I've updated to Patch 7 and haven't had issues with my mods so far: if you notice something, please let me know.
Generally: we don't need Mod Fixer anymore, but you should use the latest version of BG3 Mod Manager, and install its script extender if you haven't already.
Is there any chance you'd be willing to make a mod like this that changes Rogue to Charisma? I've got Charismatic Arcane Trickster, but I'm unclear if it's working. Rogues also just strike me as characters who would often be charasmatic.
If not, I completely understand. In that case, do you have any recommendations for me short of learning how to mod? 😅
I was going to do another pass through the file system, but decided to wait until Patch 7, as there are some variables I cannot find, and I think they might be more accessible with Larian's mod tool.
I think before I even played DnD, this is how I thought it should've been too.
It's weird that Clerics and Paladins don't share the same primary stat, but Sorcerers and Paladins do. Don't get me wrong, I absolutely love Sorcadins, but it just doesn't really sound right when you're thinking of the original DnD that I heard about when I was a super young kid.
Personally, I would've put Wizard into Wis since they learn everything from years and years of experience and let Sorcerer be the Int class, then finally put Ranger in Cha since you'd need to be likeable to animals atleast. If not Ranger in Cha, then probably switch Druid into it since you're technically getting power from nature and what some would call a higher power a la Oath of the Ancients and what not.
When I read the brief description I was really hopeful that someone finally made the Constitution Sorcerer homebrew rule as a mod. The stat changes here aren't something I like that much, but seeing it actually be possible to change the spellcasting stat, would you be able to make that mod which changes the Sorcerer's spellcasting stat to Constitution? Its a popular homebrew rule with the logic of it being "Sorcerer's don't cast their spells based on how charasmatic they are, they do it because its part of them, its in their bloodline, its their body, so constitution should strengthen that connection." And in general is a much more interesting spellcasting stat when compared to all of the other magic classes.
That is ultra interesting, I've not heard that before, but it makes a lot of sense. I will do this as an optional version. An optional version with Con-based Sorcerers is available.
As a big fan of sorcerers, there is a reason you don't want CON as a casting stat and it's simply because it would be too easy to distribute ability scores as a sorcerer that way. Constitution already gives you health and it also gives you concentration saves for spells, now it also gives you spell DC and spell attack all in a simple little package. Not to even talk about the fact that not all sorcerers inherit their powers from bloodlines, some are due to exposure to outside forces, or mutations or any excuse you can come up with.
Just to be clear, I liked the idea of sorcerers casting from constitution at some point... but in another system that is better designed from the ground up. Unfortunately 5e's fundamentals are not well though out.
I would also like to make an argument for sorcerers as a charisma caster. Charisma is not just how "pretty" or "Likeable" you are. Its the intangible force you have to bend others to your will, to be imposing. You can be a disliked by everybody and still command a room when you walk in. Like a force of personality. The ability sorcerers have thanks to their bloodline is to translate this force into the realm of the weave and the elements.
Obviously my point is not for you to not do it. It's a mod and you can do what you want even if the 5e designers wouldn't like it. I just wanted to give the devil's argument for why is good that it isn't con based.
Thank you so much for this, just one thing however. The file which changes the Sorc to Constitution still has all the data for the Bard Cleric and Warlock, you should probably make it an optional file which only does the Sorc changes and nothing else, for the people who want to only use that part of it. I was able to edit the mod myself though to remove the non-sorc parts (not sure if i did it right, my first time doing this, i did test and it worked for the Sorc at the very least.).
Ok, I'll be the devil back for a moment :) The rampant abuses of the Charisma hegemony outperform the gains of a Constitution Sorcerer, by far. Players have been making an abject mockery of game balance for years with meta charisma builds; Paladins with all the powers of a Warlock and a Sorcerer.. its unreal. 5e made Mary Sues the norm, there is no fixing this trash system. It requires a complete rollback to 2e or just a different game, imo.
Honestly, just came here to say this is how I wish actual DnD did their classes and I'm tired of pretending that the default way makes more sense.
The only one that I was a little weirded out on initial read was cleric but then I remembered clerics comes with charisma saving throw proficiency and priests tended to be the confidants, the people you would go to for reassurance, for advice, for representatives of the interest of the community. So yeah charisma fits great.
Thanks, I went through that initially too. Maybe we could start up a Player's Anonymous support group meeting, where people could talk about ways to recover from the old system.
I don't know if you are able to but have you though on taking a look at the saving throw proficiencies for each class? Warlocks come with prof in Wisdom which is bold for a class that is all about making deals with devils. Specially if their casting stats changed.
Oh sorry. I hadn't realized you had already though of the saving throws and had already modified them. I just made an assumption based on your description of the mod.
If an enemy cleric used to have an 18 wis, they now have an 18 cha, they don't lose anything. Dex wasn't affected, so they won't be getting poorer initiative rolls either.
personally i think cleric and bard should be swapped because considering that religion is int and medicine is wis and bards are purely based on being charismatic it only makes sens, though what it is right now is pretty good
Makes more sense than the existing assignment. Although I'm not sure I'll actually use it myself as it's hard to just throw away all the existing knowledge I have.
26 comments
Generally: we don't need Mod Fixer anymore, but you should use the latest version of BG3 Mod Manager, and install its script extender if you haven't already.
If not, I completely understand. In that case, do you have any recommendations for me short of learning how to mod? 😅
Thanks :)
It's weird that Clerics and Paladins don't share the same primary stat, but Sorcerers and Paladins do. Don't get me wrong, I absolutely love Sorcadins, but it just doesn't really sound right when you're thinking of the original DnD that I heard about when I was a super young kid.
Personally, I would've put Wizard into Wis since they learn everything from years and years of experience and let Sorcerer be the Int class, then finally put Ranger in Cha since you'd need to be likeable to animals atleast. If not Ranger in Cha, then probably switch Druid into it since you're technically getting power from nature and what some would call a higher power a la Oath of the Ancients and what not.
I will do this as an optional version. An optional version with Con-based Sorcerers is available.Just to be clear, I liked the idea of sorcerers casting from constitution at some point... but in another system that is better designed from the ground up. Unfortunately 5e's fundamentals are not well though out.
I would also like to make an argument for sorcerers as a charisma caster. Charisma is not just how "pretty" or "Likeable" you are. Its the intangible force you have to bend others to your will, to be imposing. You can be a disliked by everybody and still command a room when you walk in. Like a force of personality. The ability sorcerers have thanks to their bloodline is to translate this force into the realm of the weave and the elements.
Obviously my point is not for you to not do it. It's a mod and you can do what you want even if the 5e designers wouldn't like it. I just wanted to give the devil's argument for why is good that it isn't con based.
The rampant abuses of the Charisma hegemony outperform the gains of a Constitution Sorcerer, by far. Players have been making an abject mockery of game balance for years with meta charisma builds; Paladins with all the powers of a Warlock and a Sorcerer.. its unreal.
5e made Mary Sues the norm, there is no fixing this trash system. It requires a complete rollback to 2e or just a different game, imo.
The only one that I was a little weirded out on initial read was cleric but then I remembered clerics comes with charisma saving throw proficiency and priests tended to be the confidants, the people you would go to for reassurance, for advice, for representatives of the interest of the community. So yeah charisma fits great.
Great picture concept btw!