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- The Gunslingers
The Gunslingers
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Version2.3.0.0
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Tet42Uploaded by
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About this mod
The Gunslingers homebrew class has eight unique firearm wielding subclasses. Each subclass fills a different role and all the Gunslingers have access to exclusive unique and exciting firearms.
- Requirements
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Nexus requirements
Mod name Notes Elemental Spells - Chromatic Spells required Expansion (with Bladesinger) Level 13-20 (Configurable) for level 13+ progression Glock 19 - Gun mod optional M1911 - GUN MOD optional Shivero's Icon Library required Valkrana's Spellbook - 12 New Necromancy Spells required for DIRGE only VFX Library by Shivero (Part 1) required Vlad's Grimoire - Spell VFX Library required Mods requiring this file
Mod name Notes Racial ASI Expanded to New Races Classes and Subclasses RAW Optional The Gunslinger - Korean Translation The Gunslingers ITA Mod principale da scaricare e posizionatela sopra alla mod di traduzione. The Gunslingers Spanish Obligatorio The Gunslingers-Russian Translate-7 Patch Оригинальный мод - Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Some of the assets in my mod are used with permission from the original creators. In those cases you would need to seek permission from the original creator. The assets that I didn't personally create are credited on my permissions and credits tab.
File credits
AnxietyTheOrk for his Firearms mod. Without his gracious permission this mod would not be possible.
Gun Saint and Gun Mage based partially on the Spellblade by Backburner26 (https://homebrewery.naturalcrit.com/share/Kf6OI189J_92)
"Witch Hunter" (https://skfb.ly/oryFr) by Shedmon is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Corpsemaker" (https://skfb.ly/oQPWK) by Peter Boehm is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Drakefire Pistol/Blunderbuss" (https://skfb.ly/6xCGp) by Teliri is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Winchester 1894" (https://skfb.ly/66ATH) by Bruno Lemos is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Blunderbuss" (https://skfb.ly/6x9tF) by vishnevsky.yaroslav is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Classic Shotgun - Remington M31" (https://skfb.ly/6zoGG) by minghauLoh is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Ace Of Spades" (https://skfb.ly/6Z8ZF) by Ria_Xana is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Destiny2 Thorn of Dredgen Yor 荆棘" (https://skfb.ly/oFZEy) by DopamineWarlock is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Destiny2 The Rose(Thorn) hand cannon revolver" (https://skfb.ly/oCFEx) by DopamineWarlock is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Wild West Sniper Rifle (Free)" (https://skfb.ly/6YFw9) by Matija Švaco is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
- Russian
- Korean
- Italian
- Changelogs
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Version 2.3.0.0
- FIX - Purple stuff.
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Version 2.2.0.0
- FIX - Controller UI icons should now be visible.
- FIX - Resource icons should now be visible.
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Version 2.1.0.0
- GUNZERKER - Removed fire leap until I can figure out what's causing the crash.
- GUNJITSU/DEADEYE - Fixed sneak attack damage not applying.
- DEADEYE - The Hunter's Dagger was not working in the forge.
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Version 2.0.0.1
- Patch 7 compatibility beta. Please report bugs in the patch 7 beta topic.
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Version 1.9.10.0
- FIX - WotG - Ka Resonation blast not using resources fixed
- FIX - Many forged weapons were not inheriting additional elemental damage from vanilla weapons
- FIX - Gunbreaker - Second Wind missing
- FIX - Gunbreaker - Gunbreaker Rescue not working
- NOTICE - This will be my final update in the 1.9.x series. I am currently in closed beta and testing my mod for compatability with the forthcoming patch 7.
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Version 1.9.9.0
- FIX - WotG - Missing armory chest spell.
- FIX - Gunzerker - Missing icon for Fire Leap
- NOTICE - I'm taking a break from modding for the next week or so. Unless its a game breaking issue I wont be posting any updates during this time.
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Version 1.9.8.0
- FIX - Gunbreaker - Forged Gubblades were not receiving the Overheat passives.
- FIX - Gunslinger/Gunbreaker - Second Wind was not scaling with level.
- FIX - Gunbreaker - Gunblade missing from armory chest.
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Version 1.9.7.0
- FIX - Gunbreaker - OH ranged attack wasnt working
- FIX - Gunbreaker/Gunslinger - Gunslinger Attack of Opportunity was not working as intended.
- FIX - Dirge - Missing some things from Bard 13+ progression.
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Version 1.9.6.0
- FIX - Possible fix for save game loading issue.
- ADD - It's now possible to forge short bows onto the non-caster revolver/pistol template.
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Version 1.9.5.0
- FIX - FORGE - Identified some weapons that were not fully inheriting properties from the vanilla weapon. Fixed Crimson Mischief, Everburn Blade, and Firestoker. Please report others as you find them. I highly recommend quick saving before forging, that way if it doesnt work right you can roll back to before you forged and save the original weapon until I post a fix.
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Version 1.9.1.0
- FIX - I failed to merge in my test branch changes which made most of the weapons unable to be forged. This should be fixed now but there still may be a few outliers. Please report individual weapons that arent combining as expected in the bug report forum. Be sure to list the original vanilla weapon name and the template you are trying to use it with.
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Version 1.9.0.0
- ADD - The Gunslinger Forge - a new system to change/upgrade Gunslinger weapons. See sticky update post.
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Version 1.8.9.0
- ADD - Gunzerker now gets their own unique Gunblade. The previously required "Gunblade" mod is no longer required. If you have removed the old Gunblade from your current save it will be safe to remove that mod.
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Version 1.8.8.0
- FIX - DEADEYE - Deathwish (sniper) main atttack was not using the correct ammo.
- CHANGE - DEADEYE - Recede has been modified to hopefully work better. You may need to respec to get the reaction ability to update in your spell book.
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Version 1.8.7.0
- FIX - Deadeye - Offhand ranged gunblade attack animation was not right.
- FIX - Deadeye - Change to Maneuvers to hopefully fix the level 15 selection problem.
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Version 1.8.6.0
- FIX - Deadeye unable to equip Heartpiercer
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Version 1.8.5.0
- FIX - Some shotgun slug attacks had the wrong range attribute.
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Version 1.8.4.0
- FIX - Deadeye - Sneakattack was not being granted as a reaction and sneak attack damage was not being calculated correctly.
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Version 1.8.3.0
- Fixed an error in the progression table that was causing problems with skills and ability point allocation on new saves, multiclassing, and respecs.
- The previous upload of 1.8.3.0 seemed to be messed up. I uploaded a new one that looks good.
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Version 1.8.2.0
- FIX - Deadeye - OH Ranged attack on gunblade wasnt working
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Version 1.8.1.0
- FIX - DEADEYE - Hunters Mark was supposed to be Deadeye's Mark and not need spell slot.
- CHANGE - DEADEYE - The sniper rifle was behaving weirdly with the ranged rules so I had to change it a bit. If you are flanked you cant use it at all, your target must be at least 3m away to be targeted for regular damage shot, and your target must be 16m+ away to do bonus damage.
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Version 1.8.0.0
- ADD - Deadeye subclass with a new sniper rifle and gunblades (more info in sticky post).
- ADD - 3 new revolvers usable by all (Ace of Spades, Rose, and Thorn)
- CHANGE - Maximum Ka cap raised for all.
- CHANGE - Gun Mage and Gun Saint imbues now apply to offhand weapons as well.
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Version 1.7.6.0
- CHANGE - Gun Mage and Gun Saint can now swap out a spell at each level after level 3. As a result, cantrips can no longer be swapped out but you will have all of them by level 10 anyway.
- ADD - Gun Mage and Gun Saint now have a new level 6 passive (Steeled Concentration) which grants advantage on concentration checks.
- CHANGE - Gun Mage and Gun Saint now start with the Drakefire Blunderbuss. If you prefer a rifle or pistols you can get them from their armory chests.
- CHANGE - Dirge now begins with a Corpsemaker revolver. Get a second revolver from the armory chest, or If you prefer, a shotgun or rifle.
- ADD - yet another new revolver
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Version 1.7.5.0
- No, you cant wear working pistols on your head. At least not yet. Blame it on my long weekend cramming Blender knowledge.
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Version 1.7.4.1
- BUGFIX - Had the wrong ammo counts in some of the new weapons.
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Version 1.7.4.0
- ADD - Each subclass gets an armory chest summoning spell at level 1 that contains all the scaling weapons available for that class. This was done to make the tutorial chest unnecessary.
- ADD - A new blunderbuss model and a new pump shotgun model.
- CHANGE - All weapons except the Glock and the M1911 have been converted to use the new sheathing locations. See sticky update notes for more important info!
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Version 1.7.2.0
- A lot of code cleanup and prep for adding additional new weapons.
- FIX - All my pisols now hip sheathe in the right direction AND with a minimum amount of floating.
- FIX - I also figured out how to get rifles and shotguns to sheathe appropriately on the back with a minimum amount of floating.
- NOTE - I'm leaving 1.7.1.0 up just in case you have save game load issues. See update notes sticky.
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Version 1.7.1.0
- Repacked.
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Version 1.7.0.0
- ADD - Added two new revolvers, the Corpsemaker and the Witch Hunter. They are available in the tut chest.
- FIX - Various tooltip inaccuracies.
- FIX - Resonating shot/blast was missing from Way of the Gun progression.
- FIX - Most of the newer weapons were not allowing reload for non-caster subclasses.
- CHANGE - Reorganized the tut chest to have sub-chests inside for each subclass. This should make it easier to find what you are looking for.
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Version 1.5.3.0
- CHANGE - Drakefire weapons are now equippable by Gunslingers and Way of the Gun BUT they only have one shot before needing reload.
- ADD - Support for several new weapons. The Glock 19, the M1911, the Musket, and the Steam Carbine. Each weapon has an individual optional mod you need to get from my files page in addition to an additional mod requirement which is linked in the description for each optional mod and on the requirements tab.
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Version 1.5.2.0
- FIX - Remove old tooltip info from Gunzerker Talon attack
- CHANGE - Name of Legendary Gunblade and Gunzerker Blade changed to help differentiate it from the scaling version.
- CHANGE - Tutorial Chest tweaks.
- FIX - Way of the Gun was not using the correct levelmapvalue for sneak attack resulting in rolls of 0 damage.
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Version 1.5.1.0
- Minor update to enable the new Drakefire Firearms optional addon mod. The addon mod has a requirement mod. A link to the mod can be found in the Requirements table. More information is available in the update notes sticky post.
- CHANGE - I have hidden the rifle and shotgun from view when they are not being wielded, I think this is better than being forced to look at the ugly sheathing.
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Version 1.5.0.0
- ADD - Additional abilities added to Way of the Gun progression. See the Way of the Gun article for a full progression list.
ADD - Two weapon fighting given to Gunslinger and Way of the Gun
- ADD - Additional abilities added to Way of the Gun progression. See the Way of the Gun article for a full progression list.
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Version 1.4.10.0
- FIX (DIRGE) - Dirge revolvers were missing their class tag and couldnt be equipped.
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Version 1.4.9.0
- FIX - Gunzerker missing tags to equip their greatsword.
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Version 1.4.8.0
- CHANGE (ALL) - Skill selection for each subclass now lines up with their stat priorities.
- CHANGE (ALL) - The Weenie Hut Tutorial Chest will no longer be maintained. All scaling weapons and legendary weapons will be in the base Gunslingers mod tutorial chest. If you do not begin your save as a Gunslinger or you respec one of the Origin characters to Gunslinger you will need to use a tutorial chest mod to get the appropriate weapons.
- CHANGE (ALL) - Weapons unique to a subclass, such as the Gunzerker gunblade or the Dirge Revolvers are only able be equipped by that subclass.
- CHANGE (ALL) - Dirge, Way of the Gun, Gun Mage, and Gun Saint firearms have their own shot effects. If you prefer to have a more subdued shot effect you can use the basic Gunslinger weapons. They will roll attacks using your spellcasting ability, or DEX if you are Way of the Gun.
- CHANGE (Way of the Gun) - several additions to this subclass to make it more interesting and perform better. See sticky post.
- CHANGE (Gunzerker) - several additions to this subclass to make it more interesting and perform better. See sticky post.
- CHANGE (Gun Mage) - now starts with a pair of revolvers, a rifle and a shotgun. Each of these weapons level up with you. You load in with just one revolver equipped, the other weapons are in your inventory.
- CHANGE (Gun Saint) - now starts with a pair of revolvers, a rifle and a shotgun. Each of these weapons level up with you. You load in with just one revolver equipped, the other weapons are in your inventory.
- ADD (Gun Saint) - Healing Shot gained at level 1, this takes the place of Healing Word.
- CHANGE (ALL) - Skill selection for each subclass now lines up with their stat priorities.
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Version 1.4.7.1
- Fix for save game not loading for some people.
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Version 1.4.7.0
- Long overdue overhaul to weapons.
CHANGE - The upgrade boxes and tiered versions of Gunslinger weapons no longer drop in the world. They have not been deleted because that would cause save game crashes. Recommend replacing the old weapons with the new scaling weapons ASAP.
CHANGE - All Gunslinger weapons now level with you up to +3 quality. Legendary stats weapons are found later in Act 3.
CHANGE - Leveling Gunslinger weapons can be found in all three Acts. ACT 1: Arron in the Emerald Grove, Roah Moonglow in the Goblin camp. ACT 2: Quartermaster Talli at Last Light Inn, Roah Moonglow in Moonrise Tower. ACT 3: Exxvikyap (dragonborn) at the Rivington General at the beginning of Act 3.
CHANGE - Way of the Gun reload animation changed.
ADD - SFX and VFX added to Gun Mage and Gun Saint shots, only visible on the new scaling weapons.
- Long overdue overhaul to weapons.
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Version 1.4.6.0
- ADD - Reload Trick (lvl 6 passive) now automatically reloads your firearm(s) after leaving combat.
ADD - Resurrect Shot to Saint (lvl 10)
ADD - Banishing Shot to Mage (lvl 14)
FIX - Sneak attack
FIX - Shotgun reload ability missing at level 5
CHANGE - removed light/med armor proficiency from the Way of the Gun and Gun Mage
CHANGE - removed Fighting Style: Gunslinging (+2 atk roll) from Dirge, Mage, and Saint
CHANGE - removed Aura of the Gunslinger from all subclasses except Gunslinger and Gunbreaker
CHANGE - removed Inspiring Palaver from Dirge
- ADD - Reload Trick (lvl 6 passive) now automatically reloads your firearm(s) after leaving combat.
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Version 1.4.5.0
- FIX - Fixed scaling for Finger Gun
FIX - Imbue Mastery not making cantrip imbues free
FIX - Shotgun was locked from most Gunslingers because of proficiency requirements
FIX - Shotgun missing SFX
FIX - Shotgun reload was missing
FIX - The spell prep flag was set for Mage and Saint
ADD - Level scaling revolver, rifle and shotgun. Gun Saint and Gun Mage now start with the scaling revolver. Additionally the new scaling weapons use the caster stat for atk/hit rolls. This means Gun Mage (INT), Gun Saint (WIS), and Dirge (CHA) will use their casting stats for firearm attacks when using the scaling weapons. All others will continue to use DEX or STR.
INFO - Scaling revolvers (both models), rifle, and shotgun can be found on most vendors in all three acts as well as the Weenie Hut Tutorial Chest
- FIX - Fixed scaling for Finger Gun
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Version 1.4.4.0
- Gun Saint bug finally found and squashed. Make sure to get the updated Fx1, Fx2, and/or Weenie Hut Jr. optional mods if you use them.
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Version 1.4.3.0
- Attempt at fixing Gun Saint crash. I'm not able to duplicate this problem.
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Version 1.4.2.0
- Possible fix for those unable to select Gun Saint.
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Version 1.4.1.0
- FIX - Some text missing, and mismatches. Removed some old debug spells.
FIX - Missing UUID on Fx1 and Fx2 optional addons.
- FIX - Some text missing, and mismatches. Removed some old debug spells.
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Version 1.4.0.0
- Please see the latest sticky for the full update notes.
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Version 1.3.5.0
- CHANGE - Removed Ka cost from sneak attack granted by the rifle.
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Version 1.3.4.0
- FIX - (ALL) Gunslinger Focus was not regenerating Ka.
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Version 1.3.3.0
- CHANGE - (GUNBREAKER) Added some VFX to overheat and overheat convergence to give you a visual indicator of when you are overheating and when you have activated converge.
CHANGE - (GUNSLINGER) Removed Ka cost from smites, they already use spell slots so they shouldn't also use Ka.
- CHANGE - (GUNBREAKER) Added some VFX to overheat and overheat convergence to give you a visual indicator of when you are overheating and when you have activated converge.
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Version 1.3.2.0
- FIX - That pesky novice gunblade just doesn't want to behave. You can now reload it again.
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Version 1.3.1.0
- The novice Gunblade went missing due to a typo. It has been restored.
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Version 1.3.0.0
- ADD - Added new Gunslinger Rifles for the Gunslinger and Dirge. Base damage starts at 1d10. See sticky post for more info.
- CHANGE - All Gunslinger revolvers except the legendary have had their base damage reduced to 1d6, the legendary is 1d8.
- CHANGE - (ALL) All reaction abilities and special shots now have an added cost of 1 Ka
- CHANGE - (ALL) Main and Off Hand Reload cost changed from 1 BAP to 1 AP
- CHANGE - (ALL) Reload Trick moved from level 4 to level 6
- CHANGE - (ALL) Aura of the Gunslinger reverted to remove the +1 to atk/dmg.
- CHANGE - (ALL) Gunslinger Focus now only usable once per short rest.
- CHANGE - (ALL) Inspiring Palaver reduced advantage to 1 turn and usable once per short rest.
- CHANGE - (GUNSLINGER) - Removed BAP cost from Eye/Mind/Heart attacks.
- FIX - (GUNSLINGER) Eye/Mind/Heart attacks were not adding scaling bonus damage at levels 1-3
- CHANGE - (GUNBREAKER) These Boots changed to be a self only buff.
- CHANGE - (GUNBREAKER) Fang Strike moved from level 2 to level 1, changed scaled bonus damage from fire to force.
- CHANGE - (GUNBREAKER) Claw Strike moved from level 4 to level 3, changed scaled bonus damage from fire to force.
- CHANGE - (GUNBREAKER) Talon Strike moved from level 6 to level 5, changed scaled bonus damage from fire to force.
- CHANGE - (GUNBREAKER) Removed Ka regen mechanic from Fang/Claw/Talon combo. You will now use Gunslinger Focus to regenerate Ka while in combat.
- FIX - (GUNBREAKER) Fang/Claw/Talon attacks were not adding scaling bonus damage at levels 1-3.
- CHANGE - (GUNBREAKER) Flame Strike moved from level 1 to level 3.
- CHANGE - (GUNBREAKER) Flame Shot moved from level 4 to level 3.
- CHANGE - (GUNBREAKER) Leaping Strike added 1 Ammo to the cost.
- CHANGE - (GUNBREAKER) Scattergun daze effect changed from 1 turn to 2 turns.
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Version 1.1.3.0
- FIX - Multiclassing was calculating spell slots incorrectly.
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Version 1.1.1.0
- FIX - Possible fix for Aura of Gunslinger FX being scary.
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Version 1.1.0.0
- Don't get excited, it's not Gunjitsu time yet.
CHANGE - Some changes to Gunslinger base progression. See sticky for more information.
- Don't get excited, it's not Gunjitsu time yet.
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Version 1.0.5.0
- FIX - Gunbreaker - Ka was not replenishing after combo chain.
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Version 1.0.2.0
- CHANGE - Removed PF2E spells from mod requirements.
CHANGE - Reduced range on Gunbreaker countershot to 9m, it was unintentionally set to 18m during development.
ADD - Gunbreaker gets Dragonfire at level 7, a cone fire attack which is usable only when doing Overheat Convergence.
- CHANGE - Removed PF2E spells from mod requirements.
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Version 1.0.1.0
- FIX - Gunbreakers Fang and Claw were not allowing you to use them once per turn in some situations.
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The man in black fled across the desert, and the Gunslinger followed.
- Gunslinger - a DEX based ranged combatant. This subclass is a medium armored fighter/ranger hybrid that has access to ranged Battle Master abilities.
- Dirge - a CHA/DEX based subclass that plays like a Bard and shares many similarities with the Necromancer. It even gets access to Wizard/Necromancer subclass passives at later levels. You might consider this subclass as being a Necromancy Lore Bard.
- Gunbreaker - a STR/CON based subclass that is a defensive high mobility skirmisher that focuses on controlling and harassing enemies. With a wide variety of ammo types, the Gunbreaker has a shot for every occasion.
- Gunjutsu: The Way of the Gun - a DEX/WIS practitioner of subterfuge and specializes in dispatching enemies quickly and quietly.
- Gunzerker - a STR/DEX/CON combatant who strikes down upon their enemies with great vengeance and furious anger.
- Gun Saint - a WIS based support class that heals and support their friends while controlling and debilitating their enemies with imbued firearm abilities.
- Gun Mage - an INT based magical damage class that imbues their firearms with devastating spell effects.
- Deadeye - a DEX based DPS class that resembles the Rogue Assassin but has it's own unique combat maneuvers.