Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
You're free to patch or borrow some code or whatever, I just ask that you only pack the files needed and not do something silly like repack the entire mod. No need to ask. :) The only exception is icons due to permissions on some of the stock images I used (yes I do have licenses for them).
File credits
Gycicada for the Class Template KiderionLykon for the Class and Action Icons Generators StarEMC2 for The Codex - UUID Database and Sorted VFX UUID list, this made VFX 1000x easier. I know it's deleted now and I'm sad about it.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Removed remnants of native compatibility entries. You will need Compatibility Framework to choose this class; hopefully this solves issues with it not appearing.
Added status from True Darkness to Eyes of the Dark. You should be able to see know, let me know if not.
Version 2.03
Removed native subclass support until Larian fixes it. I'm tired of dealing with it. Will be readded when it functions correctly. CF files still work. If the subclass still doesn't show up there's nothing else I can possibly do.
Added the Hunger of Hadar condition to Dark One's Eye. If there are any other darkness conditions you're still being blinded by let me know.
Version 2.02
Upon further examination True Darkness did in fact need to be patched as it turns Darkness into a container spell. Eyes of the Dark should now be compatible.
Localization files are now correctly formatted for patch 7.
Changed tooltip for Metamagic: Darkness to Metamagic: Eyes of the Dark.
Added an optional patch for Mystra's Spells.
Version 2.0
Updated the icons. They should be easier to read now. Also updated the controller icons, because I forgot about them and they had some really old ones still. The robes should now have a tooltip icon.
All of the icons should now be properly formatted for patch 7. I have removed the patch 6 paths as I see no reason to maintain them, so stick with the old file if you're on patch 6.
Overall cleaned up the mod a lot. You will want to respec off of Sorcerer before updating.
For consistency changed the name from Shadow Sorcery to Shadow Magic.
You should have clothes again.
Changed Contagion to Negative Energy Flood.
SE shouldn't be required anymore.
Updated level 12 patch.
Fixed a localization error.
Possibly fixed multiclass issue. Compatibility is added both manually and through CF so I have no other solutions if this doesn't work, but it is working for me.
Version 1.09
Updated icon paths for patch 7. Thanks to AshlynnMods for doing it for me! The old paths are still there for now so this should still be compatible with patch 6.
Added progression for the native compatibility introduced in patch 7. If you were having issues with the subclass showing up it will hopefully show up now.
Bite is now correctly the default action for the Hound of Ill Omen. Game hates my custom bite for some reason. It should play nicely with automation now.
Pupper summon VFX is a little spookier.
Version 1.08
Added immunity to the Shadowblinded condition from Absolute Wraith to Eyes of the Dark. Super minor but I did encounter it.
Version 1.07
Tweaked class icon to match other Sorcerer icons.
Strength of the Grave is hopefully a little more reliable now.
Version 1.06
New icons. Everything has a custom icon now. Also lightened and desaturated them a bit.
Tried to make the puppy's butt smaller (so he fits through doors better). I don't know if it worked or not, let me know.
Tweaked Umbral Form VFX and animation to look a bit smoother. Now requires VFX Vault.
Added a level 12 patch. It requires Script Extender because I don't like maintaining multiple files.
Cleaned up leftover files from testing.
Updated spell list in Shadoweaver patch for the 4.5 version of Blackguard.
Version 1.05
Fixed a UUID. You should now correctly have Contagion.
Cleaned up some leftover files.
Version 1.04
Fixed a parenthesis that may or may not have broken the Good Boy's aura. Also fixed a missing icon.
Version 1.03
You can now walk through people in Umbral Form, as can your puppy.
Tweaked Umbral Form VFX a bit.
Fixed Shadow Puppy portrait not displaying.
Brightened the icons up a smidge.
Version 1.02
Be happy with the icons I make challenge: impossible. Anyway, I recolored the icons. They should be a bit easier to see now.
Umbral Form and Hound of Ill Omen can just be added to your hotbar now instead of just being granted by toggling the passive. I decided it was annoying.
Version 1.01
Fixed missing icon for Shadow Walk. Distance is now correctly 36m.
My beloved Shadow Sorcerer has been long overdue for an update, so I did it myself. Full progression for levels 1-20. I tried to keep it as close to the source as possible, but made a few changes made with gameplay in mind.
Changes made: Rather than making a special variant of Darkness only you can see in, Eyes of the Dark just allows you to see in magical darkness. The Hound of Ill Omen is a summon and has a 5m aura that imposes disadvantage. This felt like the best way to implement it, gameplay-wise. Walking through objects is implemented as being able to walk through characters. I don't know how to disable object collision or if that's even possible right now, but you can walk through people.
1st: Inflict Wounds 2nd: Darkness 3rd: Summon Shadowspawn 4th: Shadow of Moil 5th: Negative Energy Flood
There is an optional file to replace these spells with the shadow spells from my Blackguard class. Requires the original mod. It was a quick patch so be mindful that the spells will still use Paladin animations as I have not made separate versions of the spells.
You can see normally in darkness both magical and nonmagical, to a distance of 36m. At the 3rd level, you can cast Darkness with 2 Sorcery Points instead of Spell Slots. This appears as Metamagic: Darkness.
When damage reduces you to 0 hit points, you can make a Charisma Saving Throw. On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by Radiant damage or by a Critical Hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest.
The Shadow Curse does not harm you. This is just a flavor extra.
A VERY GOOD BOY. At the 6th level, as a Bonus Action, you can spend 3 Sorcery Points to summon a Hound of Ill Omen.
The hound uses the dire wolf's statistics, with the following changes: The hound is size Medium, not Large, and it counts as a monstrosity, not a beast. The hound can see through Invisibility. Enemies within 5m of the hound have Disadvantage on Saving Throws. The hound can move through other creatures, but it takes 5 Force damage if it ends its turn inside of an object.
At the 14th level, when you are in dim light or darkness, as a Bonus Action, you can teleport up to 36m to an unoccupied space you can see that is also in dim light or darkness.
At 18th level, you can spend 6 Sorcery Points as a Bonus Action to transform yourself into a shadowy form. In this form, you have Resistance to all damage except Force and Radiant. You remain in this form for 10 turns. It ends early if you are Incapacitated, if you die, or if you dismiss it as a Bonus Action. You can move through other creatures, but you take 5 Force damage if you end your turn inside of an object. There is a toggle in your passives to dismiss this form.
Remember that Community Library needs to be at the beginning of your load order and Compatibility Framework needs to be at the end. You need Improved UI Assets for the icons to work. You also need to have 5e Spells installed. A level 20 mod is optional but recommended. You can use Unlock Level Curve or the newly updated Expansion. Of course you can still play this at level 12.
Valkrana's Spellbook: Synergizes well. Shadowfell Salvo does additional damage against creatures in darkness. Also just a great mod. PF2e Spells: Eclipse Burst is a massive room filling darkness spell. I just think it's neat. Vanta Black dye if you would like dye matching the starting gear Shadow Wizard Money Gang: Blackguard (Shadoweaver) Vanguard (Shadow Adept) Darkness Domain Cleric