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Last updated
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BaaleosUploaded by
BaaleosVirus scan
Tags for this mod
Main files
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Updated to fix a mistake in the Endarken tooltip
Optional files
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Attempting to disable tactician mode from adjusting shadow mastiff sorcerer summon. Dunno if its gonna work or not.
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Should work with improved UI now - only use one of these optional icon packs.
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Should work with improved UI now - only use one of these optional icon packs.
Use one icon override. -
Should work with improved UI now - only use one of these optional icon packs.
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Should work with improved UI now - only use one of these optional icon packs.
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Very important - this file is basically a modification of the multiclass variant from https://www.nexusmods.com/baldursgate3/mods/650
That enables shadow sorcerer as sub-class under that mod.
Load order:
1. Sorcerer Unleashed
2. Shadow Sorc
3. This mod
Old files
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This will enhance the Hound of Ill Omen to look like a Shadow Mastiff
They will also gain some Shadow Mastiff abilities- they will automatically turn invisible when entering shadows.
As always - ensure THIS patch comes below the Shadow Sorcerer mod -
Fixes the Disadvantage aura that the Hound should provide - Also changes the name of the Dire Wolf to say 'Hound of Ill Omen'
As usual - this optional mod will change the hound to be a Shadow Mastiff -
Fixes the Hound using unarmed attack instead of bite - this was introduced in 1.0 patch when I renamed the skills to have baa_ as a prefix.
I forgot to update the root-template lsx in this addon.
Now summonable post level 12. -
Very subtle change - the icon now sports a subtle glowing blue eyes.
This can be dropped into the mods folder without any load order requirements. Only use one icon override at a time. -
Very subtle change - the icon now sports a subtle glowing blue eyes.
This can be dropped into the mods folder without any load order requirements. Only use one icon override at a time. -
Another class icon override - no load order requirement needed. Just drop the pak file into the mods folder and the override should work.
This is a subtle change- the face is more skeletal, the eyes are subtle dark green.
Use one icon override. -
Another class icon override - no load order requirement needed. Just drop the pak file into the mods folder and the override should work.
This is a subtle change- the face is more skeletal, the eyes are subtle dark green.
Use one icon override. -
This is an override class icon for the Shadow Sorcerer - just unzip this, drop the mod in your mods folder - load order does not matter.
This purple one was the original icon used when Shadow Sorcerer was first released.
USE ONLY ONE CLASS ICON OVERRIDE -
This is an override class icon for the Shadow Sorcerer - just unzip this, drop the mod in your mods folder - load order does not matter.
This purple one was the original icon used when Shadow Sorcerer was first released.
USE ONLY ONE CLASS ICON OVERRIDE -
Another class icon override - drop this into your mod folder. Don't worry about load orders.
This is a subtle change, nice for assassin oriented builds.
Sports red eyes, more skeletal face.
Use only one icon override at a time. -
Another class icon override - drop this into your mod folder. Don't worry about load orders.
This is a subtle change, nice for assassin oriented builds.
Sports red eyes, more skeletal face.
Use only one icon override at a time. -
Updated to use stats loaded on compatibility framework
Using latest version of datatemplate.xaml -
Rebased the Datatemplate.xaml from patch 6 client
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This has a number of fixes and enhancements. You will need the BG3 Script Extender for Darkness Enchanting
Most if not all of the spells in this now use their own ID/Prefix - to encourage compatibility with other mods.
Now includes new class icon. -
This has a number of fixes and enhancements. You will need the BG3 Script Extender for Darkness Enchanting
Most if not all of the spells in this now use their own ID/Prefix - to encourage compatibility with other mods.
Now includes new class icon. -
Now using compatibility framework api
Resolved some cosmetic lua errors.
Removed redundant files
Hound of Ill Omen no longer gets 300% extra hp on tactician plus mod -
Updated to add some extra stuff for the compatibility framework.
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Strength of the Grave now functions
Should now be compatible with the latest version of ImprovedUI -
Install this via mod-manager or install the pak file manually. Instructions are provided which show you how to modify the modsettings.lsx file.
This is an initial release - please provide feedback if you have any issues. -
Should now be compatible with the latest version of ImprovedUI
Includes fix to allow hound to be summoned after level 12 (level cap required) -
Fixes the hound of ill omen's disadvantage aura
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Install this via mod-manager or install the pak file manually. Instructions are provided which show you how to modify the modsettings.lsx file.
This is 0.2 version - fixes a bug that was raised about missing Passive ability description. -
Install this via mod-manager or install the pak file manually. Instructions are provided which show you how to modify the modsettings.lsx file.
This is 0.3 version - replaces Greater Invisibility at level 9 with Hunger of Hadar (Shadow Magic) -
Added info.json (not sure if its done right - I don't use mod managers tbh)
Added some code that should duplicate what modfixer does - so ModFixer mod should not be required - but won't hurt to have it present too. -
Updated to use Spell Casting ability for the Attack bonus on Shadow Blade
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Removed finesse icon from shadow blade
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Now adds Umbral Form as level 11 ability. Details of the ability are inside the readme..
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Includes localisation string that was missing on Darkness Cloud, Enchanting an Item with darkness - now works when you use it on yourself. Note- there are some vfx oddities - I don't know if I can resolve those. Currently darkness on items agro's.
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This has a number of fixes and enhancements. Note - for Darkness Enchant item to work correctly, you will need the BG3 Script Extender
Most if not all of the spells in this now use their own ID/Prefix - to encourage compatibility with other mods. -
New version adds a new sub-spell to Darkness- as a master of Darkness, you can shape darkness into a wall.
Wall of Darkness is now available. -
New version now allows Devils Sight warlock passive to bypass the custom darkness effect added from this mod.
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Wall of Darkness now using default Darkness icon, also using 2ft as the surface radius - 1ft was a little too thin.
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Wall of Darkness now respects Devil Sight
Umbral Form duration reduced to 6 turns
Umbral Form cost increased from 4 to 6 sorcery points -
Includes a respec script that helps to resolve uninstallation crashes or save corruption.
Read the 'ReadMe.html in the zip and pay attention to the Uninstallation section for the full steps to uninstall this mod. -
Fixes some issues with spells not charging correct costs.
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Very small update - Uninstallation process improved
Shadow Blade now upcastable (can use other spell slots)