About this mod

An overhaul and expansion of the entirety of Baldurs Gate 3, focused heaviliy on expanding build variety while maintaining a sense of balance.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
Home Brew: Comprehensive Reworks
An overhaul and expansion to the entirety of Baldurs Gate 3.
Made by the community. For the community. 

Special thanks to genderwithyourmomdrkekylldarkcharlUmbralJewels, and DiZ91891 for graciously giving permissions for use on their mods SNEKUI, More Battle Master Maneuvers, Metamagic ExtendedSecret Scrolls, Secret Scrolls for 5e SpellsDiscordant Instruments, and 5e Spells! All of these mods have been edited and incorporated into my own overhauls, and are significantly better for it. Go check out their pages! Their work is incredible.

First off, I want to start by saying thank you for taking interest in my mod. This is my first actual mod, and while it started as a small project, it very quickly grew into something substantially larger than what I had ever intended. There were dozens of late hours of play testing, and dozens more fixing bugs. At this point, I'm over a thousand hours into development of the project. My goal is to provide an expansion of content and mechanics in such a way that it feels professional, well balanced, and like it belongs.

Reading about others who have enjoyed this project has incredible. So again, thank you for taking interest. I hope you enjoy it, too.

Description:

"What does it mean, when you say that the entirety of the game has been overhauled and expanded upon?"

All of the following have been remade or rebalanced from the ground up:

All Classes and Subclasses
All Spells
All Feats
All Races
Every Piece of Gear and Equipment

CLASSES AND SUBCLASSES

  • All classes have had unique passives created for them, and been remade from the ground up, increasing in strength every other level to provide a consistent feeling of growth. Subclass choices are available from level one!

  • All classes at levels 2, 6, and 10 are presented with a list of 20 passives entirely unique to them. They are able to select two of these passives at each of these three levels. This means that two players who are playing as the same class can have wildly different builds, strategies, and experiences!

  • In total, there are well over 200 new passives to find and experiment with!

  • Along with these passives come new status effects which can provide new strategies, combat scenarios, and more!

  • Additions to the gameplay are not just passive. Many of these passives also provide brand new Actions or Reactions to experiment with!

  • Along with these reworks come entirely new playstyles to try out. Between forcing aggro onto you as a Champion Fighter, or utilizing Spells to trigger Sneak Attack as an Arcane Trickster Rogue, you will be able to approach situations in dozens, if not hundreds of different ways!

  • Don't think it will just be you who utilizes these class edits. NPCs throughout the game will also have access to them, leading to some encounters being noticeably different. Whether it's Barbarians retaliating upon being struck, Rogues teleporting through walls to sneak up behind you, or Wizards casting all manner of new Spells, you'll have to keep on your toes!

  • Along with this come entirely new, custom resources, along with new and unique ways to utilize existing resources, too!

  • Many of these new actions provide new ways to traverse outside of combat. Gameplay has not just been altered during combat, but during exploration!

  • All new actions have been monitored over the past several months, ensuring a careful attention to balance!

SPELLS

  • All Spells within the game have been entirely reworked, including 5e Spells which has been fully incorporated! There are now a total of 40 Cantrips to select from, and 200 Spells!

  • Spells now support upcasting AND downcasting! Meaning any Spell can be chosen as early as level one while maintaining balance! With all Spells being able to be chosen early on, variety in gameplay has absolutely skyrocketed!

  • All Spells have had their reworks done with a focus on utility and where they could be viable!

  • Spell changes allow for you to approach situations and encounters in entirely new ways!

  • All NPCs will utilize the spell changes as well! You'll have to think on your feet!

FEATS

  • All Feats have been reworked from the ground up, or even remade as a new option!

  • Every Feat is now viable, powerful, and interesting to take!

  • Feats enable you to invest in other classes passives, enabling a tempered form of multiclassing!

  • Feats have been designed from the ground up to enable interesting gameplay decisions!

  • Enemy NPCs utilize these feats as well!

RACES REWORKED

  • All races within the game have been entirely reworked!

  • Each race now provides a powerful, yet balanced boon, which will change the way you play!

  • Races have utility both in and out of combat!

  • Underdark races, which have even more powerful benefits, with a challenging downside that you must also manage!

  • All NPCs will utilize these changes as well wherever possible!

GEAR

  • EVERY piece of gear within the game has been entirely reworked! (500+ items!)

  • All gear is now viable, while maintaining a sense of balance!

  • The further into the game you go, the more powerful of items you will begin to find!

  • Gear now utilizes improved passives, new passives, as well as the unique passives provided by classes!

  • A complete rework to how dual wielding works entirely!

MISC

  • Initiative is now a D20, rather than a D4.
  • Reactions are now visible on the hotbar.
  • A choice in gear Proficiency is granted once at every odd level.
  • Two Cantrips are granted to Casters at level one. Then, again at levels 5 and 9.
  • Casters gain two Spells per level, for a total of 24. Half-Casters gain half of that.
  • Casters and their Half-Caster counterparts share Spell pools.
  • Each Spell in the game was placed into two Caster pools, meaning each Spell may be chosen by four classes in total.
  • Dice rolls throughout the game have been made slightly harder on average.
  • The formula for Difficulty Class utilizes your Spellcasting Modifier for ALL magical/mental effects.
  • The formula for Difficulty Class utilizes the higher of your Strength or Dexterity for ALL physical/exertion effects.
  • Multiclassing no longer restricts you from content within a classes first level.
  • Scrolls are available for every Spell in the game and may be learned.
  • Enemy HP on Tactician/Honor is increased by an additional 70% (Vanilla: 30% Increase / This Mod: 100% Increase).
  • Over 100 new Wild Magic effects are also included.
Installation:

Installation is simple, and just two files. The main file will need to be installed like any other .PAK, with your preferred mod manager. The second file is a loose file which enables thousands of text edits that have been made specifically for this mod to look as professional and proper as possible. The second file will need to be loaded as a "BG3 Loose" file if on Vortex, otherwise you will need to simply place it within your game installs "Data" folder. Please, let me know if you need any assistance installing.

Documentation:

All documentation can be found within the "Images", "Videos" and "Articles" tab.
Each will showcase various aspects of the mod, and what specifically has changed.
These will be updated along with the mod in order to reflect balance changes, reworks, etc. 
Compatability:

This is an absolutely massive mod, which makes thousands of edits. If you are utilizing any other mod which edits classes, such as when a class unlocks something, class features, or class buffs/nerfs, there is a good chance that there will be some sort of compatibility issue.

If you want another mod to take precedence over my own, simply load it after. Any changes that I have made can, to my knowledge, be safely overwritten by another mod (safe meaning, to not cause a crash). That said, mixing together mods which handle the same types of systems can get messy pretty fast, so use multiple at your own discretion.

As far as making compatibility patches, I am more than happy to provide patches provided they are relatively quick to do, so this will vary on a case by case basis. Should you wish to add additional modded subclasses to this overhaul, I have provided both an in depth written guide as an optional download, and a video pinned in the comments section which you can use to follow along to the guide, step by step. It takes around 20-30 minutes to learn how to add a modded subclass with these guides, and then doing so can take as little as 5 minutes once you've got the process down. That said, please do reach out to me if you require help! I'm more than happy to provide assistanace.

The more people who learn to mod this game, the better! Maintaining and updating this mod alone is quite a lot of work, which I need to balance with my personal life. So if I don't get back to you quickly, please do be patient. I tend to try and get back with someone no more than 24 hours after they have left a comment.

And I want to put this out there as a blanket statement as well - all of my mods are open use permissions, forever, no questions asked.
If you know how to make the edit and want to upload it, go for it! In my opinion, that’s what modding is all about.


Thank you for your time.