i'm not sure if this is a bug or i'm insanly unlucky but every hadouken i used was only 1 damage and wenn used on sturdy objekts it says that it is slah damage and not force because the wall is immune to slash and weak to force so something isn't right and i don't know what Edit i just did an hadouken crit and that was also a 1 damage attack wtf is wrong here
I haven't used the latest version but the one I did use, the damage was more or less unchangeable across all levels(as such it might seem strong early game but weak late game) and as you can see it also doesn't seem to add any modifiers from abilities(like str or dex). And it doesn't seem to take into consideration if you are dual wielding(make the attack-damage roll twice).
Maybe the latest version doesn't fall off in damage later in the game.
Shout out to the meme potential lol. Akuma's SA 3 as a late game skill would be insane. Kinda like a charge attack animation, but does like multiattack damage :D. Great mod still tho!
I enjoy monk class.Please add more skills with longer animations, such as those with 5-7 hits or ultimate power like blink to 3 target with seperate animation.Thanks for your effort.
I would like to see something like an ultra-aoe strike within a radius of 5-6 meters on each opponent (it would also be cool if it was a hail of blows). And so in general, I liked the mod quite a lot, respect
Glad you enjoyed my mod and really appreciate the suggestion, I'm starting to make an excel sheet of all the things I want to add and what's been suggested. I think that's a really rad idea and should hopefully be on the top end of my implement list.
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Edit i just did an hadouken crit and that was also a 1 damage attack wtf is wrong here
Maybe the latest version doesn't fall off in damage later in the game.
Guess i know what I'm adding next lol. MIght throw fadc, focus attack, drive rush/impact into a spell list and let people choose
what animations man :D
He even doesnt bothered by move title mistake :D
And so in general, I liked the mod quite a lot, respect
Glad you enjoyed my mod and really appreciate the suggestion, I'm starting to make an excel sheet of all the things I want to add and what's been suggested. I think that's a really rad idea and should hopefully be on the top end of my implement list.
Cheers!