0 of 0

File information

Last updated

Original upload

Created by

BG3 Community Library Team

Uploaded by

RandoRuda

Virus scan

Safe to use

Tags for this mod

18 comments

  1. imonfire
    imonfire
    • member
    • 0 kudos
    Sticky
    People!!!!

    It works, at least, with Monk Unleashed mod. Another thing is to move the mods UNDER Compability Framework and Community LIbrary. You'll notice it when it say Discipline Points instead of Ki Points and the description of deflect arrows and, in case of Open Hand, the descriptions of Flurry of Blows. It works with games in progess, don't have to redo character.
    1. imonfire
      imonfire
      • member
      • 0 kudos
      Check twice for the 3 One DnD monk modules, the order is the following.


      • Compability Library
      • One DnD Monk - Martial Arts
      • One DnD Monk - Deflect Attacks
      • One DnD Monk - Discipline
      • Compability Framework.
      Thank you
  2. dragondsylvain
    dragondsylvain
    • member
    • 0 kudos
    I dont know if its only me but, actually the martial arts die stucks to 1d10 .
    1. RandoRuda
      RandoRuda
      • premium
      • 42 kudos
      Can you provide any further details? Does it start at d10 and doesn't change?
    2. dragondsylvain
      dragondsylvain
      • member
      • 0 kudos
      he start and progress normally but when i reach lvl 17 the dice doesnt change he still a d10 .
    3. RandoRuda
      RandoRuda
      • premium
      • 42 kudos
      Ahh. Yes, at present the game does not support level map values above level 12. I do not want to take on the task of figuring out a workaround to this at this stage as I am currently spending my time testing the Modding Toolkit.
    4. dragondsylvain
      dragondsylvain
      • member
      • 0 kudos
      Oh ok np . 
      Did you plan to make a mod for the complete OneDnD monk?
  3. vincentsolus
    vincentsolus
    • member
    • 0 kudos
    how does the opition of using dex for unarmed work in your mod? is automatic ( pick the highest between dex and str), togabble, or not really an opition and will always use dex?

    idk if it is  base game or some mod i'm using currently ( not using your's yet), but it currently always use dex, and it sucks, cause with tavern brawler str has good scalling

    also, could you also add unarmed strike as action attack ( to work even if have an weapon equiped) and the option to slipt flurry of blows?  there is already a mod for that by someone else, but having all in one avoid possible compability problems, and i hope is not to hard to implement
    1. RandoRuda
      RandoRuda
      • premium
      • 42 kudos
      how does the opition of using dex for unarmed work in your mod? is automatic ( pick the highest between dex and str), togabble, or not really an opition and will always use dex?

      idk if it is base game or some mod i'm using currently ( not using your's yet), but it currently always use dex, and it sucks, cause with tavern brawler str has good scalling

      It uses the same logic that's already in the game. If it's not working with your current set up, my mod won't fix it.
      Code:
      Spoiler:  
      Show

      Base Game:

      new entry "MartialArts_DextrousUnarmedAttacks"
      type "PassiveData"
      data "DisplayName" "hd8a574dage906g4af9g92f1g1c532d7e9d70;2"
      data "Description" "h36aee87bgef1eg4ac9g882ag30aa1b4c2205;4"
      data "Icon" "PassiveFeature_MartialArts_DextrousUnarmedAttacks"
      data "Properties" "Highlighted"
      data "BoostContext" "OnStatusApply;OnStatusRemove;OnEquip;OnShortRest;OnCreate;OnLongRest;OnInventoryChanged"
      data "BoostConditions" "IsDexterityGreaterThanStrength()"
      data "Boosts" "MonkWeaponAttackOverride()"

      Altered Version which is exactly the same, just different so it isn't randomly impacted by other mods altering it.

      new entry "CL_Passive_OneDnD_MartialArts_DextrousAttacks"
      type "PassiveData"
      data "DisplayName" "h7b5cd44149e84c59b9647aa521207f2bc2ff;1"
      data "Description" "h125c54ac83574a7a9e9c9602de353dda6a19;1"
      data "Icon" "PassiveFeature_MartialArts_DextrousUnarmedAttacks"
      data "Properties" "IsHidden"
      data "BoostContext" "OnStatusApply;OnStatusRemove;OnEquip;OnShortRest;OnCreate;OnLongRest;OnInventoryChanged"
      data "BoostConditions" "IsDexterityGreaterThanStrength()"
      data "Boosts" "MonkWeaponAttackOverride()"

      Function:

      function IsDexterityGreaterThanStrength()
      return ConditionResult(context.Source.Dexterity >= context.Source.Strength)
      end


      also, could you also add unarmed strike as action attack ( to work even if have an weapon equiped) and the option to slipt flurry of blows? there is already a mod for that by someone else, but having all in one avoid possible compability problems, and i hope is not to hard to implement

      Already does allow doing unarmed equipping a weapon. I'm not sure what you mean about Flurry of Blows though.
    2. vincentsolus
      vincentsolus
      • member
      • 0 kudos
      Sorry, i didn't had installed your mod yet when i posted, there was another similar mod that add OneDnD changes to monk, i was looking for what one i was going to use, so i didn't had tested it yet.

      1. I guess some mod i had installed in my previous playthrough was messing it, cause combat logs were like "+5 dex + 7 str ( tavern brawler)", i tought it was the base game, cause i didn't had any mod especific for monks, the closest was the Expansion (a mod adding lv 12 - 20 stuff)

      2. Nice that it already has the action unarmed strike while having an weapon, it was not mentioned in the description

      3. About flurry of blows, it allows you to make 2 unarmed strike as bonus action, but it does both in the same target, and you can't split them in to separated unarmed strike, like you can in DnD, even if the first one kill the target, it would be nice to have all in one mod, if possible.
      I tested with this mod that allows that, and it seems to work, even if i got 2 diferent action unarmed strikes now haha
    3. RandoRuda
      RandoRuda
      • premium
      • 42 kudos
      Flurry of blows is split in this by default. Using it once will unlock a follow up attack.
  4. tagvolatile
    tagvolatile
    • member
    • 0 kudos
    I put this mod in my bgmm in the order mentioned in the comments, with monk discipline and redirect attacks, but instead it actually takes away my abilities. As in, I wasn't seeing step of the wind, or redirect attacks, as well as basically every other monk identifying ability. Any ideas? Very stoked on this mod though. Also, i do not have, nor want to have monk unleashed (no shade on the mod in particular, just not what i'm going for)
    1. tagvolatile
      tagvolatile
      • member
      • 0 kudos
      I just needed community library update. woops
  5. SantaStolle
    SantaStolle
    • member
    • 0 kudos
    Any idea if this will work with Alternate Monk? I'm thinking about downloading this, Monk's Discipline and Deflect Attacks, but I'm not really sure if it'll work.
    1. RandoRuda
      RandoRuda
      • premium
      • 42 kudos
      I'm not sure to be perfectly honest. I would have to double check what the alternate monk changes and how it does so.
  6. mmacola1
    mmacola1
    • premium
    • 54 kudos
    Can this be installed on a existing save, and if so, should the monk character respec before enabling the mod?
    1. RandoRuda
      RandoRuda
      • premium
      • 42 kudos
      Good question. It should be fine for an existing save, and best practice is to respec prior to enabling a class mod that will impact levels you have already gained.
  7. GraphicFade
    GraphicFade
    • premium
    • 333 kudos
    If I use your other mod OneDnD Monk - Weapon Proficiency Additions, should I replace it with this?
    1. RandoRuda
      RandoRuda
      • premium
      • 42 kudos
      Indeed! It appears I forgot that message between the 4 releases I was doing.