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Corrected Touch of Death to apply to melee attacks and not weapon attacks. Didn't test, let me know if it doesn't work.
Version 3.03
Removed native subclass support until Larian fixes it. I'm tired of dealing with it. Will be readded when it functions correctly. CF files still work. If the subclass still doesn't show up there's nothing else I can possibly do.
Fixed a file path.
Version 3.02
Fixed level 19 progression crash
Version 3.01
Possibly fixed multiclassing bug. If this doesn't work I have no other solutions.
Version 3.0
Proper patch 7 update. I didn't have things pathed correctly before, now I do.
New file paths fixed Reaper/Improved Reaper scripts not working. If you were having trouble with them before, they should work now.
Cleaned some files up. You will need to respec before updating.
Updated icons.
Version 2.1
Minor update to adjust icon paths for Patch 7. Do not use on patch 6 as the icon paths are different.
Tweaked class icon a big and gave tooltip hovers the fade that the vanilla icons have.
Made the passive that unlocks Touch of Death visible on the level up screen.
Version 2.01
Fixed a tooltip.
Version 2.0
Spiced up Divine Strike VFX a bit.
Cleaned up scripts, Reaper and Improved Reaper should now apply to the correct spells without me having to make a manual exclusion list. Therefore it should be compatible out of the box with all spell mods. The only spells manually included are Anmimate Dead and Incubate Death since the 1st level spell is single target necromancy, any spell like that will have to be manually added but that's it. Cantrips are included in the improved version so you don't have to go back and forth through toggles.
I also set toggles to be on until you turn them off, since you'll usually have it active.
Fancy new class icon.
Added a level 12 patch. Compatibility Framework config to add Improved Reaper to level 12. Untested, let me know if it doesn't work.
Version 1.06
Removed the extra expertise given at level 1. I used Knowledge Domain as the base and didn't realize I left that.
Version 1.05
Fixed a comma.
Version 1.04
Corrected Divine Strike tooltip.
Fixed a missing flag on Reaper cantrips.
Version 1.02
Fixed missing tooltip on Inescapable Destruction.
Touched up the class icon a bit.
Added always prepared flag to Reaper cantrips for people that were having issues.
Version 1.01
Added some more exclusions for Improved Reaper. Improved Reaper also now works for Revivify. Please let me know if I've missed any other 6+ Necromancy spells.
Domain Spells will now show as "Death Domain Spells" on the level up screen. Reaper cantrips will also show as such.
Death Domain Cleric with full level 20 progression. Implemented as written.
Changes made: Fifth level Domain Spell Antilife Shell changed to Negative Energy Flood.
1st: False Life, Ray of Sickness 2nd: Blindness, Ray of Enfeeblement 3rd: Animate Dead, Vampiric Touch 4th: Blight, Death Ward 5th: Negative Energy Flood, Cloudkill
Optional patch for Mystra's Spells changes Negative Energy Flood to Enervation.
You also gain proficiency with martial weapons.
You learn one Necromancy cantrip of your choice from any spell list. When you cast a Necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range. This is a toggleable passive.
You can use Channel Divinity to destroy another creature's life force by touch. When you hit a creature with a melee attack, you can use Channel Divinity to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level. This is a reaction.
Necrotic damage dealt by your Cleric spells and Channel Divinity options ignores resistance to Necrotic damage.
Once per turn deal 1d8 Necrotic damage in addition to your weapon's damage. At the 14th level, this increases to 2d8.
When you cast a necromancy spell of 1st through 5th level that targets only one creature, the spell can instead target two creatures within range. This is a toggleable passive.
Script Extender is required for primary class features to function. As of patch 7, this may not be the case as the toolkit supports helper scripts. If this works without SE please let me know. You need Improved UI for the icons to work. You also need to have 5e Spells installed, or Mystra's Spells (use the optional patch). Expansion is recommended. Of course you can still play this at level 12. Reaper and Improved Reaper are natively compatible with all spell mods. If you are using Cleric Subclasses, load this after it to resolve conflicts.