About this mod
A simple rework of the Ranger mod that adds more spells, and passive features to make the class feel more unique and enjoyable to play.
- Permissions and credits
- Donations
New Spells for the base class:
- Create\Destroy Water
- Featherfall
- Find Familiar
- Healing Word
- Sleep
- Aid
- Magic weapon
- Remove curse
- Blink
- Elemental Weapon
OPTIONAL: Spell Changes:
- Ensnaring Strike: No longer requires concentration
- Hail of Thorns: Radius made slightly bigger, scales further with upcasting. Adds Wisdom Modifier to the damage. Uses an attack roll instead of a dex save.
- Conjure Barrage: Adds Wisdom Modifier to the Damage.
- Natural Explorer - Forest Dweller: Gain +2 to Stealth while obscured
- Natural Explorer - Expert Climber: Gain proficiency in Athletics, and resistance to Falling Damage
- Favored Enemy - Dragonslayer: Gain advantage on Dexterity Saving Throws
Light-Footed: Dashing allows you to cross difficult terrain unimpeded.
Learn a Fighting Style (Moved from Level 2)
Level 2 Ranger:
Adds Hunters Mark and Ensnaring Strike as always prepared spells.
If not multiclassing, you gain a bonus action dash.
OPTIONAL: Gain an extra Feat
Level 3 Ranger:
NEW - Marked For Elimination: you have advantage on creatures marked with Hunter's Mark with your weapon attacks.
- [Hunter] - Improved Critical Hit
- [BeastMaster] - Speak with Animals is always prepared
Level 6 Ranger:
Land Stride moved down from Level 8
Level 7 Ranger:
- [Hunter] - Gain an additional fighting style
Level 8 Ranger:
Hide in Plain Sight moved down from Level 10
Level 9 Ranger:
- [Hunter] - Gains the Arcane Vehemence passive from the Spellthief bow. (You regain a Level 1 spell slot whenever you land a critical hit with a ranged weapon attack.)
- [Gloomstalker] - Learns Darkness in addition.
Level 10 Ranger:
Adds the Natures Step aura from the Dryad Summon (You and your allies within 3m aren't affected by Difficult Terrain, can't be restrained or paralyzed, and gain resistance to poison damage.)
Please feel free to leave feedback in the comment section, or check out the forums section for discussions on future updates.