I already have Norbyte's script extender installed, so when I installed the one listed in the requirements, it's telling me to disable Norbyte's. I need it for certain mods, do I have to use just one?
Hmm, got this error today in the SE prompt, not sure what it means:
bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "VolitionCabinet/Shared/Helpers/Character.lua"]:82: attempt to index a nil value (local 'characterEntity') stack traceback: VolitionCabinet/Shared/Helpers/Character.lua:82: in method 'IsCharacterInCamp' AutoSendFoodToCamp/Server/EventHandlers.lua:59: in field 'ShouldProcessItemMovement' AutoSendFoodToCamp/Server/EventHandlers.lua:85: in upvalue 'processMovedItem' AutoSendFoodToCamp/Server/EventHandlers.lua:137: in function <AutoSendFoodToCamp/Server/EventHandlers.lua:124>
Are you sure? These lines don't point to latest code from the mod If you do, I'd still need more context for the console logs and what causes this to happen
My BG3MM shows it as 2.4.0 Nexus said I DL'ed it on the 28th of May. I'm not sure what/where there are other logs I can provide for you. I believe I saw this error in the log after a CTD.
longshot here but whenever i try to do actions, theres a big stack trace that leads back to something in volition cabinet but i'm trying to figure out the exact issue to resolve it. Whenever I try to do any interactions (such as equipping items, starting conversations, or anything interactable besides walking) it causes this big stack traceback to a event tick dispatch error. It just sends the following repeatedly:
anyone who may know anything at all, any help is much appreciated. but if this is a genuine bug do let me know as i am not experienced in.. literally anything code related. figured it may be something relating to volition cabinet due to all the entries from it
[Mod Configuration Menu][WARN][C]: No widget factory found for setting type '整数滑块'. Please contact Volitio about this issue.
[Mod Configuration Menu][WARN][C]: Invalid value for setting 'max_nr_of_quicksaves' (value: 100), resetting it to default value from the blueprint (100).
[Mod Configuration Menu][WARN][C]: No validator found for setting type: 整数滑块. Please contact 无头火焰骑士 about this issue.
this doesn't seem to work with patch 8? i tried moving it up to the top of my load order but the game still says "We were unable to start a new game. This might be because of the mods you have installed. Please disable external mods and try again"
Wow, I never bothered sorting the load order in BG3. I didn't think it mattered. Anyways I also moved Volition Cabinet higher up in the order and it works now. Now I have to figure out how to optimize all the mods load order and I'm clueless
I was checking out the Mod Fixer page. Someone asked if it was still needed in patch 8, and their response was "No." I'm new to modding BG3. Is this information correct? Or should I still use it?
137 comments
bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "VolitionCabinet/Shared/Helpers/Character.lua"]:82: attempt to index a nil value (local 'characterEntity')
stack traceback:
VolitionCabinet/Shared/Helpers/Character.lua:82: in method 'IsCharacterInCamp'
AutoSendFoodToCamp/Server/EventHandlers.lua:59: in field 'ShouldProcessItemMovement'
AutoSendFoodToCamp/Server/EventHandlers.lua:85: in upvalue 'processMovedItem'
AutoSendFoodToCamp/Server/EventHandlers.lua:137: in function <AutoSendFoodToCamp/Server/EventHandlers.lua:124>
If you do, I'd still need more context for the console logs and what causes this to happen
anyone who may know anything at all, any help is much appreciated. but if this is a genuine bug do let me know as i am not experienced in.. literally anything code related. figured it may be something relating to volition cabinet due to all the entries from it
[Mod Configuration Menu][WARN][C]: Invalid value for setting 'max_nr_of_quicksaves' (value: 100), resetting it to default value from the blueprint (100).
[Mod Configuration Menu][WARN][C]: No validator found for setting type: 整数滑块. Please contact 无头火焰骑士 about this issue.
Their mod's MCM blueprint has incorrect setting types.
Again, THANK YOU Volitio, for this super handy library mod (and all your other awesome mods too!)! Still hella appreciatin' ya! ♥ :D
Mod's files are installed (Manual installations).
BG3 Mod Manager (BG3MM) - Pak files are Enabled.
In-game Mod Manager (IGMM) - Showing mod is present and Enabled.
Mod Verification - Ready to Start Game!
Notifications indicate AVISF is working fine, which means Volition Cabinet is also working fine.
Volition Cabinet is still working as advertised, with the recent/new game Patch 8 update!
BG3 Script Extender Debug Console - showing mod is installed/loaded and working fine.
(Prior to loading a Save)
(After loading a Save)
(Steam; Manual installations)
1. Mod Configuration Menu
2. CommunityLibrary
3. CompatibilityFramework
4. VolitionCabinet
I setup my order like this and its working fine