someone is used to putting more of their strength into each swing than it makes sense for them to be less prepared when said strength leaves them.
If anyone else wants a quick fix, put this mod after Unofficial Bug Fixer in the loadout. https://www.nexusmods.com/baldursgate3/mods/1181?tab=files&file_id=8638