I'm currently playing on Patch 7 and have no plans to update to Patch 8 anytime soon.
Since I don't have a Patch 8 version of the game, I can't test it even if I make it.
If you really need this mod, try making it yourself, as described in the description. Follow the 6 steps listed at the bottom of the description. It shouldn't take more than 10 minutes to make.
If you follow the instructions exactly and it doesn't work, it's probably because of a new consideration Larian implemented in Patch 8.
In that case, there's no way around it until someone develops a new methodology for implementing this mod.
This mod was originally a recovery mod for another mod. I don't know about the new methodology.
For testing purposes, ConjureAnyItemTableManyShieldSpawn may contain shield prototypes that cannot actually be equipped. Please rest assured that this is not a bug.
For people asking the same question in the future, shields aren't rigged correctly during cutscene animations. If shown, shields will float or do other weird things. This mod is a good compromise.
but the problem is in patch 8, even install this mod , Shields still invisible when weapons are sheathed So install this mod doesn't make any sense by now
53 comments
Since I don't have a Patch 8 version of the game, I can't test it even if I make it.
If you really need this mod, try making it yourself, as described in the description.
Follow the 6 steps listed at the bottom of the description.
It shouldn't take more than 10 minutes to make.
If you follow the instructions exactly and it doesn't work,
it's probably because of a new consideration Larian implemented in Patch 8.
In that case, there's no way around it until someone develops a new methodology for implementing this mod.
This mod was originally a recovery mod for another mod. I don't know about the new methodology.
Good luck to you.
Someone tried to make a patch 8 version as described in the description.
But he says it didn't work.
Until a new methodology is developed, this mod won't work on patch 8.
Sad.
edit- nvm i see the author has stopped support. shame, but thank you anyway
If you want to change it, open up Armor.txt look for the _Shield entry and remove the HiddenDuringCinematic attribute:
new entry "_Shield"
data "DefaultBoosts" "HiddenDuringCinematic()" // delete this line
So install this mod doesn't make any sense by now