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Mira113

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20 comments

  1. xFatalStrikex
    xFatalStrikex
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    Just an update you no longer need mod fixer as of patch 7.

    All you need to do is download the mod and place the pak file in Appdata/Local/Larian Studios/Baldur's Gate 3/Mods

    Then once you launch the game enable this mod in the in-game mod menu by checking the tick box for it, that's it.
  2. BlueStar007
    BlueStar007
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    Does anyone know if this works as-is with Patch 7 or if we should wait for an update before installing? Thanks!
  3. ToasterandWater
    ToasterandWater
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    Hello, I have a question about how you created the mod. I want to add the Great Weapon Fighting Style to the College of Swords bard, but I am not sure how to implement it. Can you walk me through your process? Thank you in advance!
    1. Pyrexo
      Pyrexo
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      I hope OP doesn't mind me answering this question for them.
      Use bg3-modders-multitool to unpack the mod, then go to "bg3-modders-multitool\UnpackedMods\ArcherySwordBard\Public\ArcherySwordBard\Lists" to find the file "PassiveLists.lsx".
      Open this file in Notepad++ and add ",FightingStyle_GreatWeaponFighting" to the end of line 8.
      Now you need to repack the edited mod folder using bg3-modders-multitool, and then you'll find the new .pak file within the zip folder.
    2. Mira113
      Mira113
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      Thanks for answering for me. I don't tend to pay much attention to comments on my mods considering how small and simple they are(mostly why I don't want to make bigger ones and then have to deal with all sorts of questions/requests/bugs due to users not properly installing mods).
  4. skadooshbag
    skadooshbag
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    for some reason this mod doesn't turn up in search results anymore no matter what keywords I use. (I had to dig into my download history to get here again)
    1. Mira113
      Mira113
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      That's an issue on your end. I literally just tried on a browser I never went to this site with and had no issues finding this mod by typing archery.
  5. cndd1
    cndd1
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    Hello, question for you: I loaded this mod and the required Mod Fixer, saved and exported via BG3 Mod Manager... how can I verify that the mod is indeed active in my bard's playthrough? Is there a talent or proficiency that I should be seeing in my character info? The description says it "Adds the option to choose archery fighting style to swords bard at level 3." I just hit level 3 and there's no fighting style to choose from, just choice of one new spell and a choice between College of Lore or College of Valour. I appreciate any help or guidance!

    Edit: I went through my few bard mods and it was an earlier version of Ozric's Dirge of Dissonance, someone else commented on that mod that they had the same problem (mod removing College of Swords option). Can't confirm if the current version fixes the issue because it requires two other mods in addition to the new version so I just deleted it, and the College of Swords/Archery style option is there!
  6. mauriliodequeiroz
    mauriliodequeiroz
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    Is a good idea to give proficiency in ranged weapons as well? To not limit the player to choosing only elves and drow.
  7. barbarossarotbart
    barbarossarotbart
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    How did you manage to make this mod?
    I've tried to make a dual weapon paladin, but as soon as I install my mod and start the game, not a single mod is loaded.
    1. Mira113
      Mira113
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      That generally means an issue with how the mod was made, could be structure, UIDs or errors in files.
      Considering what you want to change is extremely similar to this mod, you could take my mod, use the tool for making paks to extract mine and then, all you'd have to do, is change a few things.
      1) Folder names to the name of your mod(In my mod they're ArcherySwordBard)
      2) meta.lsx file in the mods folder
      2.1) Would have to change the value of the Folder attribute to match what you named your folders at step 1
      2.2) Also should change the UUID, you can use the modders multitool to generate UUID, you should find it easily if
      you search BG3 modders multitool on google.
      3) Finally modify the  PassiveLists.lsx to replace the PassiveList node there with the one for the Paladin and had FightingStyle_TwoWeaponFighting to the Passives attribute. You can get the PassiveList for the Paladin by extracting the Shared.pak from the game's data folder.


  8. Elsecaller
    Elsecaller
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    Love the idea of the "trick shooter" style bard. Thanks for the mod!
  9. kbrp
    kbrp
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    Hey budy, thanks for this one. do you think it would be possible to add the defensive style as well?
    1. Default7196
      Default7196
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      A mod like this with defensive or great weapon fighting would be awesome. Essentially just the same options as fighter minus protection
  10. mishagi
    mishagi
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    Hi mate! Great mod, would you mind making a Great Weapon Master one for Ranger? I want to play as Minsc! :)
    1. aegorsuch
      aegorsuch
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      I'd love this as well!