Ok after much testing it is a little risky I think, but overall probably fine.
Minor risks seems-> Stealing + attacking and even some out right murdering seems 100% ignored. -> -Stole druid quest statue with them not caring or noticing, -killed every druid 1 by 1 basically with just manual targeting which never started a battle and no comments were made or anything, -went around bringing many things of all shapes and sizes (from the smallest goblin too the prettiest elf) to near dead nothing they even would keep doing their programmed background talks
*Minor not positive*-> -I am pretty sure the loot containers that are owned icon changed so now it will appear opened even if it had not been opened before. (Unowned loot containers are fine).
Seems Fine-> -killing an "enemy" neutral with manual targeting and enemy battle did commence (ie goblins including their boss or the evil dwarfs etc...) -- they still ignored being brought too near dead.. but umm they must have thought it was just the wind like when you shoot them with an arrow in Skyrim and they survive :D.
(Pickpocketing is also working fine and could not see how a issue would happen unless there is a character that is meant to catch you, but I beyond doubt there is such a thing).
The crime mechanic in this game has always been insanely frustrating, but I finally caved and downloaded this because I'm tired of having NPC allies turn on me after combat just because their dumbasses walk into fire or slip on ice left by an AOE spell I dropped while fighting. I wish it didn't have to eliminate crime entirely, but this is still far better than the alternative, especially in Act 3. I downloaded this for the first time a few days ago and installed mid-playthrough with no issues.
This mod doesn't seem to work anymore. I followed all the instructions when downloading. It used to work for me but has recently stopped. Anyone else have this problem? Were you able to fix it?
this is an essential mod. annoys me to no end trying to do act 3 when the fists are constantly butting their noses into everything I do and starting pointless fights. thank you!
Seems to still be Working so thank you once again.
(For ease of people to see) YES THIS WORKS STILL (and is great, only downside would be that astarion or whatever rouge you got will feel sad not being able to put their stealing abilities to the test for most part, though that goes without saying).
Running speed mod quite popular in Divinity: Original Sin II. There is no mod about running speed for Baldur's gate 3 yet. I doubt if it's possible. I can't find the way yet but maybe someone will but your can change game speed by using cheat engine or trainer while your running explore the world or use this Game Speed Mod at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com).
I'd like a mod that simply removes all the f*#@ing dumb s#*! Larian put into the game as a crime... Example - Ambushed by Bhaal cultists in a park, try to search the body of one of my assassins, and I get arrested... Only option is to pay 3k gold? f*#@ing absolute trash game design.
I am going to be murdering every Flaming Fist in the lower city after I bomb the steel watch factory. Might go ahead and murder all the nobles while I'm at it. Larian's crime system is FFFFFFFFF- Tier.
I would like to uninstall the mod as it makes the game too easy, but I'm having a problem. The instructions say "To uninstall, just use search and delete two of Crimes.lsx files". The problem is that I can't find those files anywhere. What exact steps do I need to do to uninstall this mod?
if you search not work just delete Crimes.lsx from ...\Baldurs Gate 3\Data\Public\Shared\Stats\Generated\Data and ...\Baldurs Gate 3\Data\Public\SharedDev\Stats\Generated\Data
I've been using the mod for close to 2 weeks with no problems, but for some reason tonight, whenever I take something that's normally a crime, it comes to my inventory as Charcoal rather than the actual item. I haven't changed anything on my end, so I have no idea what's going on.
Are you play with latest version of game? How many mods are you play with? I play with this mod since full game come out with no problems too. I don't think this mod cause that problem. Maybe bug from something or from other mods? Maybe you can load your previous saves or restart you game and try it again.
56 comments
Minor risks seems->
Stealing + attacking and even some out right murdering seems 100% ignored.
->
-Stole druid quest statue with them not caring or noticing,
-killed every druid 1 by 1 basically with just manual targeting which never started a battle and no comments were made or anything,
-went around bringing many things of all shapes and sizes (from the smallest goblin too the prettiest elf) to near dead nothing they even would keep doing their programmed background talks
*Minor not positive*->
-I am pretty sure the loot containers that are owned icon changed so now it will appear opened even if it had not been opened before. (Unowned loot containers are fine).
Seems Fine->
-killing an "enemy" neutral with manual targeting and enemy battle did commence (ie goblins including their boss or the evil dwarfs etc...) --
they still ignored being brought too near dead.. but umm they must have thought it was just the wind like when you shoot them with an arrow in Skyrim and they survive :D.
(Pickpocketing is also working fine and could not see how a issue would happen unless there is a character that is meant to catch you, but I beyond doubt there is such a thing).
The crime mechanic in this game has always been insanely frustrating, but I finally caved and downloaded this because I'm tired of having NPC allies turn on me after combat just because their dumbasses walk into fire or slip on ice left by an AOE spell I dropped while fighting. I wish it didn't have to eliminate crime entirely, but this is still far better than the alternative, especially in Act 3. I downloaded this for the first time a few days ago and installed mid-playthrough with no issues.
(For ease of people to see)
YES THIS WORKS STILL
(and is great, only downside would be that astarion or whatever rouge you got will feel sad not being able to put their stealing abilities to the test for most part, though that goes without saying).
i have tested "Sneaking with normal speed" and it's exactly what i search from the beginning , a way to speed up the game a little !
So that is my question :
Is there a way to set the walking speed and running speed higher ?
And if it's possible , to keep the sneak speed the same as this mod ?
Thx in advance for all the help possible
I am going to be murdering every Flaming Fist in the lower city after I bomb the steel watch factory. Might go ahead and murder all the nobles while I'm at it. Larian's crime system is FFFFFFFFF- Tier.
...\Baldurs Gate 3\Data\Public\Shared\Stats\Generated\Data
and
...\Baldurs Gate 3\Data\Public\SharedDev\Stats\Generated\Data