Since Patch 7 broke many mods I'm wondering if this mode is broken for any you and if so, then how. I briefly checked in my game and everything seems to be working just fine for me.
hello, first of all thank you for making this as it's the only mod I've found which actually covers what I'm looking for. I would just like some info on how to add the modules because it's only the passive VFX of conditions that are annoying the f*#@ out of me. also with the mod/modules installed is there a facility to toggle them on and off?
Hello. I'm not sure what you want to do exactly to be honest. :D As mentioned mod is modular. You can find a list of affected effects in Articles. Each module can be used separately. You install each module individually and then you can toggle them (modules) in your mod manager. There is no way to toggle them in game or toggle separate effects. I hope that answers your question.
Nice mod but I'd like to keep some effects (elemental fx on weapons) so I went to unpack it in the multitool and got that error:
Error unpacking No Annoying VFX (passive)-7248-1-12-1713732488: No valid signature found in package file Do you know a way to bypass that? If not can you fix it, please?
I am hoping you're still available to update! The mantle of inspiration is terribly annoying. LOL Patch 8. new Bard class, vanilla spell. HERE is the link to a pic I took with the spell cast on Astarion :)
Thanks for the mod. I am trying to remove the preparation and casting VFX from Whirlwind Attack, Volley, and Horde Breaker (melee + ranged). The green particles and leaves are pretty annoying. I tried removing the effects within the Spell_Target, Spell_Projectile, and Shout_Target files, but didn't seem to work. Any advice, or would you be able to remove them?
Is it possible to remove the swirling red around each of the actions that are 'free' when in controller mode? Like, when you have Extra Attack, and you make your first attack, then it highlights all of your various attack options to show that they're free as part of the Extra Attack action, but if you're playing a Battlemaster with a ton of manoeuvres or with a modded game that has a bunch of added actions, the swirling red effect can completely tank your framerate.
But yeah, thanks for the mod, it's cut down on framerate loss from excess VFX a ton.
Is it possible to remove the passive glowing eyes effect for Giant's Rage? All the other effects for Giant's Rage such as the warping VFX is properly removed however.
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I know that screenshots are lacking when it comes to showcasing the change, but I don't have any time to make a proper video or gif comparison.
I'm reading your comments with requests to remove certain effects and I'm going to look into as soon as I have time for this.
I can't stress this enough, proper screenshot(s) of effect you want to remove will make it easier and thus faster to remove.
I briefly checked in my game and everything seems to be working just fine for me.
I used the passive variant as armor didn't negate the armor glow for me.
Thanks again for this mod x
As mentioned mod is modular. You can find a list of affected effects in Articles. Each module can be used separately. You install each module individually and then you can toggle them (modules) in your mod manager. There is no way to toggle them in game or toggle separate effects. I hope that answers your question.
Error unpacking No Annoying VFX (passive)-7248-1-12-1713732488: No valid signature found in package file
Do you know a way to bypass that? If not can you fix it, please?
HERE is the link to a pic I took with the spell cast on Astarion :)
But yeah, thanks for the mod, it's cut down on framerate loss from excess VFX a ton.
Images here:
https://imgur.com/a/QsfLf93