The mod doesn't work! I can't find bags in the Nautiloid tutorial chest! I've long rested but the vendors aren't selling the bags!
This means the mod is not enabled properly in your game. Make sure you have installed and enabled via your mod manager of choice. Make sure it is visible and enabled in the load order section of your mod manager. Failing that, you can follow the instructions for manual installation to validate that your mod manager has installed it correctly.
Updating Bags Bags Bags broke my game!
You probably installed it twice while updating. Uninstall all copies of Bags Bags Bags then install the latest version. If that doesn't work, delete modsettings.lsx, then regenerate it with your mod manager (in Vortex, by pressing the refresh button on the load order screen). If that doesn't work, you did something wrong in the previous two steps.
I get a story error popup when loading the game!
Ironically, this means that everything is working! Don't ask me why - blame Larian.
Too many bags! WTF?
My Sister in Waukeen, just bin the ones you don't want to use. They don't bite.
I can't see scrolls when trying to learn them with Gale! I can't sell stuff inside bags at the vendor! It sucks that I can't see items inside the bags on my hotbar!
This is a limitation caused by the bags being marked as plot to match the base game ones. There is one unexpected advantage to this: mid-to-late game, the game starts to hitch badly when you open your inventory or switch characters because of the sheer number of items in your inventory. Your hotbar becomes overloaded to the point of uselessness. This doesn't happen when items are stored in these plot bags because their contents are not indexed by the hotbar. You can add the bags to your hotbar manually. You can even place their contents on the hotbar manually as well. https://i.imgur.com/U6EzjjS.png
Autostack doesn't work! Some autostack-enabled bags didn't automatically pick up a few items!
If you loot an item, it works. If you transfer an item between characters, it doesn't work. In some specific circumstances where items are placed in your inventory by script, it may not work. If you want to trigger autostack on every item in your inventory, drop the bag and pick it up again. If you have several stacks of the same item in one container and you want to join them, click 'loot all' to bring it to your inventory (which stacks the items), then drop and pick the bag back up again.
Shadowheart artifact and/or Necromancy of Thay autostacked to my Books container and I can't get it out again!
Technical limitation. See below. It doesn't impact the quest. The only way to fix it right now would be to overwrite the book's base game asset and add a tag to it, which I'm not willing to do because it may introduce compatibility issues with other mods or future patches to the base game.
Autostacking is enabled for many of the bags. Why not all of them?
For things like armor or weapons, autostack wouldn't work well right now, because we don't have enough control over exactly what autostacks. Most of these items are mundane or +1 items that will be sold, not kept. Autostack would spread these useless items out over many different bags. It would just waste time when trying to sell later on.
"But MODAUTHOR, you idiota, wouldn't autostack help even if they were kept in camp storage at all times?", I hear you ask. Because autostack doesn't work when you transfer items between inventories, including when you deposit an item into your camp storage, you would have to withdraw and deposit each bag to trigger autostack for all items in your inventory on that bag.
For users who already understand how this stacking behaviour works, this is arguably more convenient than sorting by type and shift+click/dragging items into their corresponding bag. For the average joe? They'd consider this a bug with Bags Bags Bags and I'd have to deal with more not-a-bug reports. There are already far too many as it is!
I'm taking a break from modding for a few weeks to focus on playing BG3 and Starfield (2 days to go - hype!). I will pop in to fix any issues introduced with Patch 2 and beyond, though I don't anticipate there will be any. I will continue to update the sticky at the very top with the current compatibility status. I will not be providing tech support, adding new features, or addressing feedback during this time. I strongly recommend reading through the previous posts for a solution as it's likely your problem has been discussed before. Failing that, please consult the handy LiaChart (tm) below if you need tech support while I'm gone.
LiaChart (tm)
Q: Is this problem related to installing the mod (it doesn't work/the game tells me it's not loaded/I updated and nothing works/bags not at vendors)? A: See solution PBCAC.
Q: Is this problem related to autostack (it doesn't work/it only works on some containers/it only works when looting items/some items are missed by it/some items are stacked incorrectly)? A: See solution RTFM.
Q: Is this problem related to base game behaviour (I can't see items in bags at vendors/I did something weird and my bag stopped working/oh god shadowheart is stuck in a bag and I can't get her out)? A: See solution BUCKET.
Q: Is this problem related to my egregious conduct (tone too snarky/not providing immediate tech support/customer is always right)? A: See solution GTFO.
Q: Is this problem related to your feedback or opinion (too few bags/too many bags/bags too useless/bags too useful/bags too cheap/bags too expensive/not for sale where I want them/for sale in places I don't want them/icons not exotic enough/icons too exotic/not enough contrast in icons/too much contrast in icons)? A: See solution IMHO.
If none of the above, post a comment! An enterprising user might be able to help you out. For any serious issues you can PM me directly, though I am not likely to respond if the problem falls into one of the above classes (except maybe opinion, if it's a good one!).
Solutions
PBCAC: I understand that modding BG3 as a layperson can be frustrating. I know the current confusion around the Mod Fixer makes the problem even harder to solve. Read all the resources provided, thoroughly, and follow them. There's nothing else I can do to help you; it's not a mod problem.
RTFM: Read the mod description and/or the stickied posts.
BUCKET: This mod adds new containers. That's it. You can think of this mod like a collection of names, descriptions, and icons, not code. It doesn't modify their behaviour in any way. It's not a mod problem.
GTFO: Modding is a hobby, not a job. Begone!
IMHO: Please leave your feedback in a comment. I genuinely appreciate good, thorough feedback, and usually engage with it. I will read it when I get back. Just because you have suggested something doesn't mean I agree, or will change it, but I do promise that I'll read and consider it.
When I add to BGMM, it is giving me a message saying "Has Mod Fixer." Does anyone know what I'm supposed to do make it not say that? Also is this mod even still working? I'm on patch 8 btw
You're gonna want to remove mod fixer from the pak file. There's good instructions on Dye Dye Dye mod's post section, just apply the same ones for this mod
當我拖曳物品(例如藥水)到藥水盒圖示上後,藥水不是進去盒子裡,而是跟藥水盒子所在的位子互相交換了。是的,我沒辦法靠手動拖曳物品到袋子放任何東西進去,請問發生了什麼事? When I drag an item (such as a potion) onto the potion box icon, the potion does not go into the box, but swaps places with the potion box. Yes, I can't put anything in the bag by manually dragging the items. What happened?
Succeeded removing BagsBagsBags from the Patch 6 save by:
Using Mod configuration Menu V 1.12.0.0 (check older versions) Using Volition Cabinet V 1.13.3.0 Using Mod Uninstaller 1.4.0.0. Putting them at the top of the BG3MM load order in the previous order. Launching the game, ignoring the Mod menu that appeared, and entering my save (Continue) The menu immediately reloaded with more details, and I selected Mod Uninstaller to the left, and then selection BagsBagsBags in a dropdown at the bottom.
I need a help. For some reason some items i.e. armor is not being placed in correspondent bag after picking up. It just goes strictly to the main inventory. However books, poisons etc. goes in dedicated bags without troubles. Is there something I can do? Fix? Or config?
Could someone help? I can't buy bags at any vendor, they works on my older saves, I have them in my eq, but for some reasson they don't appear on vendors. Mod is installed correctly, and I don't know why I can't acces them on my new save (Long rest didn't help).
1271 comments
I can't find bags in the Nautiloid tutorial chest!
I've long rested but the vendors aren't selling the bags!
This means the mod is not enabled properly in your game. Make sure you have installed and enabled via your mod manager of choice. Make sure it is visible and enabled in the load order section of your mod manager. Failing that, you can follow the instructions for manual installation to validate that your mod manager has installed it correctly.
Updating Bags Bags Bags broke my game!
You probably installed it twice while updating. Uninstall all copies of Bags Bags Bags then install the latest version. If that doesn't work, delete modsettings.lsx, then regenerate it with your mod manager (in Vortex, by pressing the refresh button on the load order screen). If that doesn't work, you did something wrong in the previous two steps.
I get a story error popup when loading the game!
Ironically, this means that everything is working! Don't ask me why - blame Larian.
Too many bags! WTF?
My Sister in Waukeen, just bin the ones you don't want to use. They don't bite.
I can't see scrolls when trying to learn them with Gale!
I can't sell stuff inside bags at the vendor!
It sucks that I can't see items inside the bags on my hotbar!
This is a limitation caused by the bags being marked as plot to match the base game ones. There is one unexpected advantage to this: mid-to-late game, the game starts to hitch badly when you open your inventory or switch characters because of the sheer number of items in your inventory. Your hotbar becomes overloaded to the point of uselessness. This doesn't happen when items are stored in these plot bags because their contents are not indexed by the hotbar. You can add the bags to your hotbar manually. You can even place their contents on the hotbar manually as well. https://i.imgur.com/U6EzjjS.png
Autostack doesn't work!
Some autostack-enabled bags didn't automatically pick up a few items!
If you loot an item, it works. If you transfer an item between characters, it doesn't work. In some specific circumstances where items are placed in your inventory by script, it may not work. If you want to trigger autostack on every item in your inventory, drop the bag and pick it up again. If you have several stacks of the same item in one container and you want to join them, click 'loot all' to bring it to your inventory (which stacks the items), then drop and pick the bag back up again.
Shadowheart artifact and/or Necromancy of Thay autostacked to my Books container and I can't get it out again!
Technical limitation. See below. It doesn't impact the quest. The only way to fix it right now would be to overwrite the book's base game asset and add a tag to it, which I'm not willing to do because it may introduce compatibility issues with other mods or future patches to the base game.
Autostacking is enabled for many of the bags. Why not all of them?
For things like armor or weapons, autostack wouldn't work well right now, because we don't have enough control over exactly what autostacks. Most of these items are mundane or +1 items that will be sold, not kept. Autostack would spread these useless items out over many different bags. It would just waste time when trying to sell later on.
"But MODAUTHOR, you idiota, wouldn't autostack help even if they were kept in camp storage at all times?", I hear you ask. Because autostack doesn't work when you transfer items between inventories, including when you deposit an item into your camp storage, you would have to withdraw and deposit each bag to trigger autostack for all items in your inventory on that bag.
For users who already understand how this stacking behaviour works, this is arguably more convenient than sorting by type and shift+click/dragging items into their corresponding bag. For the average joe? They'd consider this a bug with Bags Bags Bags and I'd have to deal with more not-a-bug reports. There are already far too many as it is!
LiaChart (tm)
Q: Is this problem related to installing the mod (it doesn't work/the game tells me it's not loaded/I updated and nothing works/bags not at vendors)?
A: See solution PBCAC.
Q: Is this problem related to autostack (it doesn't work/it only works on some containers/it only works when looting items/some items are missed by it/some items are stacked incorrectly)?
A: See solution RTFM.
Q: Is this problem related to base game behaviour (I can't see items in bags at vendors/I did something weird and my bag stopped working/oh god shadowheart is stuck in a bag and I can't get her out)?
A: See solution BUCKET.
Q: Is this problem related to my egregious conduct (tone too snarky/not providing immediate tech support/customer is always right)?
A: See solution GTFO.
Q: Is this problem related to your feedback or opinion (too few bags/too many bags/bags too useless/bags too useful/bags too cheap/bags too expensive/not for sale where I want them/for sale in places I don't want them/icons not exotic enough/icons too exotic/not enough contrast in icons/too much contrast in icons)?
A: See solution IMHO.
If none of the above, post a comment! An enterprising user might be able to help you out. For any serious issues you can PM me directly, though I am not likely to respond if the problem falls into one of the above classes (except maybe opinion, if it's a good one!).
Solutions
PBCAC: I understand that modding BG3 as a layperson can be frustrating. I know the current confusion around the Mod Fixer makes the problem even harder to solve. Read all the resources provided, thoroughly, and follow them. There's nothing else I can do to help you; it's not a mod problem.
RTFM: Read the mod description and/or the stickied posts.
BUCKET: This mod adds new containers. That's it. You can think of this mod like a collection of names, descriptions, and icons, not code. It doesn't modify their behaviour in any way. It's not a mod problem.
GTFO: Modding is a hobby, not a job. Begone!
IMHO: Please leave your feedback in a comment. I genuinely appreciate good, thorough feedback, and usually engage with it. I will read it when I get back. Just because you have suggested something doesn't mean I agree, or will change it, but I do promise that I'll read and consider it.
When I drag an item (such as a potion) onto the potion box icon, the potion does not go into the box, but swaps places with the potion box. Yes, I can't put anything in the bag by manually dragging the items. What happened?
Update: I reloaded my save and all of a sudden the problem is gone. Not sure what's going on there.
Using Mod configuration Menu V 1.12.0.0 (check older versions)
Using Volition Cabinet V 1.13.3.0
Using Mod Uninstaller 1.4.0.0.
Putting them at the top of the BG3MM load order in the previous order.
Launching the game, ignoring the Mod menu that appeared, and entering my save (Continue)
The menu immediately reloaded with more details, and I selected Mod
Uninstaller to the left, and then selection BagsBagsBags in a dropdown
at the bottom.