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  1. darkcharl
    darkcharl
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    PSA: Seeking testers for version 3.2

    In order to attempt better compatibility with other mods, version 3.2 of the mod has been created and rewritten to use dynamic tagging. This should help to avoid clashing with other mods but may not autosort items defined outside of the game. Most likely another add-on will be provided to those who prefer autosorting custom items but don't mind clashing.

    The new release file will be available under Files for those who are interested and willing to test it.

    Thanks in advance for all your help and the excellent feedback provided this far! 
  2. darkcharl
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    PSA: Release Inbound

    Wanted to give a heads up to all that a new release (of the 3.2 branch) is now inbound on the mod.

    There will be further fixes incoming but in general the new branch is a lot better for compatibility and user experience so it's time to make the leap.

    Thank you testers for all your diligent work in helping us get here!!! <3
  3. td0313
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    The armor chest isn’t working for me for some reason. I can’t move any pieces into it at all and nothing autosorts into it. Seems to be the only chest I’m struggling with. 
  4. fkagargamel
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    how safe is it to remove vendors & starting sub-mod file mid-game?
  5. fkagargamel
    fkagargamel
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    are the versions on mod.io and from nexus compatible?
  6. DarkosCY
    DarkosCY
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    Hey, thank you for this mod! The autosorting is something this game desperately needed.

    A small annoyance I've been having though is the inability to sell autosorted wares with the "Add all wares" functionality in vendors. The items are correctly marked as wares, but then because they're sorted in their respective container, I have to open all relevant containers every time I want to sell, which isn't great.

    If it's impossible to allow the "Add all wares" function to inspect inside containers due to engine limitations, would it be possible to have the logic ignore items marked as wares? I can then use something like Auto Wares to mark the item upon entry to the inventory, and then this mod would ignore it.
  7. Luuwa
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    I can't find the Wardrobe, I searched in the place multiple times. Could someone send me a screenshot or more details? Thank you
  8. Alienware777
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    Hi, thanks for this mod. Seems like the best version of this mod and the only actively updated version.

    I just started using it on a new game and I am slightly confused.... it seems like the containers aren't auto grabbing everything I pick up? My weapons container has a scimitar, two axes, and rapier in it, cool! But my main inventory has a scimitar and shortsword. Why is it that these two aren't being sent into the weapon container? I also have a scalemail in my main inventory, and the armor container has nothing in it. Why does it not go into the armor container?

    Is this where I need to install forcesort or is there a simple explanation and fix of how to get it working as I would expect it to?

    Edit: And further information, when I dropped these items and then picked them up, now they automatically went into the right container.
    Huh. Upon further investigation it appears that when I loot stuff from dead enemies and maybe chests but at the very least dead stuff, it goes into my normal inventory rather than sorting into the containers :(
    1. Alienware777
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      After installing autosort, now everything properly goes into the containers. Feels like I shouldn't need an extension to make it work 
      properly when picking up from dead bodies. However, I now experience yet another issue - items aren't stacking. Scrolls for instance, I have 3 dark vision scrolls taking up 3 separate slots in my scrolls bag. Its really bad with alchemy items, I have like 20 slots for mugworth right now >_<
  9. krosix01
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    Maybe I'm misunderstanding what this mod does, but shouldn't items I loot be autosorted into the relevant bags? They're just going into the normal inventory and then I have to manually place them into their bags. Also, the Starting Equipment part of the mod doesn't fully work. The NPC companions get all the bags, but my player character gets none of them. I just stole them from Lae'zel so that's good enough for me, but hopefully you can fix this. I'm using the latest version as of 4/18 on the in game mod installer.
    EDIT: Sometimes it does autosort, sometimes it doesn't. Seems like it works when looting containers in the world, but not when looting bodies.
    EDITx2: Autosort working/not working has no pattern that I can see. Some bodies do work, some containers don't.
    1. Alienware777
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      > EDIT: Sometimes it does autosort, sometimes it doesn't. Seems like it works when looting containers in the world, but not when looting bodies.

      This is what I'm noticing at least thus far on a new install and gameplay. Bodies aren't sorting, if I drop and pick it up it does :(
  10. Leminnes
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    I'm really not sure what caused it but a large amount of my items have stopped auto-sorting entirely. I tried unpacking all of my active mods and seeing if any of them alter the tags and/or DefaultBoost and couldn't find anything glaring but I'm also not a modder and don't necessarily know exactly what I'm looking for.

    I've tried putting the mod at the end of the list and just generally moving it around to see if it does anything but I haven't noticed a difference. I also tried both the NexusMods and the Mod.io version to see if it made a difference but it did not appear to do so.

    Here is the full mod list, in case it is helpful!

    I'll note that it appears to be specifically gloves and jewelry that are broken. SOME jewelry still sorts properly, for some reason, but it seems like all gloves are broken entirely. Hopefully this can help figure out what might have caused it!
  11. earl088
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    Is there a way to get the containers mid run instead of looking for them ?
  12. 2denizli0
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    Love the mod so far. Does anyone know the code to spawn in the containers via script extender? Like der UUID. I would like to just spawn them in for everyone so I dont need to search for them. (I know there is a mod that lets you start with them but i forgot to install it beforehand)
    1. homohamsteri
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      UUIDs are on the mod's description page. If you want an easier way of spawning items I recommend EasyCheat. You can just search for an item by its name and spawn it, no codes needed.
    2. 2denizli0
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      I didnt notice thank you! And ill look into the cheat mod
    3. darkcharl
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      Thanks for the feedback and thanks for the help!

      I’d only add that if you prefer to give them to each character you can just make them their starting equipment with the StartingEquipment add-on mod downloadable under Optional Files.
    4. Siritalis
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      Sorry for the necro, but I just started a couple of new characters and somehow missed that this was updated. I need to update it to the newest version anyway and would love to be able to spawn them all in for each character rather than collect along the way (which has been working). Is it possible to spawn these in by using the Starting addon in an active playthrough? Sorry if I missed that answer somewhere; I tried searching, and I did see that it's recommended for a fresh install, but I wasn't sure if that's only for the base mod. I figure this would be the easiest way since I'd prefer that for any new characters going forward. If not, it sounds like EasyCheat might be the simplest method? Or perhaps the Tutorial Chest? I'm concerned about adding them to any of the vendors and having issues with it sorting their wares. Thanks for any help you can provide! I'm so excited to use this.