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Pulled Gale's wand back into the intended power range a bit.
Version 1.2
Changed Ghaikslayer to a greatsword (same model though) to synergize with the Origin Cloaks mod.
Version 1.1
Added a staff version of the Tav sword by popular request.
This is a collection of weapons which is meant to reflect the personalities of the game's principle characters. They are intended to not be too overpowered at any game stage, and their stats grow as the characters reach levels 5 and 10. They are a little strong at first due to having passive abilities, but are probably not going to last long past act 2 or 3 when more optimal gear becomes available.
For Lae'zel - the longsword Ghaikslayer, providing psychic buffs and improved capability against aberrations
For Shadowheart - The Scepter of Loss, Improving her chance to land sacred flame and granting a banishment spell.
For Astarion - the dagger Hunger, emphasizing his stealth and killer instincts.
For Gale - The Mystral Wand, improving his arcane abilities and unlocking the first level of magic missile as a cantrip.
For Wyll - The Daring Blade, a heroic rapier that encourages him to leap into action against the odds.
For Karlach - The Dancing Flame, A fiery greataxe that returns when thrown.
For Halsin - The Ursine Staff, making his wildshape more durable
For Minthara - The Censor of the Spider Queen, a morningstar that poisons targets
For the Dark Urge - Bloodgutter, a dagger with heightened piercing damage that bleeds opponents
For Tav - The Sword of the Protagonist, a longsword that gives off intense main character energy. Now also available as a staff.
These weapons are found in a crate in the tutorial chest and can also be purchased from Arron, Quartermaster Tali, and Danthelon.