Use Respec Spell. This is what I recommend. It's a very simple script that always works after SE updates.
Appearance Edit Enhanced.
Enter Osi.StartRespec(GetHostCharacter()) into the console.
Use the optional patch to remove the Oathbreaker tag (I don't approve).
Questions about respeccing will be ignored. It's in like 6 different places.
Do I need Script Extender?
Yes. You can use the mod without, but Annulment, Disruptive Touch, and various patches will not function.
Will you make a level 12 version?
No. Cramming all the 13+ features into 12 levels would be wildly unbalanced as well as a huge hassle to me. It's not something I'm interested in doing. The class is perfectly playable at level 12 just as Paladin is perfectly playable at level 12.
There is however an optional file to add the level 20 skills to level 12. These were meant to be high level skills so it's probably not balanced.
Do not use the level 12 conversionby dbzmaster12. It's several versions out of date and will not work with any versions of the mod past 3.11. The version of the mod it was made for is ancient and has been archived as it is not compatible with the current game version.
If you're having issues with crashing, class not showing up, whatever:
Make sure you have all the requirements, and the requirements of the requirements.
Make sure everything is up to date.
Try not to use ancient mods, they often have issues. Always check bug reports and comments on old mods before installing.
Check your Script Extender log for errors and resolve them if possible.
Outdated UI mods are often the culprit of crashes and level up issues.
Most issues can be solved by just reading mod descriptions.
Vortex bad. Use BG3MM. If you prefer the symlinked folders and ability to just download from Nexus to the mod manager that Vortex has, Mod Organizer 2 has this functionality and is supported for BG3. I can confirm it works great.
I found a bug:
Please make sure it is actually an issue with this mod.
Do not make bug reports for things already listed in Known Issues. I already know.
If neither of the above apply, please make a bug report with detail.
Why so many requirements?
It's a big mod. There's a lot to it.
This is required for icons to work: Improved UI.
These are required for VFX: 5e Spells, Vlad's Grimoire, VFX Library, VFX Vault
Required for level 20: Expansion (recommended) or Unlock Level Curve, but you can use without.
All things listed as optional are things I have natively supported, namely new spell mods. You do not have to have all of them installed, my mod will detect what you do have installed and patch spell lists accordingly. I patched spells relevant to the class, so most are buff/debuff type spells or Necrotic.
Will you add regular Paladin spells?
No. This isn't Oathbreaker. No divine light here.
Can you make a patch for something?
Probably, feel free to ask. I'm willing to patch most things.
Will this be added to mods.io or Larian's in-game mod manager?
Right now, this is unlikely. The toolkit requires me to remake the entire mod, which would consume time I'd rather put toward future content. I would also have to adapt it to not use certain scripts, which primarily exist for compatibility. However I may consider it in the future, but right now I just don't have the time to remake the entire mod.
Known Issues:
Combat log sometimes incorrectly shows Wall of Gloom as Wall of Fire in the combat log.
Weapon/armor proficiencies not showing on class selection. I genuinely don't know how to make this work. It doesn't work on most custom classes. Proficiencies are the same as Paladin.
Aura of Death VFX persisting out of combat. I haven't figured out why yet. It's disabled for now.
Shadow Meld toggle is finicky. If you're obscured and it isn't letting you teleport, just toggle it off and on.
I'm having the same problem as the bug reporter. Is there a way to fix it? It's a concept build that I really like, and it's not a big problem, but it keeps bothering me. T^T
Darkness Domain - I downloaded True Darkness to use it with the Cleric Subclass, but I think this bug occurred because there was an overlapping part in the passives.
It was fine when I tested it, but when I played it again, the same problem occurred..T^T
Love this mod brother. Though I came across this lil problem which some of the spell`s icon display as a question mark on my spell wheels. If you may know what caused it and help a brother out. Than you will forever have my thanks. :)
Maybe i have too much mods or some conflict?There too many skills that my skill book even cant show them all and the skill book cant page down, i cant set up higher rank skills. And i dont know why my skill tree have two vertical columns,it's just another copy in other side redundantly.
This would have to be one of my fav class mods. Awesome job. My question is has it been effected by patch 8. I have all the better UI mods installed and non of those work, but don't crash my game save. So I cant really see for my self until the impui fix is in.
I put it on to test it out and I had a question. Does the lay on hands for mending undead only work on undead under your direct control? Like my Tav is using dread overlord but when I specced a different character into blackguard, they weren't able to heal my tav's summons
824 comments
Do I need Script Extender?
Will you make a level 12 version?
If you're having issues with crashing, class not showing up, whatever:
If you prefer the symlinked folders and ability to just download from Nexus to the mod manager that Vortex has, Mod Organizer 2 has this functionality and is supported for BG3. I can confirm it works great.
I found a bug:
- Please make sure it is actually an issue with this mod.
- Do not make bug reports for things already listed in Known Issues. I already know.
- If neither of the above apply, please make a bug report with detail.
Why so many requirements?Will you add regular Paladin spells?
Can you make a patch for something?
[x] spells aren't showing up.
- 7b9992cd-1fca-471d-bb34-a55a707acee5
Will this be added to mods.io or Larian's in-game mod manager?Known Issues:
Is PF2e revamped able to replace the old pf2e spell mod?
For those of you having the same issue as me, deleting the True Darkness mode will fix it.Darkness Domain - I downloaded True Darkness to use it with the Cleric Subclass, but I think this bug occurred because there was an overlapping part in the passives.
It was fine when I tested it, but when I played it again, the same problem occurred..T^T:)
Im using the Deathsong add-on is that cause any issues?
I put it on to test it out and I had a question. Does the lay on hands for mending undead only work on undead under your direct control? Like my Tav is using dread overlord but when I specced a different character into blackguard, they weren't able to heal my tav's summons