Your load order is probably wrong. Compatibility Framework needs to be last in load order and Community Library needs to be at the beginning. These are required for subclasses to play nicely with each other.
Make sure your Script Extender is up to date.
Can I use this with Unlock Level Curve?
Probably.
Can I use this without Expansion or Unlock Level Curve?
Yes. You just won't get the 13+ skills.
Can I use this without Script Extender?
Patch 7 seems to natively support certain scripts, so it may work, I don't know.
Is it possible to still use this mod? Now that theirs a vanilla death domain subclass? But those don't have the stuff past level 12 so I'd rather use the mod version.
hI i Love ur mods and i use it all, this, darkness domain, blackguard, shadow magic ecc. Im corrently in a shadow run and i am making a Evil halsin for my team, My idea is to make him blighted druid, for all his necrotic feature, multiclassing with Death Domain with the idea to use the corrupted wild shape with Touch of Death... But it say to me i can't use it during metamorphosis :( My question is: Can u make it that reaction work with the wild shape attack? PLSS :( It would be perfect...
Uhhh no idea how to do that. I only ever use wild shape to cheese Grym honestly. I would imagine it's blocked by wild shape itself and would require editing wild shape though.
Hi! I love the mod, but the level 12 patch doesn't seem to be working for me either. Also, you should indeed be able to use the channel divinity on melee spell attacks too, and you shouldn't be able to use it on ranged attacks as you currently do.
I just tested it, it seems like it no longer triggers on ranged attacks! However it still doesn't trigger on melee spell attacks. T.T Is it possible to include those?
Also, I'm also not getting improved reaper on 12 even with the patch.:(
Thank you so much for the updates!! Both of them seems to be working now! Well, Improved Reaper doesn't show up as an ability when you level up to 12 (nor on your characters sheet), but when I'm trying to cast a spell it lets me target two targets, so it works! <3
I don't know if that is intentional, but the Channel Divinity should trigger with spells like Inflict Wounds, Vampiric Touch and any other melee spell.
Hello, this is a noob question I'm sorry, but how do I use the lvl 12 "patch" for improved reaper? Do I just have to load it in BG3MM? It doesn't seem to work like that. :(
Not sure if its just me but the mystra patch is doing something weird when its active in my load order, the save flags a bunch of other mods as being changed after I load a save with it installed. when I deactivate the patch the saves load like normal, either way it works fine I believe, just found it strange
ditto, this as well as the Mystra patches for your other classes are all getting the "No Intro" treatment where every time I go to load a save it acts like they're no longer in the load order and gives a warning every time like "No intro", though that mod is supposed to not be in the load order after the game's startup (or at least it doesn't need to be in the load order after startup)
Can also confirm this is happening on my end as well. Mod warning is popping up on loading any save regardless of if mods have been added or not. As OP mentioned, not causing any actual issues, but probably not a bad idea to make it known either.
I prefer Mystra spells, its new yeah but just a much improved spell mod imo, any chance you'll make a version for mystra? Since I don't use 5e I'm not exactly clear on what spells this mod is using from that, I suppose I could install 5e, both mods only add spells to spell lists I believe
The only one from 5e is Negative Energy Flood. 5e Spells and Mystra's Spells largely use the same spell names, so if Mystra has the same spell as 5e it should still be compatible, e.g. both have Antagonize, so a mod that uses that spell would work with either mod. I could probably make a patch to swap it for something else.
Awesome I really appreciate your time, patch would be great but I totally understand if maintaining another version is not in the cards. Either way thank you,
Hi! I've been loving this mod, especially when paired with Blackguard. Recently I've been having crashing issues when levelling to the end of the class. After a bit of sifting, I found a typo in /Public/Deathdomain/Progressions/Progressions.lsx, under the data for lvl 19, "Level" is set to 1 and "ProgressionType" is set to 19. Swapping the two and repackaging fixed my issue! Cheers!
97 comments
Can I use this with Unlock Level Curve?
Can I use this without Expansion or Unlock Level Curve?
Can I use this without Script Extender?
Patch 7 compatible?
Other than those, amazing mod!
I just tested it, it seems like it no longer triggers on ranged attacks! However it still doesn't trigger on melee spell attacks. T.T
Is it possible to include those?
Also, I'm also not getting improved reaper on 12 even with the patch.:(
That is something you can fix ?
Thank you very much in advance!
cheers