Please elaborate. ExtraAttack as a passive only ever gives one extra attack no matter the ruleset. ExtraAttack2 passive gives 2 attacks. Ruleset only ever touches characters, not spells, in their stat balacing internally.
After some more research, it seems like the fighter class action "Action Surge" gives an Action point that also refreshes Extra Attack even in honour mode, this is currently how the additional Action Point(s) granted by this mod behaves.
I wonder if the additional Action Point(s) added by this mod can be like this; In honour mode the way haste spell/potion gives a character an Action Point doesn't trigger an additional ExtraAttack after the character already triggered it in a single round. So, with just one extra Action Point from this mod it will be like; attack (costs an action) -> attack (extra attack passive) -> attack (costs an action added by this mod). Action point spent.
So you are saying the actions from this mod allow you to proc ExtraAttacks multiple times? Isn't that the issue of the ExtraAttack passive though?
Well the thing is, that both this mod and potion of speed add the actions in same way. As a boost. This mod from a passive, Potion of Speed as a consume action. I highly doubt you can play with this differently as rulesets only ever appear as an option for characters anyway, scaling their stats.
As an example:
This mod data "Boosts" "ActionResource(ActionPoint,1,0)"
Potion of Speed data "Boosts" "ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)"
It's not in the ingame mod manager. For now. An official version will be available at some point as I literally got the hang of the entire Glasses. But I'm porting Codex Gigas now.
BGMM is not needed nowadays as you can extract the archive into your mods folder and activate the mod in the ingame Mod Manager. I have nothing to say about Vortex.
BG3 Script Extender needs to be downloaded separately and it will update itself.
Its been over a year, since have played. Getting back into swing of things. This mod, epic. Got to get it working. How would one find the modsettings.lsx using BG3mm.
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I wonder if the additional Action Point(s) added by this mod can be like this;
In honour mode the way haste spell/potion gives a character an Action Point doesn't trigger an additional ExtraAttack after the character already triggered it in a single round.
So, with just one extra Action Point from this mod it will be like;
attack (costs an action) -> attack (extra attack passive) -> attack (costs an action added by this mod). Action point spent.
Well the thing is, that both this mod and potion of speed add the actions in same way. As a boost. This mod from a passive, Potion of Speed as a consume action. I highly doubt you can play with this differently as rulesets only ever appear as an option for characters anyway, scaling their stats.
As an example:
This mod
data "Boosts" "ActionResource(ActionPoint,1,0)"
Potion of Speed
data "Boosts" "ActionResource(Movement,9,0);AC(2);ActionResource(ActionPoint,1,0);Advantage(SavingThrow, Dexterity)"
I thought that was the case, this mod itself does exactly what it says on the tin without faults, thanks!
I cant find your mod in the built-in mod manager in the game ... ?
what should i type to find it in the search mode option ?
txh
Also can i run your mod with Vortex or this is only BGMM Mod ? :)
also i fougt that BGMM got Script extender by default or im wrong... ?
txh again
Super Supreme Mod
BGMM is not needed nowadays as you can extract the archive into your mods folder and activate the mod in the ingame Mod Manager. I have nothing to say about Vortex.
BG3 Script Extender needs to be downloaded separately and it will update itself.
Looking forward for inGame inplementaion.
Best!
Best modEver ! :)