As ever HUGE thanks to Shayedd both for the collaboration and for just doing great work adapting these subclasses and being amazing to work with!
I hope you all enjoy this adaptation and please report any issues in the appropriate area and any constructive feedback is appreciated. Just don't be a twat.
Also in a minor self plug if you want more Lunar goodness I have also just released a small mod request to give Dame Aylin's Lunar Spells to both Paladins and Clerics so feel free to combine these for more thematic goodness.
If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne
Did you ever figure it out? I can't either. I can create a new character and it shows I can choose it, but wanted to use this subclass for a playthrough I already started.
Question: Channel Divinity: Mind of Two Moons is very unique and hard to implement, but I feel moonbeam spell is very thematic and could work great with Moon Cleric's twin spell feature. How would I go on about making "Moonbeam" spell compatible with mirror cast? I tried tweaking moonbeam spell and this mod's scripts to make it work but no luck so far, any pointers?
Thanks for the mod, and also to Shayedd for amazing art!
I am noticing a trigger issue with the Clarity of Catha. About 99% of the time, it procs when an ally rolled past the DC required for the save. And the ally that did not succeed the saving throw, CoC never triggered for them. Also, am I understanding correctly that CoC only triggers for allies. not the Player? (nvm. I see Lunar Guidance is what the PC is supposed to benefit from.)
Could we get CoC to only trigger for failed throws?
EDIT: Actually, I think it might be my game. I am noticing the built-in Shield spell is triggering on unsuccessful Attack Rolls, which is dumb because it makes me think it was a successful one and I am burning a spell slot unnecessarily. I wonder if one of my mods is messing up the game's coding to trigger interrupts correctly.
We're working on it :) Soon. I think I'm going to wait for all the mod drama to calm down first so we don't risk using a dependency that is currently being hidden.
Im having an issue with this mod being paired with your Twilight Domain mod, I am unsure if its something with my load order or the mods themselves. when I installed the twilight domain mod I cannot see either subclass on the menu. there's not problem on my already-made moon domain characters, I believe the class works as intended, but i cant respec those characters into twilight domain or change their stats while keeping them in moon domain
So.. for some reason I can't select any cleric mod?? I even tried uninstalling any mods not made by you since I wasn't using them. I updated anything that needed to be updated, my load order shouldn't be the issue since, as I said, it worked perfectly fine hours before the issue popped up. I was playing on my Moon Cleric at the time when the game suddenly crashed. ; ~;
o: Out of curiosity, how much would it be to commission a Moon, Sun, or even Twilight Paladin? My friend was wanting one after seeing your cleric mods so I was curious how much it would be!
49 comments
I hope you all enjoy this adaptation and please report any issues in the appropriate area and any constructive feedback is appreciated. Just don't be a twat.
Also in a minor self plug if you want more Lunar goodness I have also just released a small mod request to give Dame Aylin's Lunar Spells to both Paladins and Clerics so feel free to combine these for more thematic goodness.
If you enjoy this or any other mod I make I would appreciate any small donations to my KoFi you feel able to make so that I can keep creating things for this game we love. Any small requests just feel free to ask and for larger class requests I'm often available for commissions if you contact me via discord at Skyeborne
Otherwise love this mod for SH!
Thanks for the mod, and also to Shayedd for amazing art!
Also, am I understanding correctly that CoC only triggers for allies. not the Player?(nvm. I see Lunar Guidance is what the PC is supposed to benefit from.)Could we get CoC to only trigger for failed throws?
EDIT: Actually, I think it might be my game. I am noticing the built-in Shield spell is triggering on unsuccessful Attack Rolls, which is dumb because it makes me think it was a successful one and I am burning a spell slot unnecessarily. I wonder if one of my mods is messing up the game's coding to trigger interrupts correctly.
And thank you for the good news :).I feel so excited now.
when I installed the twilight domain mod I cannot see either subclass on the menu. there's not problem on my already-made moon domain characters, I believe the class works as intended, but i cant respec those characters into twilight domain or change their stats while keeping them in moon domain
got no idea what the problem could be
twilight domain
moon domain
compatibility
vfx is somewhere in the middle of my load order
Edit: Nevermind! Fixed it!