This page was last updated on 06 November 2024, 11:22AM
Changelogs
Version 1.9.1.1
Bug fix for Giant's Power ability checks
Bug fix for Large creatures not increasing size during Demiurgic Colossus rage
Version 1.9.1.0
Fix thrown Elemental Cleaver not being able to be re equipped if the game bugs out and doesn't return it to your hand
Fix not being able to throw Elemental Cleaver weapon when its in your inventory
Added a toggle to allow you to enlarge to Large instead of Huge (RAW) during Demiurgic Colossus rage - avoids situations when in multi-story indoor maps (like buildings) that dont support Huge+ creatures
Redo Infuse Weapon animations & VFX
Rework Mighty Impel damage reduction thresholds
Added RAW size impact to carry capacity while in Giant rage
Fix issue where offhand Elemental Cleaver status doesn't clear on respec
Version 1.9.0.5
Fix issue where Off Hand Active status would clear on its own (for real this time)
Version 1.9.0.4
Fix issue where Off Hand Active status would clear on its own
Version 1.9.0.3
Tweaked hand VFX during Elemental Cleaver rage animation
Version 1.9.0.2
Full VFX overhaul for the Elemental Cleaver rages
Rework Mighty Impel to ignore damage on movement but add it to falling
Fix Mighty Impel still throwing creatures who save
Version 1.9.0.1
Fix for weird Patch 7 toggled passives not clearing toggleoff statuses after respec
Version 1.9.0
Patch 7 Comptaible - Update Improved UI, continue to use Compatibility Framework + Community Library
Removed Tavern Brawler edits
Version 1.1.0
Fix bug (I think) where you cant infuse weapons in Act 3
Disable Throw Infused Weapon when you dont actually have an infused weapon in your hand
Fix Mighty Impel damage prevention on land
Version 1.0.2
Removed all Reckless Attack modifications from this mod - please use a rules mod for this (I have one available that I made, or use someone else's)
Cleaned up the subclass icons
Version 1.0.1
Updated Giants Havoc icon set
Version 1.0.0.1
Fix Elemental Cleaver toggle conflict with Cull the Weak