Hi! This mod has been working great for me in general ever since I got it, but I just made my first Arcane Trickster with this mod installed today, and its mage hand legerdemain only lasts for 10 turns. When I uninstall this app, the MHL goes back to having no time limit, and when I reinstall it, the tooltip once again says 10 turns (and any new ones cast do indeed disappear after 10 turns). Is this intended, or a bug?
FYI: If you can't easily find the UUID for a BG3 mod (.pak) in the comments on the mod's Nexus page, you can try opening the pak file with Text Editor and then using 'Cmmd + F' (Find in Page) and searching the pak file for 'UUID'. You may see nothing but a jumble of text and symbols (or maybe you just see perfectly normal text) either way, often you can still locate the entire UUID somewhere in the pak file. The UUID is 36 characters long including the dashes. It's 8 characters, then a dash, 4 characters, then a dash, 4 characters, then a dash, 4 characters, then a dash, and finally 12 characters. No spaces. For example - 0bfb4382-5fb8-48a0-bae5-f6921b0ad655 (Mage Hand Improved UUID)
I thought mage hand concentration meant it was active as long as I was concentrating xD. I was looking for a mod that let's it be like a perma summon companion, but this is close enough so thank you!
hello all. Has anyone else seen where the mage hand can only be used one per long rest with the Arcane Trickster. i recall before I added the mod, I could recast if it was destroyed.
I am going to echo all fellow Arcane Trickster's plea's and beg for some salvation on restoring the Mage Hand Legerdemain's abilities and making the subclass up to par with what the class should be and promises.
This pissed me a lot. When I started my playthrough as an arcane trickster and realized my mage hand could do NOTHING I was shocked and bothered... They turned one of the class most fun features into something completely useless. I hope they fix that soon in game.
Meanwhile, mods improving the game as it should originally be :)
84 comments
Mage Hand Improved -
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="MageHandImproved" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="Name" type="FixedString" value="MageHandImproved" />
<attribute id="UUID" ty pe="FixedString" value="0bfb4382-5fb8-48a0-bae5-f6921b0ad655" />
<attribute id="Version" type="int32" value="" />
</node>
Mage Hand Improved (Bonus Action) -
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="MageHandImprovedBonus" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="Name" type="FixedString" value="MageHandImprovedBonus" />
<attribute id="UUID" type="FixedString" value="a0133491-188e-47b7-95a4-d27c90aef30f" />
<attribute id="Version" type="int32" value="" />
</node>
FYI: If you can't easily find the UUID for a BG3 mod (.pak) in the comments on the mod's Nexus page, you can try opening the pak file with Text Editor and then using 'Cmmd + F' (Find in Page) and searching the pak file for 'UUID'. You may see nothing but a jumble of text and symbols (or maybe you just see perfectly normal text) either way, often you can still locate the entire UUID somewhere in the pak file. The UUID is 36 characters long including the dashes. It's 8 characters, then a dash, 4 characters, then a dash, 4 characters, then a dash, 4 characters, then a dash, and finally 12 characters. No spaces. For example - 0bfb4382-5fb8-48a0-bae5-f6921b0ad655 (Mage Hand Improved UUID)
Meanwhile, mods improving the game as it should originally be :)
Thanks modders!!