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137 comments

  1. chiique
    chiique
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    I already have Norbyte's script extender installed, so when I installed the one listed in the requirements, it's telling me to disable Norbyte's. I need it for certain mods, do I have to use just one?
    1. Volitio
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      If you already have SE v24+, you're good
  2. PontoffelPock
    PontoffelPock
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    Hmm, got this error today in the SE prompt, not sure what it means:

    bg3se::esv::lua::OsirisCallbackManager::RunHandler(): Osiris event handler failed: [string "VolitionCabinet/Shared/Helpers/Character.lua"]:82: attempt to index a nil value (local 'characterEntity')
    stack traceback:
            VolitionCabinet/Shared/Helpers/Character.lua:82: in method 'IsCharacterInCamp'
            AutoSendFoodToCamp/Server/EventHandlers.lua:59: in field 'ShouldProcessItemMovement'
            AutoSendFoodToCamp/Server/EventHandlers.lua:85: in upvalue 'processMovedItem'
            AutoSendFoodToCamp/Server/EventHandlers.lua:137: in function <AutoSendFoodToCamp/Server/EventHandlers.lua:124>
    1. Volitio
      Volitio
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      Update Auto Send Food To Camp
    2. PontoffelPock
      PontoffelPock
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      I've got 2.4.0 installed
    3. Volitio
      Volitio
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      Are you sure? These lines don't point to latest code from the mod
      If you do, I'd still need more context for the console logs and what causes this to happen
    4. PontoffelPock
      PontoffelPock
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      My BG3MM shows it as 2.4.0 Nexus said I DL'ed it on the 28th of May. I'm not sure what/where there are other logs I can provide for you. I believe I saw this error in the log after a CTD.
  3. 3lrixx
    3lrixx
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    longshot here but whenever i try to do actions, theres a big stack trace that leads back to something in volition cabinet but i'm trying to figure out the exact issue to resolve it. Whenever I try to do any interactions (such as equipping items, starting conversations, or anything interactable besides walking) it causes this big stack traceback to a event tick dispatch error. It just sends the following repeatedly:

    anyone who may know anything at all, any help is much appreciated. but if this is a genuine bug do let me know as i am not experienced in.. literally anything code related. figured it may be something relating to volition cabinet due to all the entries from it
    1. Volitio
      Volitio
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      Downgrade ISF to 1.3.0
  4. LisbethSAO
    LisbethSAO
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    THANK YOU for the (1.14.0) update, Volitio!  \o/    :)
  5. 0010ng
    0010ng
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    [Mod Configuration Menu][WARN][C]: No widget factory found for setting type '整数滑块'. Please contact Volitio about this issue.

    [Mod Configuration Menu][WARN][C]: Invalid value for setting 'max_nr_of_quicksaves' (value: 100), resetting it to default value from the blueprint (100).

    [Mod Configuration Menu][WARN][C]: No validator found for setting type: 整数滑块. Please contact 无头火焰骑士 about this issue.
    1. Volitio
      Volitio
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      What mod did 无头火焰骑士 create?
      Their mod's MCM blueprint has incorrect setting types.
  6. LisbethSAO
    LisbethSAO
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    Woohoo, still working as advertised, with the recent/new game Patch 8 update!  \o/  ♥  :)

    Again, THANK YOU Volitio, for this super handy library mod (and all your other awesome mods too!)! Still hella appreciatin' ya!  ♥  :D


    VolitionCabinet 1.13.2 Version 1.13.2  +  Patch 8
    Spoiler:  
    Show
    (Enlarge images: Right-click image, Open Image in New Tab)

    Mod's files are installed (Manual installations).
    
    BG3 Mod Manager (BG3MM) - Pak files are Enabled.
    
    In-game Mod Manager (IGMM) - Showing mod is present and Enabled.
    
    Mod Verification - Ready to Start Game!
    
    Notifications indicate AVISF is working fine, which means Volition Cabinet is also working fine.
    
    Volition Cabinet is still working as advertised, with the recent/new game Patch 8 update!
    
    BG3 Script Extender Debug Console - showing mod is installed/loaded and working fine.
    (Prior to loading a Save)
    
    (After loading a Save)

    (Steam; Manual installations)
  7. kozumins
    kozumins
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    this doesn't seem to work with patch 8? i tried moving it up to the top of my load order but the game still says "We were unable to start a new game. This might be because of the mods you have installed. Please disable external mods and try again"
    1. Volitio
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      Latest version still works with Patch 8. Some other mod is causing problems.
    2. kozumins
      kozumins
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      Hmm… I narrowed down my mods one at a time and it only causes an issue when I add this one. When I delete it, the problem is gone
    3. Casper85
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      0. ImpUI
      1. Mod Configuration Menu
      2. CommunityLibrary
      3. CompatibilityFramework
      4. VolitionCabinet

      I setup my order like this and its working fine
  8. Casper85
    Casper85
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    Patch 8, I can't get it to "enable" :(
    1. Volitio
      Volitio
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      Your load order might have problems that are causing it to reset.
    2. lunatiHK
      lunatiHK
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      I had the same issue and fixed it by moving it up to second in the load order, just under Mod Fixer
    3. Casper85
      Casper85
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      Wow, I never bothered sorting the load order in BG3. I didn't think it mattered. Anyways I also moved Volition Cabinet higher up in the order and it works now. Now I have to figure out how to optimize all the mods load order and I'm clueless
    4. Nimiar
      Nimiar
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      There's a general guide to load order on the community wiki to help you out: https://wiki.bg3.community/en/Tutorials/Mod-Use/general-load-order
    5. SirCromy
      SirCromy
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      I was checking out the Mod Fixer page. Someone asked if it was still needed in patch 8, and their response was "No." I'm new to modding BG3. Is this information correct? Or should I still use it?
    6. Volitio
      Volitio
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      Mod Fixer should not be used as of Patch 7.
  9. xnumbz
    xnumbz
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    broken?
    1. Volitio
      Volitio
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      No.
  10. CrusadersBliss
    CrusadersBliss
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    Just used this mod for the first time ever and its perfect. Thank you for making this for us.