
(ARCHIVED - BROKEN) Potion Of Fiendish Ascension
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Endorsements
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Unique DLs928
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Total DLs1,297
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Total views13,412
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Version1.0.4
38 comments
-No, I cannot add animations the Ascended Fiend doesn't already have
-If the polymorph resets your hotbar, that's the fault of the game, not my mod
-Yes, it's overpowered
-No, I will not balance it
-Yes, hellfire spells ignore resistances. Including your own
-No, the spells don't require Souls
Osi.TemplateAddTo("5c2e3fe9-d174-4cb1-b946-6b5640ae8aa0", GetHostCharacter(), 1, 1);
I can load any campaign BEFORE I drink the potion. EVERY and any save AFTER drinking the potion will not load with a 222 Error.
Does anyone know how to stop your character looking like a freaking necrotic lamp after being in ascendant form? XD
(Mod is otherwise great apart from the soul charge glow) ^^
EDIT: i tested it, and it's compatible with Patch 7. i really don't know what you were talking about lmao
Normally on a character entry you could use:
data "PersonalStatusImmunities" "BURNING;BURNING_LAVA;BURNING_HELLFIRE"
Which I think would still work if applied to the "custom_Ascended_Resitance", otherwise I'll test applying them as Boosts and get back to ya. I'd think you'd just be able to add it to the actual monster form though, no?the mod works wonderfully otherwise! I just want to take some fiendish magic with me for those casual fights that aren’t worth transforming for!
Thank you for this great mod!
Spell UIUD used:
Projectile_LOW_player_DancingFlame
Target_LOW_player_FlameFury
Projectile_LOW_player_LavaChains
Projectile_LOW_player_HellfireOrb
and also when in Fiendish Ascension form we still get burn(fire) damage from stepping on ground fire that we make from our spell
i know you busy but can you fix this too :)