you wouldn't happen to know how the 'absorb elements' reaction these two cloaks have is implemented? Do they give you temporary resistance to the elemental/magical attack, or do they truly reduce damage by half (which would then further benefit from resistances)?
The relevant line: data "Properties" "SetDamageResistance(Acid);SetDamageResistance(Cold);SetDamageResistance(Fire);SetDamageResistance(Lightning);SetDamageResistance(Thunder);ApplyStatus(OBSERVER_TARGET, ABSORB_ELEMENTS_ACTIVE,100,1)"So yea, it just gives resistance
thanks! good to know, there is a fair amount of cases where the games use the wording 'half damage' but often it turns out to be in the form of giving resistance without simply stating that instead. This can cause confusion/ambiguity as there are actually "true" or rather half damage effects that do stack with resistance, such as making a saving throw against a damaging spell, halving its damage potential, or that of rogues' 'uncanny dodge' halving damage potential prior to resistance.
Interesting. I wonder what causes the interaction with 5e Spells; in my current campaign Lae’zel is wearing the cloak. She definitely has no spell slots (straight Fighter), and she can use the reaction.
Interesting, maybe it behaves differently for a class that has no spell slots? But that would seem pretty strange. When I investigated the problem I looked at 5e Spell's implementation and it definitely overwrites the original entry to use spell slots
6 comments
Do they give you temporary resistance to the elemental/magical attack, or do they truly reduce damage by half (which would then further benefit from resistances)?
data "Properties" "SetDamageResistance(Acid);SetDamageResistance(Cold);SetDamageResistance(Fire);SetDamageResistance(Lightning);SetDamageResistance(Thunder);ApplyStatus(OBSERVER_TARGET, ABSORB_ELEMENTS_ACTIVE,100,1)"
So yea, it just gives resistanceWhen I investigated the problem I looked at 5e Spell's implementation and it definitely overwrites the original entry to use spell slots