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MagusTheMagician

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735 comments

  1. Ahmyaketsueki
    Ahmyaketsueki
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    bro could you allow me to use patch 6 version of it?? 
  2. xsorab2
    xsorab2
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    is there a way for additional actions from this mod to follow Honour mode's rule that limits "extra attack" to trigger only once per turn?
    1. MagusTheMagician
      MagusTheMagician
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      Please elaborate. ExtraAttack as a passive only ever gives one extra attack no matter the ruleset. ExtraAttack2 passive gives 2 attacks. Ruleset only ever touches characters, not spells, in their stat balacing internally.
    2. xsorab2
      xsorab2
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      After some more research, it seems like the fighter class action "Action Surge" gives an Action point that also refreshes Extra Attack even in honour mode, this is currently how the additional Action Point(s) granted by this mod behaves.

      I wonder if the additional Action Point(s) added by this mod can be like this;
      In honour mode the way haste spell/potion gives a character an Action Point doesn't trigger an additional ExtraAttack after the character already triggered it in a single round.
      So, with just one extra Action Point from this mod it will be like;
      attack (costs an action) -> attack (extra attack passive) -> attack (costs an action added by this mod). Action point spent.
    3. MagusTheMagician
      MagusTheMagician
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      So you are saying the actions from this mod allow you to proc ExtraAttacks multiple times? Isn't that the issue of the ExtraAttack passive though?

      Well the thing is, that both this mod and potion of speed add the actions in same way. As a boost. This mod from a passive, Potion of Speed as a consume action. I highly doubt you can play with this differently as rulesets only ever appear as an option for characters anyway, scaling their stats.

      As an example:

      This mod
      data "Boosts" "ActionResource(ActionPoint,1,0)"

      Potion of Speed
      data "Boosts" "ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)"
    4. xsorab2
      xsorab2
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      Thanks for the response
      I thought that was the case, this mod itself does exactly what it says on the tin without faults, thanks!
  3. ksiazeboguslaw
    ksiazeboguslaw
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    Hello !!! :)
    I cant find your mod in the built-in mod manager in the game ... ?
    what should i type to find it in the  search mode option ?

    txh

    Also can i run your mod with Vortex or this is only BGMM Mod ? :)
    also i fougt that BGMM got Script extender by default or im wrong... ?

    txh again

    Super Supreme Mod
    1. MagusTheMagician
      MagusTheMagician
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      It's not in the ingame mod manager. For now. An official version will be available at some point as I literally got the hang of the entire Glasses. But I'm porting Codex Gigas now.

      BGMM is not needed nowadays as you can extract the archive into your mods folder and activate the mod in the ingame Mod Manager. I have nothing to say about Vortex.

      BG3 Script Extender needs to be downloaded separately and it will update itself.
    2. ksiazeboguslaw
      ksiazeboguslaw
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      Many thanks !!!!

      Looking forward for inGame inplementaion.

      Best!
      Best modEver ! :)
  4. Skolhamarr
    Skolhamarr
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    Its been over a year, since have played. Getting back into swing of things. This mod, epic. Got to get it working.  How would one find the modsettings.lsx  using BG3mm.  
    1. MagusTheMagician
      MagusTheMagician
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      Right, that, well you can now just activate the mod ingame in the built-in mod manager. I'll have to delete that message.
  5. FormDrop
    FormDrop
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    Would you be willing to add this amazing mod to https://mod.io/g/baldursgate3 for easier installing?
    1. MagusTheMagician
      MagusTheMagician
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      That was planned, but the editor doesn't care about anything not created in it, therefore the mod would need to be done anew. So, maybe in the future.
  6. apofis123
    apofis123
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    Doesnt work with patch 7. Cant create new game or load fresh game. 
    1. keltuze
      keltuze
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      im too
  7. FormDrop
    FormDrop
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    Is the AIO version updated too? As I prefer that one than the main
  8. WyrmaxRGC
    WyrmaxRGC
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    what's the mod that let you use boss spells like in the video?
    1. MagusTheMagician
      MagusTheMagician
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    2. WyrmaxRGC
      WyrmaxRGC
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      thank you, i'm using both and they're great
  9. Glaghall
    Glaghall
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    Is it possible to make something like this for spell slots ? The idea of desintegrating left and right kinda excites me
  10. SmoresDog
    SmoresDog
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    Is this only supported on Baldurs gate mod manager and not Vortex?