Hey that's not a bad idea! I think it would need to be a feat though. I'm finishing up a Truenamer class so after that I'll come back and look at this again.
I've been looking for a "TANK" class for a while now, and this seems to tick most of the spots! Thank you!!! I'll be give this and Priest mod a try this week. BTW, as I haven't tried a Ranger and his pet bear taunt "Goading Roar", how does the mechanics of "taunt" work in BG3? AFIK, BG3 doesn't have an Aggro system, and I'm sure it doesn't work like WOW
I hope you like it! Normal BG3 taunt works a little bit but not 100%. You can see the AI Archetype's here: https://bg3.norbyte.dev/search?q=AI+Archetype .
But basically things like Goading Roar make it twice as likely to be attacked. So if Gale has 13 AC and 10 HP and your tank has 20 AC and 56 HP the AI will still try to attack Gale. But if instead Gale has 19 AC and 40 HP your tank with Goading Roar will probably be attacked instead of Gale.
Warrior Taunt forces the AI to attack the source of the Taunt. If your tank has 1000 AC and 1000 damage reduction and Gale is naked with 1 HP, the enemy taunted with Warrior Taunt will still attack the tank. This is done by telling the AI that all your allies (more specifically anyone without the 'Recently Taunted' status) have Sanctuary, and are untargettable.
There are some targets Warrior Taunt doesn't work on 100% on, I think mostly bosses with scripted AI events like Myrkul and Gortash.
Hey! Love your mods, thanks so much for them! I think there is a very minor issue with the stances of the warri. When using Def stance after Battle Stance both stay activated for me. When doing it the other way around the first stance is automatically disabled, meaning you can have benefits of both stances when using them in a specific order. Playing as Tank Spec (not sure if all stances are avialable for each spec)
Ah you're right! The good news is once you get Battle Stance 2 at level 6 that problem should go away. You can probably also stack Battle Stance 1 with Beserker stance.
class and all abilities say not found. its the only class that does that and idk what i did. anyone got an idea what could cause this? it was working before.
Edit: after reinstalling everything i fixed it. problem that caused it on my end was the new character present WIP mod from nexus it seems.
is not getting to select traits when levelling intended? Ive tried this nexus version and mod.io version and i am not getting traits, while my companions are
You should get Warrior passives every even level, then feats every 4 levels like normal. Make sure you only have either mod.io OR Nexus installed too. If that doesn't work then try disabling all mods but warrior and see if you get the passive at level 2.
Thank you! And I'm not sure, it's kind of hard to keep up with everything as it is! Especially with mod.io and Nexus. Sadly if I do another class it would be Truenamer or Hunter, sorry!
After picking the ability, "unarmed attack" action does not appear with all weapons unequipped. Instead game tells me to equip weapon back cuz I can't use "Warrior Disarm" without on.
anyway we can get a fix for this class mod cause when I use the VFX Library stuff it makes the class mod say not found on all the abilities so there is a slight incompatibility with them.
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Edit:it was bugged on my save
sometimes I want the warrior to be dps and not tank, would love to be able to use taunt on a diff char like a druid or something
loving all 3 of your class mods btw
Glad you like them all, thanks for playing it!
But basically things like Goading Roar make it twice as likely to be attacked. So if Gale has 13 AC and 10 HP and your tank has 20 AC and 56 HP the AI will still try to attack Gale. But if instead Gale has 19 AC and 40 HP your tank with Goading Roar will probably be attacked instead of Gale.
Warrior Taunt forces the AI to attack the source of the Taunt. If your tank has 1000 AC and 1000 damage reduction and Gale is naked with 1 HP, the enemy taunted with Warrior Taunt will still attack the tank. This is done by telling the AI that all your allies (more specifically anyone without the 'Recently Taunted' status) have Sanctuary, and are untargettable.
There are some targets Warrior Taunt doesn't work on 100% on, I think mostly bosses with scripted AI events like Myrkul and Gortash.
I think there is a very minor issue with the stances of the warri. When using Def stance after Battle Stance both stay activated for me. When doing it the other way around the first stance is automatically disabled, meaning you can have benefits of both stances when using them in a specific order. Playing as Tank Spec (not sure if all stances are avialable for each spec)
Thanks for finding that bug!
Edit: after reinstalling everything i fixed it. problem that caused it on my end was the new character present WIP mod from nexus it seems.
Can you share a screenshot of the problem?