For people who want to get MIXARMOUR but are already in Act One/Two/Three and do not want to use any mod to spawn the tutorial chest or start over but can spawn items using UUID through console or any other way, you can use these UUID to get all or only certain parts (for a specific body type) of MIXARMOUR:
Spoiler:
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MIXARMOUR container (contains armours, clothings, cloaks, hoods, hats and boots containers for vanilla and non-vanilla body types in one container): e43fc7dc-5525-457e-b4a8-9413d07d7c40 MIXARMOUR container only for vanilla body: d3e2d05d-c6cf-423a-84d8-6842c4ce6938 MIXARMOUR container only for SBBF: 13bf2ca0-065c-4a4b-8e61-944f04eddb01 MIXARMOUR container only for BCB: e05d9ac2-1788-486a-b56e-27c5578da1a8
MIXARMOUR container for hats, hoods, cloaks and boots (can be used with either vanilla or non-vanilla body type): 72830b98-6a5c-470e-8971-c3d4f18fe463
MIXARMOUR II container (contains armours and accessories containers for vanilla and non-vanilla body types in one container): 46b117c8-c742-4b49-b057-da652b629a04 MIXARMOUR II container only for vanilla body: 7b695f64-4840-4219-a651-2d801e12d600 MIXARMOUR II container only for SBBF: eefbd8cf-b4df-4128-8fd6-91ca5f37e7b9 MIXARMOUR II container only for BCB: c48fc015-8f88-488c-a690-b620eb44f5bf MIXARMOUR II container for accessories: 51f194d8-f5b8-4b99-9fdf-c7af30643f0f
#Update 2024/07/05: These UUID are accurate as of MIXARMOUR Version 5.3, MIXARMOUR Vanilla Only Version 0.3 and MIXARMOUR II Version 0.7. I'll update the UUID whenever possible in case dtdtdta updates the mod or changes the UUID. Please remember that not all armours or clothings are available for all body types. Almost all armours and clothings are available for vanilla body type, with certain models available only for certain non-vanilla body type.
The UUID for MIXARMOUR container for vanilla body can be used to spawn the container from either the complete version or vanilla only version, but please use only one mod: either the complete version or vanilla version, not both of them at the same time.
MIXARMOUR II can be used together with either the complete version or vanilla only version.
So with patch 7 according to Larian: "This means that mods that use or include the Mod Fixer .pak file (ForceRecompile.txt) will no longer be required to force the story to recompile. While we do recommend that mods that include the Mod Fixer .pak file remove it, to save you the worry of a broken game with third-party mods, we have blocked his particular file from being loaded in Patch 7.
This means that your mods should work correctly, but this specific file will be blocked and will not load (and cause issues!).
If you’re still running into some issues and use BG3MM, you can check whether the third-party mods you’re using have the file baked in by looking out for an icon in the line next to the mod name. When hovering over this icon, it will say “Has Mod Fixer.”While mod authors continue making any adjustments post-Patch 7 release and you want to continue playing in the meantime, we recommend disabling these mods for the time being! " With that said Mixarmour 1 works but I can not get Mixarmour 2 to work due to this above issue. Is there a workaround?
There is an workaround to remove the in-build Mod-Fixer (credits to Kestralys)
1. Download Baldur's Gate 3 Modder's Multitool and follow instructions for setup (you can also use Norbyte's "lslib" but i used the former) 2. Open MIXARMOURII zip folder and drop MIXARMOURII.pak onto Multitool workspace 3. Open unpacked MIXARMOURII folder and navigate to MIXARMOURII\Mods\Gustav (you can find the generated folder in UnpackedMods folder where you installed/unpacked your Multitool) 4. Delete Story folder 5. Drop edited MIXARMOURII folder onto Multitool workspace to repak 6. Depending on how you set up Multitool, it will either: A. create a new zipped folder of MIXARMOURII, now without Mod Fixer, that you can install, or B. place the repacked .pak file directly into your mods folder 7. Be sure and save, then export load order
You can now remove mod fixer from other mods that have it as well. Have fun purging your mods from in-build modfixer.
Just be aware, that the most Story folder are often found in X\Mods\X (X= Name of the mod), so im not sure if you could delete even the Gustav folder in case of MIXARMOURII cause it contains no further files.
Hopefully, i could it explain to you. :)
Edit: My run works so far with the deleted Gustav folder, where the Story folder was. So you can delete it aswell without worries.
The Metal helmet you are looking for is in (MIXARM2) and then click on the second box outlined in a green square name (OTHER), and then you will have your helmet.
Does anyone know how to get this mod to work? I have the chest you need for this mod, but it is still not working. Can anyone help me get this mod to work?
I tried to reinstall a couple of times, still don't show up in ingame ModManager. got any idea? Btw did you install both or just one version of the mod
First, I got rid of mods, and then I only had the ChestSummoning and this mod Because I didn't know what the mod looked like in the game, and when I saw both of the mods worked. Then I exited the game and put all of my mods back into the Bg3 Mod manager, and when I was back in the game, it was still there.
https://postimg.cc/B875rkkL (Or try individually with the mix armor mods with the Summoning Chest)
I used to be able to get the mod to work before but as of today something happen and now the mod wont show up in the ingame manager at all. Anyone got any idea how to fix
Edit:managed to get the mod to show up but only a few item showed up in the actual chest and missing some armor pieces
I love these armors, but they don't have physics unfortunately. I know the author is apparently MIA, but I hope there's an update sometime in the future or someone creates similar pieces.
Either way, thank you for taking the time to make these and uploading them here. <3
Edited to add: There is a separate mod on here that adds physics back to these. :)
Should be Clothing Physics Repair Patch For Mix armour(patch 7), you can find the link under requirements on the description tab (on the "mods that require this file" section).
1401 comments
e43fc7dc-5525-457e-b4a8-9413d07d7c40
MIXARMOUR container only for vanilla body:
d3e2d05d-c6cf-423a-84d8-6842c4ce6938
MIXARMOUR container only for SBBF:
13bf2ca0-065c-4a4b-8e61-944f04eddb01
MIXARMOUR container only for BCB:
e05d9ac2-1788-486a-b56e-27c5578da1a8
MIXARMOUR container for hats, hoods, cloaks and boots (can be used with either vanilla or non-vanilla body type):
72830b98-6a5c-470e-8971-c3d4f18fe463
MIXARMOUR II container (contains armours and accessories containers for vanilla and non-vanilla body types in one container):
46b117c8-c742-4b49-b057-da652b629a04
MIXARMOUR II container only for vanilla body:
7b695f64-4840-4219-a651-2d801e12d600
MIXARMOUR II container only for SBBF:
eefbd8cf-b4df-4128-8fd6-91ca5f37e7b9
MIXARMOUR II container only for BCB:
c48fc015-8f88-488c-a690-b620eb44f5bf
MIXARMOUR II container for accessories:
51f194d8-f5b8-4b99-9fdf-c7af30643f0f
#Update 2024/07/05: These UUID are accurate as of MIXARMOUR Version 5.3, MIXARMOUR Vanilla Only Version 0.3 and MIXARMOUR II Version 0.7. I'll update the UUID whenever possible in case dtdtdta updates the mod or changes the UUID. Please remember that not all armours or clothings are available for all body types. Almost all armours and clothings are available for vanilla body type, with certain models available only for certain non-vanilla body type.
The UUID for MIXARMOUR container for vanilla body can be used to spawn the container from either the complete version or vanilla only version, but please use only one mod: either the complete version or vanilla version, not both of them at the same time.
MIXARMOUR II can be used together with either the complete version or vanilla only version.
This fixes it
https://www.nexusmods.com/baldursgate3/mods/12141
and does removing the forcecompile.txt file work for patch 8?
"This means that mods that use or include the Mod Fixer .pak file
(ForceRecompile.txt) will no longer be required to force the story to
recompile. While we do recommend that mods that include the Mod Fixer
.pak file remove it, to save you the worry of a broken game with
third-party mods, we have blocked his particular file from being loaded
in Patch 7.
This means that your mods should work correctly, but this specific
file will be blocked and will not load (and cause issues!).
If you’re still running into some issues and use BG3MM, you can
check whether the third-party mods you’re using have the file baked in
by looking out for an icon in the line next to the mod name. When
hovering over this icon, it will say “Has Mod Fixer.”While mod authors
continue making any adjustments post-Patch 7 release and you want to
continue playing in the meantime, we recommend disabling these mods for
the time being!
"
With that said Mixarmour 1 works but I can not get Mixarmour 2 to work due to this above issue. Is there a workaround?
mixarmor 2 is showing but still no physics
1. Download Baldur's Gate 3 Modder's Multitool and follow instructions for setup (you can also use Norbyte's "lslib" but i used the former)
2. Open MIXARMOURII zip folder and drop MIXARMOURII.pak onto Multitool workspace
3. Open unpacked MIXARMOURII folder and navigate to MIXARMOURII\Mods\Gustav (you can find the generated folder in UnpackedMods folder where you installed/unpacked your Multitool)
4. Delete Story folder
5. Drop edited MIXARMOURII folder onto Multitool workspace to repak
6. Depending on how you set up Multitool, it will either:
A. create a new zipped folder of MIXARMOURII, now without Mod Fixer, that you can install, or
B. place the repacked .pak file directly into your mods folder
7. Be sure and save, then export load order
You can now remove mod fixer from other mods that have it as well. Have fun purging your mods from in-build modfixer.
Just be aware, that the most Story folder are often found in X\Mods\X (X= Name of the mod), so im not sure if you could delete even the Gustav folder in case of MIXARMOURII cause it contains no further files.
Hopefully, i could it explain to you. :)
Edit: My run works so far with the deleted Gustav folder, where the Story folder was. So you can delete it aswell without worries.
https://drive.google.com/file/d/1DIetGgvz-uX50gIZIRrkMZvAOCymc_7c/view?usp=sharing
I hope that's helps.
I would appreciate it.
I have to reinstall this mod.
https://postimg.cc/B875rkkL
(Or try individually with the mix armor mods with the Summoning Chest)
Edit:managed to get the mod to show up but only a few item showed up in the actual chest and missing some armor pieces
Either way, thank you for taking the time to make these and uploading them here. <3
Edited to add: There is a separate mod on here that adds physics back to these. :)
(on the "mods that require this file" section).