Hey, how do I safely uninstall this mod without breaking or corrupting my game? I tried already removing the mod once, and it’s completely corrupted and broke my game by trying to remove it completely.
I really don’t want to have to do a full clean reinstall again on the game, so..if you can help me out, I really appreciate it.
I have a way I found to do this, it varies depending on who you need to fix.
I uninstalled the mod {saved, exported, and downloaded script after doing so on bg3 mod manager}, went into the game and then used the command console to get rid of transformations on my tav (or whatever character you need to do this to). You need to have the script extender console downloaded to imput this command, it's a mod on here you can download from the script extender page and it should open another window that kinda looks like a window command console when you open BG3. If you need your Tav's ID go onto the command console and put osi print(GetHostCharacter()) this will give your your tav's UUID
v this will remove transformations, just replace the text inside the (" ") with the character UUID. (this is to be put into the command console, just incase that's not clear)
this should remove all transformations on whatever character you need, you can do it on the command console as many times as you need to and with the mod uninstalled it should just completely remove it from the game and should be normal. (This caused my game to crash the first time, if it does this to you just try it again and save right after).
if you need any other commands here is a list of them > https://www.nexusmods.com/baldursgate3/mods/3090
This safely removed it for me without any ill effects! I hope this works for you.
Just writing in case this helps anyone. Not tested on multiplayer. Few issues focused around origin char editing and how I solved it. I use BG3MM. To get everything mostly working as intended, used latest enhanced and origin file with latest SE version. Make sure you download both files if you want to edit Origin characters. My load order was just:
ApperanceEditEnhanced
AppearanceEditOrigins
towards the bottom. This may be key as another user had mentioned.
1. Issue: Creates an extra character in the void after trying to resculpt an origin character. My solution: If you create a new character, enable the console on SE using the issue 3 I mention. Select and make the new character your active character. Press enter on the console and paste in this code to delete them. Do not do this for anybody else: _Purge=GetHostCharacter()MakeNPC(_Purge) SetFaction(_Purge, "NPC_cfb709b3-220f-9682-bcfb-6f0d8837462e") SetHasDialog(_Purge, 0) SetOnStage(_Purge, 0) Osi.DB_Players:Delete(_Purge) Osi.DB_Avatars:Delete(_Purge) Osi.DB_PartOfTheTeam:Delete(_Purge) Osi.DB_IsOrWasInParty:Delete(_Purge) Osi.DB_GLO_PartyMembers_InPartyDialog:Delete(_Purge, "NULL_00000000-0000-0000-0000-000000000000") Osi.PROC_RemoveAllPolymorphs(_Purge) Osi.PROC_RemoveAllDialogEntriesForSpeaker(_Purge) SetImmortal(_Purge, 0) Die(_Purge, 0, "NULL_00000000-0000-0000-0000-000000000000", 0, 0) Osi.PROC_CheckPartyFull()
This will delete the character. You can use resculpt on any character now (once) and it will save. If you resculpt an origin character again it will create a new character and change your party to the last resculpt you did. Just obliterate the newly created party and you can resculpt again. It is like a turn-order of every other attempt working (at least in my case). I would avoid this method if you simply want to alter the appearance which leads to my next issue.
2. Issue: Cannot edit any appearance settings in the mirror (particularly with origin characters) besides minor things like piercings My Solution: I could not get this to work for the life of me. I was reading the comments and people were able to edit heads, hair, eyes, etc, in the mirror with origin characters but I wasn't seeing any of that. I did something and it somehow worked, so you can try to repeat. I added my overrides to the load order (the stuff at the bottom left. I right-click and add to load order in BG3MM. I think the important one is improvedUI) and I dragged improvedUI below appearanceeditenhanced and appearanceeditorigins. Everything towards the bottom. That might've solved it alone but this is just the other stuff I did.
Next, I clicked file > exported order to game. I closed BG3MM and reopened it to make sure it loaded with everything I wanted on the left. Fired up the game and it worked for me... *shrug* but I could now edit Origin characters in the mirror without screwing up much else. I saw another user saying that improvedUI goofed their game and after they removed it then everything worked properly but I have too many mods dependent to try that so just throwing that in. Works fine for me though.
3. Issue: Characters load with blonde hair. My solution: Has something to do with SE I think. Make sure script extender is updated (v14+, I used v16 for patch 6). In BG3 mod manager, you can click tools on top and download & update SE. To tell which version go to BG3MM > Script extender (shows if installed) > and create console. When you launch the game it shows in popup window. You can also use this window for commands later if needed (wyll transformation or delete). Alternatively, you can enable developer mode, click the newly created updater tab on the top, and mess with the version setting of which SE release you want to use.
4. Issue: Wyll overrode previous appearance Solution in pinned comments by nethys07. Basically just Osi.RemoveTransforms("S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d") in the console.
What else... Unless you're editing your main char, names don't matter. Guardian doesn't matter. Voice don't matter. Highly recommended not changing body size of origin chars to avoid jankyness. Don't click the origin character when resculpting, only custom (but use mirror only if you can). If spell doesn't show update SE. If you can't see the spell but the mod is working open your spells (k on keyboard I think) and it should be there? If portrait is not updating just level them up (respec to do quickly) or use mirror.... I think that's all I got.
Wanted to ask if anyone else has encountered this. Changed my tav from half-elf drow to drow. And everything loaded and worked normally, following the steps. But whenever I quicksave in the middle of dialogue and then load that save, my tavs appearance changes to the base appearance of the drow race. Tried resculpting again, respec (mod and withers), and mirror. It still happens. Wanted to know if anybody has encountered and maybe found a fix to this.
I have a similar problem, although I am not 100% sure it is because of this mod. I loaded my patch 7 save and my character reset to the default appearance (I am using a custom tiefling sub-race from https://www.nexusmods.com/baldursgate3/mods/2418). And after loading, the character is the default appearance. And when I try to use any option from this mod, resculpt, respec or mirror, the game crashes. I can use the mod without issues on any other companion. But I am thinking maybe the other mod is at fault here as it still has to be updated. :X
Interesting. This is about the only external mod I have and the rest I have are quality of life or aesthetic ones (ImpUI, Faces/Hair Unlocked, Better Mods, Weightless, Camp Clothes, etc.) and the adjustable party limit (PixelByte). All downloaded from the in game mod manager. With this one I used Bg3MM to install and load it. I have a patch 7 save but my current playthrough is patch 8, I kept this disabled for now because to be honest I save scum a lot and seeing the default drow on the quick load just brings me out of it. Another note that I maybe should have mentioned is that when I exit the dialogue everything just works normally. Still the resculpted race and stats and interactions are still of that race.
Been using this mod since forever and its always done its job, really appreciate that you are still coming back for updates.
Though just a question, is a bugless experience for changing body type size basically not possible? There is always myriad of issues when attempting this, from messed up portrait positioning (zoom meeting) to massively clipping armour/clothes in said portrait, it just never seems to work properly. It is really a shame because so many modders make fantastic visual mods but they're always for body type 1 & 2, of course I understand why. Just unfortunate as it leaves the other body types with little customisation options, specifically Karlach, who really gets shafted in this regard.
Thanks for updating this mod! I'm happy you are on it.
I have a problem with Jaheira's portrait breaking. This doesn't happen with Tav, or any Origin party member, or Halsin (though I don't have Minthara or Minsc in a save file to test them). The portrait will display incorrectly after a Mirror or Resculpt, and a Restore or Respec won't correct it.
I have Appearance Edit Enhanced 3.1.0 and Appearance Edit Origins 2.0.1 installed and loading in that order. The issue happens with or without ImpUI Patch 8 CC fixes loaded, and I've pushed the Appearance Edit mods to the top or bottom of my load order with the same results. I don't appear to be using any other mod that would cause this; just a handful of Face, Hair, and Camp Clothes packs.
Just as an addition, which could be related to the Jaheira portrait issue —
Jaheira's sliders for Maturity and Freckle Intensity don't work; they revert back to 0 after dragging the slider. However, the sliders for Freckle Quantity and Vitiligo Pigmentation do work as expected.
The same sliders on other companions seem to work as intended (Minthara and Minsc untested, however!). I'm not using any mods that change Jaheira specifically.
Hi, so I'm having a problem when resculpting characters. Everything goes well on the cc, but after leaving and reloading/respeccing, all the actions like jump, throw, hide, etc gain a "+" like the ones of upcasting a spell, with the hot key to use them not working, and when clicking on them, they display 2 options: one of them blank, the other with a stat like "WIS" "DEX". They do still function if I use them by clicking with the mouse, it's just bothersome not being able to use Z to jump. Also when using the resculpt, the character name is replaced with the name of the race i.e. respeccing Shart to a tiefling changes her name from "Shadowheart" to "Tiefling".
Could this be a problem of load order or something of the sorts? I skimmed the comments and no one seems to have the same issue, so it might just be a mistake on my part really
EDIT: Totally a Load Order issue, my bad!! Just had to put the mod closer to the bottom
My spells show without trouble,but every time i click proceed in the Resculpt spell. Nothing happens to me at all? I stay the whatever race i was before?
is their a specific spot to put this mod? I've tried at the very bottom AND at the very top.
EDIT: Nevermind , i see the issue is that i keep clicking Dark Urge but i should stick to custom!
I have to ask does this overwrite me being Durge whenever i re-sculpt or is that part hard coded?
I'm having a bit of an odd issue that i haven't been able to see a fix for. My tav uses EOTB starry eyes, and when I resculpted a hireling they ended up with the same eyes. Trying to go into the mirror, reloading, and restarting the game didn't help does anyone have an idea of how i might fix this?
I don't understand how this mod breaks everything so much the moment its uninstalled. I got it literally just to change sub race on a character in a multiplayer session i've been doing which worked fine but the MOMENT i uninstall the mod. Instead of resetting my sub race or anything that actually makes sense. It sets my appearance to the default of that sub race and WILL NOT let me change it. My portrait is fine and changes as i make changes in the mirror.
But no matter what i do the actual design of my character ingame is the absolute default for the sub race. And icannot change it. Is there ANY sort of fix to this i can do cus its driving me insane. I don't wanna have to have the mod and get everyone else to go through the trouble JUST so my character's design doesn't break.
Only person I am having an issue with is Wyll. Everyone else can alter and change their names, but Wyll just won't let me confirm anything, thus I can't change his name.
Edit: Let me further clarify this. I can edit Wyll and even get him back to his previous form. However, I can't use the Mirror option to change his name. The "Confirm" option is not usable. This does not affect anyone else.
Same, can resculpt and change appearance, but voice and portrait stay the same and can't be updated via mirror usage. I just installed to ImprovedUI CC Patch8 fix and still confirmation button of mirror not working.
7913 comments
I really don’t want to have to do a full clean reinstall again on the game, so..if you can help me out, I really appreciate it.
thank you.
I uninstalled the mod {saved, exported, and downloaded script after doing so on bg3 mod manager}, went into the game and then used the command console to get rid of transformations on my tav (or whatever character you need to do this to). You need to have the script extender console downloaded to imput this command, it's a mod on here you can download from the script extender page and it should open another window that kinda looks like a window command console when you open BG3. If you need your Tav's ID
go onto the command console and put
osi
print(GetHostCharacter())
this will give your your tav's UUIDv this will remove transformations, just replace the text inside the (" ") with the character UUID. (this is to be put into the command console, just incase that's not clear)
Osi.RemoveTransforms("S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c")
here is a list of the different characters UUID's
S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c
S_Player_Minsc_0de603c5-42e2-4811-9dad-f652de080eba
S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b -- Minthara
S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323
S_Player_Jaheira_91b6b200-7d00-4d62-8dc9-99e8339dfa1a
S_Player_Gale_ad9af97d-75da-406a-ae13-7071c563f604
S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255
S_Player_Laezel_58a69333-40bf-8358-1d17-fff240d7fb12
S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d
S_Player_ShadowHeart_3ed74f06-3c60-42dc-83f6-f034cb47c679
this should remove all transformations on whatever character you need, you can do it on the command console as many times as you need to and with the mod uninstalled it should just completely remove it from the game and should be normal. (This caused my game to crash the first time, if it does this to you just try it again and save right after).
if you need any other commands here is a list of them > https://www.nexusmods.com/baldursgate3/mods/3090
This safely removed it for me without any ill effects! I hope this works for you.
- ApperanceEditEnhanced
- AppearanceEditOrigins
towards the bottom. This may be key as another user had mentioned.1. Issue: Creates an extra character in the void after trying to resculpt an origin character.
My solution: If you create a new character, enable the console on SE using the issue 3 I mention. Select and make the new character your active character. Press enter on the console and paste in this code to delete them. Do not do this for anybody else:
_Purge=GetHostCharacter()MakeNPC(_Purge)
SetFaction(_Purge, "NPC_cfb709b3-220f-9682-bcfb-6f0d8837462e")
SetHasDialog(_Purge, 0)
SetOnStage(_Purge, 0)
Osi.DB_Players:Delete(_Purge)
Osi.DB_Avatars:Delete(_Purge)
Osi.DB_PartOfTheTeam:Delete(_Purge)
Osi.DB_IsOrWasInParty:Delete(_Purge)
Osi.DB_GLO_PartyMembers_InPartyDialog:Delete(_Purge, "NULL_00000000-0000-0000-0000-000000000000")
Osi.PROC_RemoveAllPolymorphs(_Purge)
Osi.PROC_RemoveAllDialogEntriesForSpeaker(_Purge)
SetImmortal(_Purge, 0)
Die(_Purge, 0, "NULL_00000000-0000-0000-0000-000000000000", 0, 0)
Osi.PROC_CheckPartyFull()
This will delete the character. You can use resculpt on any character now (once) and it will save. If you resculpt an origin character again it will create a new character and change your party to the last resculpt you did. Just obliterate the newly created party and you can resculpt again. It is like a turn-order of every other attempt working (at least in my case). I would avoid this method if you simply want to alter the appearance which leads to my next issue.
2. Issue: Cannot edit any appearance settings in the mirror (particularly with origin characters) besides minor things like piercings
My Solution: I could not get this to work for the life of me. I was reading the comments and people were able to edit heads, hair, eyes, etc, in the mirror with origin characters but I wasn't seeing any of that. I did something and it somehow worked, so you can try to repeat. I added my overrides to the load order (the stuff at the bottom left. I right-click and add to load order in BG3MM. I think the important one is improvedUI) and I dragged improvedUI below appearanceeditenhanced and appearanceeditorigins. Everything towards the bottom. That might've solved it alone but this is just the other stuff I did.
Next, I clicked file > exported order to game. I closed BG3MM and reopened it to make sure it loaded with everything I wanted on the left. Fired up the game and it worked for me... *shrug* but I could now edit Origin characters in the mirror without screwing up much else. I saw another user saying that improvedUI goofed their game and after they removed it then everything worked properly but I have too many mods dependent to try that so just throwing that in. Works fine for me though.
3. Issue: Characters load with blonde hair.
My solution: Has something to do with SE I think. Make sure script extender is updated (v14+, I used v16 for patch 6). In BG3 mod manager, you can click tools on top and download & update SE. To tell which version go to BG3MM > Script extender (shows if installed) > and create console. When you launch the game it shows in popup window. You can also use this window for commands later if needed (wyll transformation or delete). Alternatively, you can enable developer mode, click the newly created updater tab on the top, and mess with the version setting of which SE release you want to use.
4. Issue: Wyll overrode previous appearance
Solution in pinned comments by nethys07. Basically just
Osi.RemoveTransforms("S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d")
in the console.What else... Unless you're editing your main char, names don't matter. Guardian doesn't matter. Voice don't matter. Highly recommended not changing body size of origin chars to avoid jankyness. Don't click the origin character when resculpting, only custom (but use mirror only if you can). If spell doesn't show update SE. If you can't see the spell but the mod is working open your spells (k on keyboard I think) and it should be there? If portrait is not updating just level them up (respec to do quickly) or use mirror.... I think that's all I got.
I loaded my patch 7 save and my character reset to the default appearance (I am using a custom tiefling sub-race from https://www.nexusmods.com/baldursgate3/mods/2418). And after loading, the character is the default appearance. And when I try to use any option from this mod, resculpt, respec or mirror, the game crashes.
I can use the mod without issues on any other companion. But I am thinking maybe the other mod is at fault here as it still has to be updated. :X
Though just a question, is a bugless experience for changing body type size basically not possible? There is always myriad of issues when attempting this, from messed up portrait positioning (zoom meeting) to massively clipping armour/clothes in said portrait, it just never seems to work properly. It is really a shame because so many modders make fantastic visual mods but they're always for body type 1 & 2, of course I understand why. Just unfortunate as it leaves the other body types with little customisation options, specifically Karlach, who really gets shafted in this regard.
I have a problem with Jaheira's portrait breaking. This doesn't happen with Tav, or any Origin party member, or Halsin (though I don't have Minthara or Minsc in a save file to test them). The portrait will display incorrectly after a Mirror or Resculpt, and a Restore or Respec won't correct it.
I have Appearance Edit Enhanced 3.1.0 and Appearance Edit Origins 2.0.1 installed and loading in that order. The issue happens with or without ImpUI Patch 8 CC fixes loaded, and I've pushed the Appearance Edit mods to the top or bottom of my load order with the same results. I don't appear to be using any other mod that would cause this; just a handful of Face, Hair, and Camp Clothes packs.
Cheers :)
Jaheira's sliders for Maturity and Freckle Intensity don't work; they revert back to 0 after dragging the slider. However, the sliders for Freckle Quantity and Vitiligo Pigmentation do work as expected.
The same sliders on other companions seem to work as intended (Minthara and Minsc untested, however!). I'm not using any mods that change Jaheira specifically.
Could this be a problem of load order or something of the sorts? I skimmed the comments and no one seems to have the same issue, so it might just be a mistake on my part really
EDIT: Totally a Load Order issue, my bad!! Just had to put the mod closer to the bottom
i click proceed in the Resculpt spell.
Nothing happens to me at all? I stay the whatever race i was before?
is their a specific spot to put this mod? I've tried at the very bottom AND at the very top.
EDIT: Nevermind , i see the issue is that i keep clicking Dark Urge but i should stick to custom!
I have to ask does this overwrite me being Durge whenever i re-sculpt or is that part hard coded?
does anyone have an idea of how i might fix this?
But no matter what i do the actual design of my character ingame is the absolute default for the sub race. And icannot change it. Is there ANY sort of fix to this i can do cus its driving me insane. I don't wanna have to have the mod and get everyone else to go through the trouble JUST so my character's design doesn't break.
Edit: Let me further clarify this. I can edit Wyll and even get him back to his previous form. However, I can't use the Mirror option to change his name. The "Confirm" option is not usable. This does not affect anyone else.