hello! i love how the mod looks, and i really wanna use it! but i cannot find any comments or descriptions that tell me if i can actually control the animated spore servant or not, if i have script extender..?
It behaves like Dominate Person. They're friendly and fight for you, but they can't be directly controlled. I think Cord118 was going to try to figure out how to make them work like followers.
I know you have said that without script extender you couldn't change the mod to be able to make the raised creatures followers, like gluts are. How would I go about doing that? I would like to be able to essentially copy gluts spores, and be able to take my creature from act to act just like other followers.
Please add this as a scroll a wizard can learn, and hide it around mycodin's questlines... example: Glut's reward for making him the circle's leader. make it level 4 or 5 so it would be more balanced or wtv or not :) just an idea.
I really, really enjoyed the mod! I've been searching for a good one for quite some time until I stumbled upon yours. I have a suggestion: wouldn't it be possible to add the reanimations as summons that can be controlled and accompany you in all areas and teleports, just like Glut himself does?
Hey :) I'm glad you're enjoying it. Honestly, I don't know. Glut's version seems to have some scripted elements that I don't know how to replicate without Script Extender.
I feel like that could have some unforeseen consequences, but if you want to make your own version, all you have to do is change the TargetConditions line for both spells.
Old
data "TargetConditions" "Dead() and not Party() and not Tagged('BLOCK_RESURRECTION') and (Tagged('BEAST') or Tagged('GIANT') or Tagged('HUMANOID') or Tagged('MONSTROSITY') or Tagged('UNDEAD'))"
New
data "TargetConditions" "Dead() and not Party() and not Tagged('BLOCK_RESURRECTION')"
So this mod is resurrecting them properly... but as beings not under your control. So you're kinda burning resources for nothing, as they won't follow you even when charmed. If they were enemies to begin with, then they are still treated as enemies codewise, with their names being red. Charm can turn them green for a bit, but that doesn't make them follow you, either.
Hi i have downloaded the mod but it seems it doesn t work. i use fungal infestation but it spawn a generic humanoid with 9 hp. could you help me? maybe there is some incompatibility?
40 comments
The script might look something like this:
1. Listen for spell cast events with that spell ID.
2. Identify the caster and target.
3. Tag the target as a summon under control of the caster.
You could also look at this mod:
https://www.nexusmods.com/baldursgate3/mods/3003
If you work it out, I encourage you to publish your version.
Once again, thank you so much for your hard work!
(pretty please 🥺)
Old
data "TargetConditions" "Dead() and not Party() and not Tagged('BLOCK_RESURRECTION') and (Tagged('BEAST') or Tagged('GIANT') or Tagged('HUMANOID') or Tagged('MONSTROSITY') or Tagged('UNDEAD'))"
New
data "TargetConditions" "Dead() and not Party() and not Tagged('BLOCK_RESURRECTION')"
Also fair enough for the last part, appreciate the reply anyway <3
The bulette (for example) isn't controllable so I can't leap him up any cliffs meaning he gets stuck everywhere :(
thanks