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SeaManSteve

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SeaManSteve

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About this mod

A test for creating a subclass for monk.
Based on several scrapped homebrew ideas for my dnd group.

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Good lord this is scuffed

Testing my ability to build new spells/new subclasses for bg3.

I'd like to get wide feedback on what could be added to improved or what would be a good challenge to build within the game. 

Have added the ability to switch choses spells every level and levelmaps are inplace for scaling damage.

The current version of the mod includes 
  • A new subclass for Monk
  • Hadouken: 1d12 force damage spell with 10m of range. Cost of 1 bonus action + 1 Ki point.
  • EX Hadouken: Child of Hado spend 2 extra Ki points to deal double damage!
  • Super Art: A three choice ability to either throw a fireball,melee or buff.
  • HP + HK: A move only usable in combat to restore a 1/3 of the characters ki points. Cost of 1 action and bonus action(If anyone has an idea what the reference is to goad enemies that would be helpful)
  • FADC: A move that restores a spent action point. Cost of 3 Ki points with no action cost
  • Spear: A loose imitation of scorpion's spear. Cost of 1 action point with 2 varieties (Get over here and Ignite).
  • Devil Fist: A replacement for a shoryu atm. Costs 1 action point and has 3 varieties(Gut punch(stun), IM GOING ALL OUT(+dmg), Tongue Splitter(Silence))
  • Hellport: Just a teleport, want to make a selection that allows for an explosion to where the character teleports.



Learning how bg3 modding works, I took heavy inspiration from Bonebreaker687's Bard Subclass - College of Glamour and Baltavi's Cleric Subclasses - Release to learn how the engine works. So please try out their mods as they are fantastic.



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