Version number will now be set to match with Mod.io
Duplicated all items to create Unique and Not Unique sets, re-added the Unique tag to world drops, while tutorial chest items remain Not Unique to ensure continued spawning upon tutorial chest re-summoning
Update 1.5.0
No longer requires Script Extender - FED is now used for item distribution
Removed Chinese Localization due to crashes
Removed 'Unique' Tag from items
If you aren't already using the Mod.io version - the UUID for the mod is different - Start a new save before updating.
Fixed the Pendant of Divine Duality causing corrupt save game
Update 1.4.0
Update for Patch 7, Removed Mod Fixer
Update 1.3.1
Potential Script Extender compatibility fix: All chest containers should now appear in the tutorial chest when using my other equipment mods.
Update 1.3.0
Combined Faith and Fortitude Acts 1-3 into a singular mod pack
All items in the tutorial chest are now in a chest to help reduce clutter, each act will be in a backpack within this chest
Aura of the Heavens will no longer appear in the Combat Log
Update 1.2.6
Fixed Gauntlet of Divine Fortune bug
Update 1.2.5
Fixed Ring of the Twilight Cleric not dropping (Script Extender Version)
Update 1.2.2
Fixed Cure Wound level 2 being a free upcast
Recompiled RootTemplate
Update 1.2.0
Improved Shield of the Azure Star - Increased AC to +2 and now has Shield Bash
Staff of Resurrection now requires you to have at least 1 level in Cleric to be used
Updated icons for Gauntlets of Divine Fortune, Ring of the Twilight Cleric, and Flail of Terror - they now has a glow effect to better represent that it's a magic item
Update 1.1.6
Slight improvement to Staff of Radiant Authority icon
Update 1.1.5
Updated Staff of Radiant Authority icon, now has a glow effect to better represent its a magic item
Update 1.1.0
Changed Eyes of the Swamp - Reduced AC to 15, Added Armor Class Ability Modifier (Dexterity - Cap at 2) , changed Armor type to Chain Shirt
Created a version for REL Generator - labeling the items 'unique'
Adjusted some code so all items will now properly display in REL Generator
Changed Staff of Healing drop location (Script Extender Version)
Changed name of Helm of the Martyr to Helm of Luminous Devotion
Update 1.0.5
Grammar fix on Alignment's Wrath
Fixed AC on helmet, should now properly give +1 AC
For anyone playing with a mod list full of new magic items, and struggling to get the game to feel balanced, Zerd's RAW has an option to add attunement to BG3. You can match the tabletop limit of 3 items, or follow the Listonomicon example of a 5-item limit, or any more or less you think you need. To save you time unpacking every mod on Nexus so you can add modded items to the attunement list, I have made a file for GraphicFade's mods you can download/use/copy/modify/whatever. There are also files for about 31 other mods :)
Thanks. I plan to take on some commission work once I publish the All-In-One version for FED + All the Class Equipment. So I would say sometime around the 2nd week of May.
When my cleric gains temporary hit points through this equipment after healing others, their eyes remain glowing and will continue to do so until the temporary hit points expire or until a long rest. Is there any way to remove this glowing effect?
I don't plan on removing the vfx because it's a visual cue that you still have temporary hp, just like how false life is. If you want to edit the file and remove it yourself feel free to do so.
Okay, so this is one of the weirdest bugs I've ever reported, but I was playing a Druid and picked up Eldritch Blast via Spell Sniper, but the moment I hovered over Eldritch Blast, the moment my mouse even touched the icon, the game would crash. Consistently. And I eventually, through carefully unequipping and reequipping my items and hovering over eldritch blast, I have learned that the item causing this is the Ring of the Twilight Cleric. I have no idea why this would be happening, but it is 100% consistent, I can reproduce the error at will, and it does not occur while the Ring of the Twilight Cleric is unequipped, your guess is as good as mine as to why this is happening. But my best guess is that Eldritch Blast is trying incorporate that extra 1d6 into the tooltip or something and cannot handle it? No idea what is going on there.
Even weirder, this does not happen when I gave Gale Spell Sniper to give him Eldritch Blast and equipped him with the Ring of the Twilight Cleric, so I'm even more baffled than I was before.
I was able to run a quick test and can't replicate this. I know at times Console can have issues like this if you use console or if the localization/language file is compiled incorrectly. Are you using English?
I am on PC, and I am using English, yes. I was specifically playing as a Circle of Spores Druid, with Symbiotic Entity active and the cloak that adds necrotic damage while in wild shape and symbiotic entity from your druid equipment mod. Not sure if that's relevant. If you can't replicate the error then it's probably fine, it was just bizarrely consistent, I was able to get it to crash every time.
Ya, Still got nothing occurring on my end. I tried casting Eldritch Blast (Obtained through Spell Sniper) with and without Symbiotic Entity, and had the Twilight Cleric ring and Blightwood Embrace equipped. 🤷🏻
Then yeah, I've got nothing. Might have been a weird interaction with another mod, but I'd be surprised, I don't exactly have a lot of other mods. As long as you can't replicate it, it's probably fine, must have been something weird on my end.
This mod is fantastic !! It makes cleric build so much better now. Although, it seems like the ring of twilight cleric does not work with divine smite. Can you check it out since I'm pretty sure divine smite is an offensive spell ? Other than that, every items works as intended.
Thanks for clarifying. Well it seems like the game does not treat divine smite as a regular spell although it does use a spell slot (on the wiki they does state that it is not a spell). So could be the reason why the ring does not work with divine smite.
Hmm, I think this may be because it only uses the spell slot on hit and not on cast which may be what the 'IsSpell' is checking for, but I'm not 100% sure. I'm working on Paladin equipment now and a lot of the items synergize with the smite spells.
Not sure, the character I tested it on a character who has low Wisdom, reason why there is a +0. I tested it in 2 separate encounters and was healed in both combat encounters. https://imgur.com/zfrXbN9
Are you using FED? If so make sure you have the most recent version. If you aren't using FED, I don't see why you would be getting this error because I removed the dependencies so this error wouldn't occur.
Not sure, I have never used FED, as I have always used the REL version of your mods.
I have downloaded it again and this seems to now be fixed.
I have never downloaded the FED version of the F&F mod (Nexus shows that I've only loaded the REL version), so I was very surprised that BG3MM started demanding I install FED.
95 comments
Update 1.0.0.7
- Version number will now be set to match with Mod.io
- Duplicated all items to create Unique and Not Unique sets, re-added the Unique tag to world drops, while tutorial chest items remain Not Unique to ensure continued spawning upon tutorial chest re-summoning
Update 1.5.0
- No longer requires Script Extender - FED is now used for item distribution
- Removed Chinese Localization due to crashes
- Removed 'Unique' Tag from items
- If you aren't already using the Mod.io version - the UUID for the mod is different - Start a new save before updating.
Update 1.4.1
- Added Chinese localization by xxzz8822
- Fixed the Pendant of Divine Duality causing corrupt save game
Update 1.4.0
- Update for Patch 7, Removed Mod Fixer
Update 1.3.1
- Potential Script Extender compatibility fix: All chest containers should now appear in the tutorial chest when using my other equipment mods.
Update 1.3.0
- Combined Faith and Fortitude Acts 1-3 into a singular mod pack
- All items in the tutorial chest are now in a chest to help reduce clutter, each act will be in a backpack within this chest
- Aura of the Heavens will no longer appear in the Combat Log
Update 1.2.6
- Fixed Gauntlet of Divine Fortune bug
Update 1.2.5
- Fixed Ring of the Twilight Cleric not dropping (Script Extender Version)
Update 1.2.2
- Fixed Cure Wound level 2 being a free upcast
- Recompiled RootTemplate
Update 1.2.0
- Improved Shield of the Azure Star - Increased AC to +2 and now has Shield Bash
- Staff of Resurrection now requires you to have at least 1 level in Cleric to be used
- Updated icons for Gauntlets of Divine Fortune, Ring of the Twilight Cleric, and Flail of Terror - they now has a glow effect to better represent that it's a magic item
Update 1.1.6
- Slight improvement to Staff of Radiant Authority icon
Update 1.1.5
- Updated Staff of Radiant Authority icon, now has a glow effect to better represent its a magic item
Update 1.1.0
- Changed Eyes of the Swamp - Reduced AC to 15, Added Armor Class Ability Modifier (Dexterity - Cap at 2) , changed Armor type to Chain Shirt
- Created a version for REL Generator - labeling the items 'unique'
- Adjusted some code so all items will now properly display in REL Generator
- Changed Staff of Healing drop location (Script Extender Version)
- Changed name of Helm of the Martyr to Helm of Luminous Devotion
Update 1.0.5
- Grammar fix on Alignment's Wrath
- Fixed AC on helmet, should now properly give +1 AC
Update 1.0.1https://imgur.com/N7rmOKf
https://imgur.com/a/sCGqWtP
data "Boosts" "IF(IsSpell()):DamageBonus(1d6)"
https://imgur.com/zfrXbN9
Thanks for the quick reply. loving all the equipment mods!
The REL version shouldn't require F.E.D.
I have downloaded it again and this seems to now be fixed.
I have never downloaded the FED version of the F&F mod (Nexus shows that I've only loaded the REL version), so I was very surprised that BG3MM started demanding I install FED.
All good now. Thanks for your mods!