Troubleshooting and Reporting Script Extender's implementation of IMGUI, the UI library used by MCM, has been improved, but is still in development. Therefore, some issues beyond my control may arise when using MCM with certain setups. Mods that depend on MCM should still work regardless of whether MCM shows up or not. Script Extender v18 likely improved compatibility with older GPUs.
If you're having trouble with MCM not appearing, please follow these steps to narrow down the issue:
Disable overlays (Nvidia/AMD/Discord/Rivatuner, etc; Steam might be fine).
Don't alt-tab before reaching the main menu.
Verify that the problem persists with no other DLL mods, such as WASD movement.
Delete the imgui.ini file at AppData\Local\Larian Studios\Baldur's Gate 3\imgui.ini
Note that MCM only officially supports the latest BG3 version and the Release versions of SE. If you disabled SE autoupdates or are using the Devel channel and having problems, please switch back.
Reporting issues:
Provide SE console logs - it is almost impossible to debug problems without them. Ctrl + F12 should open the console.
Provide your system specs (GPU model, CPU model, OS).
Describe behavior under DirectX 11 and Vulkan. Please test both if possible.
Known SE issues:
Cursor lingering despite gamepad UI; Steam Input (game or desktop layouts) might have something to do with this, if you're willing to investigate.
UI not showing up: Don't alt-tab before reaching the main menu. Switch the rendering API: test both Vulkan and DirectX 11. You can switch it through Larian's launcher. Script Extender v19+ likely improved this.
Problems when using languages with large character sets, such as Chinese: UI elements may not display correctly or at higher resolutions. Consider switching to a language with a smaller character set, such as English.
If you enjoy MCM, consider politely asking other mod authors that use Script Extender to add integration! Tips and endorsements are also appreciated, thanks!
This is MCM's biggest update so far, with a lot of very important new features and fixes. I hope you enjoy it. As always, let me know if you face any problems. I've poured several hundred hours into developing MCM, and with my recent layoff, every bit of support helps keep this going. If you've enjoyed using MCM or my other mods, please consider donating or supporting me on Patreon; your support can make a huge difference! A heartfelt thank you to everyone who donated following my GPU failure 💜!
I'm a little embarrassed, because I cannot find, what I have done wrong, so sorry for bothering you with silly questions! :(
When I'm in the game I can use MCM as usual, everything works. And I can use Appearance Enhanced (and Kai's UI), only when I use "resculp", the MCM get's stuck. I can open Lighty Lights and Backgrounds beforehand, and then use them, no problem, and I can also use the one panel I selected before, for example "move everything". But I cannot click on anything once I used "resculp" and it doesn't matter what I change, I tried with the "starting tav". Maybe it's also a problem with appearance enhanced, I don't know, it just happened without me changing anything, aside of adding Kai's UI, which should not be a problem (as I read in the comment section here). I mean, I can use it, but I want to find out, what I'm doing wrong. I checked for updates on multiple mods, script extender, BG3MM etc., tried to change the load order multiple times, it does not affect anything...
MCM is saying it is inactive in my load order after installing some new QOL mods, Disable slowly but surely to try and find the problem but even after disabling all the new mods it continues, I check updates and sure enough MCM just got updated, install it and start game, but it's still happening so idk if my load order is messing with it or what bc, i cannot, for the life of me figure out what is wrong. EDIT: My script extender somehow just deleted itself so i had to re install it. Thank you for the amazing mod.
Changes made in the MCM do not seem to affect the game. Changes made from the menu, so no save loaded.
Testing with diverse enemy health mods, nothing seems to have an effect. Any pointers?
Other thing: while the mod manager appears when I first load the game, it cannot be brought back up once it disappears (hotkeys don't work). Cant use the Esc option either.
PC specs: RTX 5080, 64gb DDR4 ram, SSD NVMe, Ryzen 9 5900, windows 11
Observed issue: ->changing values in the interface spawned on the main menu has no effect on the savefile. ->Impossible to re open the console after it closes. ->Some disabled content (mystic) still shows up despite the class being disabled in my mod list (compatibility of 5e spells with another mod, half dragon)/could be unrelated
The console log is... fairly long... What is the better format?
[Mod Configuration Menu][WARN][C]: You're using 'No Press Any Key Menu' without the compatibility patch for MCM. Please replace it with the patched version available at its mod page.
Fix this and try again. Did you get any warnings during the main menu about this? In any case, MCM 1.34.0 should improve this behavior.
Is anyone else having an issue where you have the latest Script Extender via BG3MM but MCM is still saying you only have v23 and not v24? Not sure what is going on, whether it's an issue on my end, or another issue entirely.
Idk I disabled it and now they work as per usual. I'll do that when I'm off work and home. Is it just the se log in the console or is there a log file and where 😊
Cant explain why but now it works as it normaly does. Im not sure if i've done anything other than before. Thanks for the quick reply and offer for help.
I tried using separators for the first time recently and realized that I couldn't have them nested in their own folder inside of the Mods folder without it causing my "load order to reset externally." As for ImpUI_P8_Fork, I'm also using it and had no issue.
1346 comments
Script Extender's implementation of IMGUI, the UI library used by MCM, has been improved, but is still in development. Therefore, some issues beyond my control may arise when using MCM with certain setups. Mods that depend on MCM should still work regardless of whether MCM shows up or not. Script Extender v18 likely improved compatibility with older GPUs.
If you're having trouble with MCM not appearing, please follow these steps to narrow down the issue:
Reporting issues:
Known SE issues:
If you enjoy MCM, consider politely asking other mod authors that use Script Extender to add integration!
Tips and endorsements are also appreciated, thanks!
This is MCM's biggest update so far, with a lot of very important new features and fixes. I hope you enjoy it. As always, let me know if you face any problems.
I've poured several hundred hours into developing MCM, and with my recent layoff, every bit of support helps keep this going. If you've enjoyed using MCM or my other mods, please consider donating or supporting me on Patreon; your support can make a huge difference!
A heartfelt thank you to everyone who donated following my GPU failure 💜!
When I'm in the game I can use MCM as usual, everything works. And I can use Appearance Enhanced (and Kai's UI), only when I use
"resculp", the MCM get's stuck. I can open Lighty Lights and Backgrounds
beforehand, and then use them, no problem, and I can also use the one panel I selected before, for example "move everything". But I
cannot click on anything once I used "resculp" and it doesn't matter what I change, I tried with the "starting tav". Maybe it's also a problem with appearance enhanced, I don't know, it just happened without me changing anything, aside of adding Kai's UI, which should not be a problem (as I read in the comment section here). I mean, I can use it, but I want to find out, what I'm doing wrong. I checked for updates on multiple mods, script extender, BG3MM etc., tried to change the load order multiple times, it does not affect anything...
Heh, sorry (╥﹏╥)
Changes made from the menu, so no save loaded.
Testing with diverse enemy health mods, nothing seems to have an effect.
Any pointers?
Other thing: while the mod manager appears when I first load the game, it cannot be brought back up once it disappears (hotkeys don't work). Cant use the Esc option either.
Observed issue:
->changing values in the interface spawned on the main menu has no effect on the savefile.
->Impossible to re open the console after it closes.
->Some disabled content (mystic) still shows up despite the class being disabled in my mod list (compatibility of 5e spells with another mod, half dragon)/could be unrelated
The console log is... fairly long...
What is the better format?
Console log, just loading the savefile
Tweaking the .json files manually seemed to work
In any case, MCM 1.34.0 should improve this behavior.
Might have the OG patch as well
Will fiddle
I did get the red text yes
Thank you for looking into it, I truly appreciate
Now enemies have compounded amount of health and stats :')
Part of the issue was not having the NoPressAnyKey mod dependency high enough in the load order.
It made to so configs didn't save. Heads up to yall if you have the same problem
If you provide SE logs when trying to change configs (and not working) I could look into it
Is it just the se log in the console or is there a log file and where 😊
EDIT: Nevermind, I overlooked something. 1.34 will fix this.
Turned out to be caused by ImpUI_P8_Fork.
Also, I like to use dummy separators in BG3MM, but those are also causing MCM to report being inactive.
Would love to know why these conflicts occur, if anyone knows.
Thanks. Everything works now.
Some game just do not like reading multiple folders deep.