Hi, why don't you just make a nerfed version that's available at (say) Brem? Say, a +1 Returning hammer that does an extra thrown 1d6 bludgeoning damage, that changes to +2d6 against creatures Large and larger? That changes to a +2 at level 8?
Honestly throwing and returning weapons in this game are REALLY powerful, what with all the things that add to throwing damage, you don't need more than that for it to be viable.
Aegis Fang does not add bonus 1d8 damage - the spell conditions are tagged Dwarf (Copy from Dwarven thrower) for the bonus damage. If you remove the dwarf tags from spell success it will work. Change to: TARGET:IF(not SizeEqualOrGreater(Size.Large)):DealDamage(1d8, Bludgeoning,Magical,,0,,true);TARGET:IF(SizeEqualOrGreater(Size.Large)):DealDamage(2d8, Bludgeoning,Magical,,0,,true)
I was having issues with the warhammer armature from the game I can play with it some for the next update see if it can’t do better. Is it right attack animation and such other wise?
It's classified as "warhammer" and all warhammers have the head facing downwards (all animations work as supposed to), "maul" type has the head facing upwards
During the sheathing animation you can see its initially facing upwards and then suddenly flips downwards. I think Ketheric has his warhammer facing downwards but other than him all characters have both warhammers and mauls facing upwards from what ive seen.
Loving the hammer so far (Karlach's been using it to smash down goblins left and right) but I've noticed I don't get the bonus damage when its thrown. Both the 1d8 damage bonus and the additional size bonus doesn't seem to ever trigger when throwing it
Could always add the hammer into one of the underdark locations (either the beholder or the wizard tower). Another location that works is the tollhouse chest in act 1 (the same one that has the gloves of heroism). That one I think is PLA_Tollhouse_Secret_Chest
UND_Tower_SecretCellar_RewardChest I think is the one for the chest in the bottom of the underdark wizard tower.
I second the Wizard Tower location. With the Homing Feature weapon and it being a hammer-like, it gives players that want to create a Thor-like Tav, a thematically fitting place to be found.
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Aegis Fang should now have the proper damage bonus when throwing it.
Honestly throwing and returning weapons in this game are REALLY powerful, what with all the things that add to throwing damage, you don't need more than that for it to be viable.
If you remove the dwarf tags from spell success it will work.
Change to:
TARGET:IF(not SizeEqualOrGreater(Size.Large)):DealDamage(1d8, Bludgeoning,Magical,,0,,true);TARGET:IF(SizeEqualOrGreater(Size.Large)):DealDamage(2d8, Bludgeoning,Magical,,0,,true)
UND_Tower_SecretCellar_RewardChest I think is the one for the chest in the bottom of the underdark wizard tower.