Mod articles

  • Cleric Progression

    Class Progression: Cleric

    Level 1:


    Cantrips (2 / Cleric)
    Spells (2 / Subclass Dependent)
    Spell Slots (Level 1 / 2)
    Channel Divinity (3)
    Destroy Undead

    Pray for your god to pacify all nearby Undead, holding them still. Attacks made against them from within 3m/10ft will always be Critical Hits.
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Spells (2 / Subclass Dependent)

    Spell Slots (Level 1 / 2)
    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level 3:


    Spells (2 / Subclass Dependent)
    Spell Slots (Level 2 / 2)
    Subclass Progression
    <...

  • Barbarian Progression

    Class Progression: Barbarian

    Level 1:


    Rage (3)
    Rage

    Enter into a Rage, granting additional damage based on your Proficiency Bonus, Resistance to Physical damage, and Advantage on Strength based Ability Checks.
    Reckless Attack

    Attack with Advantage, and maintain Advantage for any Melee or Throwing based attacks you make for the rest of your turn. However, enemies will also have advantage when attacking you. This may be toggled at any time. Upon disabling this passive, it will persist until the beginning of your next turn.
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Passives (2)

    Passives are detailed after class and subclas...

  • Bard Progression

    Class Progression: Bard

    Level 1:


    Cantrips (2 / Any)
    Spells (1 / Any)
    Spell Slots (Level 1 / 2)
    Bardic Inspiration (3)
    Bardic Inspiration
    Song of Rest

    Restore your party as if you had taken a Short Rest.
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Spells (1 / Any)
    Spell Slots (Level 1 / 2)
    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level 3:


    Spells (1 / Any)
    Spell Slots (Level 2 / 2)
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 4:


    Spells (1 / Any)
    Spe...

  • Druid Progression

    Class Progression: Druid

    Level 1:


    Cantrips (2 / Druid)
    Spells (2 / Druid)
    Wildshape Selection (3)
    Spell Slots (Level 1 / 2)
    Wildshape Charge (3)
    Subclass Progression

    Subclasses are detailed after class progression.
    Level 2:


    Spells (2 / Druid)

    Spell Slots (Level 1 / 2)
    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level 3:


    Spells (2 / Druid)
    Spell Slots (Level 2 / 2)
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 4:


    Spells (2 / Druid)

    Spell Slots (Level 2 / 2)
    Feat (1)

    Level 5:

  • Fighter Progression

    Class Progression: Fighter

    Level 1:


    Superiority Dice (3)
    Second Wind

    Once per combat encounter, upon reaching 50% of your total Hit Points, recover +1d12 Hit Points multiplied by your Proficiency Bonus.
    Manoeuvres (1)
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level 3:


    Manoeuvres (1)

    Subclass Progression

    Subclasses are detailed after class progression.

    Level 4:


    Feat (1)

    Level 5:


    Extra Attack

    Make an additional attack for free...

  • Monk Progression

    Class Progression: Monk

    Level 1:


    Ki (1)
    Unarmed Strike

    Spend a Bonus Action to deliver a quick strike.
    Flurry of Blows

    Spend a Ki Point and a Bonus Action to deliver two quick strikes.
    Martial Arts

    Attacks with Monk weapons deal additional damage, unless their standard damage is higher. The damage of these attacks scale with either your Strength or Dexterity. You can make an additional attack as a Bonus Action.
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Ki (1)
    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level 3:


    Ki (1)
    Subclass ...

  • Paladin Progression

    Class Progression: Paladin

    Level 1:


    Cantrips (2 / Cleric)

    Spells (1 / Cleric)

    Spell Slots (Level 1 / 2)
    Channel Oath Charges (3)
    Crusader’s Smite Charges (3)
    Divine Smite
    Smite Selection (1)
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Spells (1 / Cleric)
    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level 3:


    Spells (1 / Cleric)
    Spell Slots (Level 1 / 2)
    Smite Selection (1)
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 4:


    Spells (1 / Cleric)
    Fea...

  • Ranger Progression

    Class Progression: Ranger

    Level 1:


    Cantrips (2 / Druid)

    Spells (1 / Druid)
    Spell Slots (Level 1 / 2)

    Natural Focus (3)

    Ranger’s Companion

    Gain a Companion of your choice, which scales with you every level, and grows in strength as you do.
    Nimble Movement

    You may Sneak, Dash, and Disengage as a Bonus Action. This may be toggled at any time.
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Spells (1 / Druid)
    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level 3:


    Spells (1 / Druid)
    Spell Slots (Level 1 / 2)
    Subc...

  • Rogue Progression

    Class Progression: Rogue

    Level 1:


    Lucky Dice (3)
    Sneak Attack

    Deal additional damage to a target once per turn when an ally is beside them, or if you have Advantage. This value grows as you level. When an enemy takes damage from Sneak Attack, it will not proc on them again until the end of their next turn.
    Lucky Roll

    Spend your Lucky Dice in order to gain Advantage on failed rolls. When spent on an Attack Roll, this can allow you to trigger Sneak Attack.
    Nimble Movement

    You may Sneak, Dash, and Disengage as a Bonus Action. This may be toggled at any time.

    Level 2:


    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level ...

  • Sorcerer Progression

    Class Progression: Sorcerer

    Level 1:


    Cantrips (2 / Sorcerer)
    Spells (2 / Subclass Dependent)

    Metamagic (1)

    Spell Slots (Level 1 / 2)
    Sorcerer Points (1)
    Creationary

    Gain the ability to convert Sorcery Points into Spell Slots and vice versa. The maximum amount of Spell Slots you may create is equal to two times your normal limit within each Spell level. You may create up to one Spell level higher than what would otherwise be your natural limit.
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Spells (2 / Subclass Dependent)
    Spell Slots (Level 1 / 2)
    Sorcerer Points (1)
    Passives (2)

    Passives ...

  • Warlock Progression

    Class Progression: Warlock

    Level 1:


    Cantrips (2 / Warlock)
    Spells (2 / Warlock)
    Warlock Spell Slots (2)
    Eldritch Secrets

    Unlock Eldritch Blast
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Spells (2 / Warlock)
    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level 3:


    Spells (2 / Warlock)
    Subclass Progression

    Subclasses are detailed after class progression.

    Level 4:


    Spells (2 / Warlock)
    Feat (1)

    Level 5:


    Cantrips (1 / Warlock)
    Spells (2 / Warlock)
    Warlock Spell Slots ...

  • Wizard Progression

    Class Progression: Wizard

    Level 1:


    Cantrips (2 / Wizard)
    Spells (2 / Wizard)
    Spell Slots (Level 1 / 2)

    Arcane Recovery Charge (2)

    Arcane Recovery

    Subclass Progression

    Subclasses are detailed after class progression.

    Level 2:


    Spells (2 / Wizard)
    Spell Slots (Level 1 / 2)
    Passives (2)

    Passives are detailed after class and subclass progressions.

    Level 3:


    Spells (2 / Any)
    Spell Slots (Level 2 / 2)

    Arcane Recovery Charge (2)

    Subclass Progression

    Subclasses are detailed after class progression.

    Level 4:


    Spells (2 / Wizard)
    Spell...

  • Feats

    FEATS:

    - Feats are obtained at levels 4, 8, and 12 for all classes.

    - Aside from Ability Improvement, all Feats may only be taken one time.

    - Each choice of Feat should serve as an exceptionally powerful, potentially build defining characteristic of your character.

    - Feats should enable the specialization into one particular playstyle, or serve as a method to create multifaceted, hybrid style builds.

    - All Feats should, as a baseline, be mechanically interesting, fun to engage with, and have arguments to be made for taking any one of them.

    ABILITY IMPROVEMENT:

    - Gain two additional Ability Points.

    ACCORD OF THE ARCANE:

    - Learn any two Cantrips, and four Spells, up to a maxi...

  • Races

    RACES:

    - Each race should be similarly viable in terms of strength.

    - Races should all provide either power, utility, fun, or a combination.

    - Regardless of what race you decide to choose, you should feel the weight of that choice in gameplay.

    - All changes to Race bonuses are applied to NPCs as well wherever possible.

    - No one race should tower over the others in a way that makes them the defacto best pick.

    HIGH ELF:

    Elven Enlightenment

    Gain Advantage on all Wisdom based Ability Checks and Saving Throws.

    WOOD ELF:

    Elven Haste

    Your Movement Speed increases by 3m/10ft.

    ASMODEUS TIEFLING:

    Breath of Nessus

    Gain ba...

  • My Mod Setup

    I'll go ahead and list them in order of what categories I've placed them in within Vortex, the name of them, and a short little description if they aren't mine. Hopefully this helps.

    BUG FIXES / UTILITIES

    1. Baldurs Priority

    Allows the application to be prioritized by your CPU.

    2. Home Brew - Localization Fixer

    3. LSLib/Divine Tool

    Vortex just has a popup if you don't have this installed. So it's installed.

    4. Native Camera Tweaks (HEAVILY MODIFIED)

    Allows you to move and position the camera in ways that simply is not possible in the base game.
    I have modified the default settings in order to achieve a close, over the shoulder style camera while not in combat.

    5. Nativ...