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wesslen

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wesslen

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  1. 1relaxedguy
    1relaxedguy
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    Love this mod but for I just cannot get it to work in Patch 8 with any spell. I just get the regular shock hand reaction. The spells don't show up in my reactions. I have rebalanced feats by Syrchalis but they don't touch War Caster as far as I know. I also have their rebalanced spells. I have it relatively lower on the load order. 

    Is anyone aware of incompatibilities? Would really like to get this to work.

    EDIT:
    It seems the 2024 version has reactions but not the 2014. I'm not sure why that is but I'm glad there's two different feats!
  2. DatenshiGyrados
    DatenshiGyrados
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    Been loving this Mod, was such a Help on Patch 7, I've noticed now on Patch 8 however that booming blade doesn't appear in my Reactions tab (using 2024 Feat) not sure if this is due to the 2.2.02 5e Spells Update, did see they made some changes to Boomingblade :)
    1. wesslen
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      Yeah, they changed their Booming Blade version to a new spell.
      I'm working on it, but it's a big mess with all the different Booming Blade versions...
    2. wesslen
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      Fixed in 1.6.1.
    3. DatenshiGyrados
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      Epic thanks!
  3. Tunnah
    Tunnah
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    bg3se::lua::stats::LuaStatSetAttribute(): Object 'Interrupt_UAWC_Target_Banishment' has no attribute named 'Icon'
    UAWarCaster: ERROR: Failed to initialize reactions for Target_Banishment:
    [string "UAWarCaster/Internal/UAWarCaster_Patch.lua"]:129: Cannot set property stats::Object::Icon - property does not exist

    I'm seeing a lot of these (patch 7 still, gonna finish my game on it as I have like 300 mods) just wondering if you know what it means, is it a conflict with another mod, have I messed up somewhere ? My game is crashing on combat but I can't think what I've done. I've made sure not to put any patch 8 mods on. In fact I stopped "updating" a week ago for all mods just in case.

    EDIT: n/m my load order was FUBAR, upcasting was loaded before the main, had tons of trouble getting load order right since patch 7 and the inbuilt mod thing. Anywho will leave comment up in case others come across the issue - check your load order in mod manager AFTER sorting mods in game. DO NOT add any, just change order. 
    1. wesslen
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      That's useful information, thanks! :)

      I only knew of one other way in which such errors can happen, and it's far less likely. That inheriting from an undefined spell can do it too (what happened in your case with reversed load order) is very good to know.
  4. Zemnexx
    Zemnexx
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    Works well! As others have mentioned, would be nice to be able to pick one or the other to replace the existing War Caster feat to reduce clutter. 
  5. rapaddix
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    Do you think you could add a toggle for Sentinel compatibility? If i understand correctly, it would be against the rules of DnD, but BG3 already bends a lot of these rules.
  6. rbtucker
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    Do you think you'll add compatibility with Mystra's Spells? I could provide you with the .pak or the unpacked folder with the SpellLists.lsx and / or internal ID names for the SCAG cantrips in Mystra's, if it helps 

    I tried modifying the mod itself, but I don't know all of the interactions that UAWarcaster uses
    1. wesslen
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      There's no need to modify the mod. It has an API for adding support for additional spells. See the "API Sample" optional file for how to do it.
    2. rbtucker
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      Oh... well, I already added everything to the mod and repacked it haha. 

      But now I know! :P
  7. Rebel00
    Rebel00
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    Is this compatible with Patch 7?
    1. X3CVIPER
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      Correction: Appears to be working, my game will load into character creation with this enabled at least. Testing way too many broken mods at the moment to keep things straight. (290 mods to check and most are broken). Not sure if this means the mod is working as intended, but at least having this doesn't block me from playing the game, so that is promising. 
    2. Edhelnaur
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      Did you find some bugs in patch 7 with this mod meanwhile?
    3. Nurauc
      Nurauc
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      this mod actually did not allow me to load my game out of 120+ mods on patch 7

      actually i might have mixed this up with another mod
  8. ireyazg
    ireyazg
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    I was wondering if this would work with the new True Strike?
  9. mhuya
    mhuya
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    If I were to use a better shocking grasp or vicious mockery, would those be able to be compatible with this mod? Would I just load them after this mod? I'm mostly talking about the 2024 versions of those versions.
    1. wesslen
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      Depending on how the spells are modded it should either just work as expected, or the reactions may show the original tooltips but use the modded effects. (Or if they were modded in some very strange way it may not work at all, but I wouldn't expect that.)
    2. mhuya
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      Okay. I guess I'll try it out and let you know if it works.
  10. DoctorSenpai
    DoctorSenpai
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    Is there a chance that you could make a version where 2024 war caster simply replaces the default feat?