Added Radiance of The Dawn, Preserve Life, Invoke Duplicity, Knowledge of The Ages, Charm Animals and Plants, Faerie Fire, Pass Without Trace, Spike Growth, Barkskin, Moonbeam, Call Lightning, Plant Growth, and Destructive Wave.
The t1 Cleric spells that rely on channel divinity are using cloned versions that take a level 1 spell slot instead. Yes, this means you can use a nuke like Radiance of The Dawn at level 10 for a measly tier 1 slot. Yes, it's hilariously OP but hey the choice's yours! =D
As ever, you either you use the main file or the optional wizard file. Do not use both. Use only one file!
just a heads up, the current 5e spell list already contains spell entries for divine soul. You might just be able to import those into this and call it a day.
Dude this mod is awesome! but I have to say that he is not compatible with the 5e spells mod, when he is after the list the 5e spells do not appear and when he is before his spells do not appear... A patch would be too much!
That was bound to happen as both edit the same list. Since 5e is constantly updating it would be easier to modify its files to inject cleric spells in them. You'd need to edit its SpellList.lsx and add the spells in their respective entries:
If you're trying to find the original one, you need to use a tool to unpack gamefiles. The tool is here: https://github.com/ShinyHobo/BG3-Modders-Multitool In the right panel, click on releases and grab the latest version. Spelllist.lsx is found in Shared.pak. You can follow this tutorial on how to unpack it, it's very easy. https://www.youtube.com/watch?v=frgJdEibMNA
Or you could use the ones I uploaded in the loose file misc options.
And assuming you want to modify 5e's spells, you are going to need to unpack that mod's pak file. To do so, you use the same method. Just place 5eSpells.pak into your gamefiles Data folder so the tool can recognize it and unpack it as usual. Once it's done, it will look like this:
Note the path. That's where you need to modify the spell entries as shown in the picture I posted earlier.
Drag and drop the folder containing the mod into the tool:
That will give you a zip file with the .pak inside right next to your folder.
If it doesn't work then something's amiss or you might need to convert the lsx to lsf first. To do that, you need a second tool: https://github.com/Norbyte/lslib (by the way, that's the tool Vortex will tell you it's good idea to download upon 1st managing BG3 with it) And it's very easy. Download it, extract it, launch converterApp.exe. select lsx tool conversion like so:
Is there a step-by-step description for this? Do we need to modify only one mod or the other? Or is it possible to make a version that is compatible by default since most people use 5e spells?
Issue, Trying to level up and stuck with pending choices when selecting a cleric spell. Anyone had this issue? and how did you fix? I'm currently trying many different orders to see if that's the issue. (is this mod still supported btw?)
I had the first version installed. For some reason, even if I removed the old one, the game still insists on using the first one only; no Radiance of the Dawn, Preserve Life etc. Any suggestions? Regarding sorcerer and cleric, this is the only mod I have installed.
The old version somehow lingering might be some installation issue if I had to guess. Could you navigate to the mod folder manually and see if the old .pak is still there (AppData\Local\Larian Studios\Baldur's Gate 3\Mods\BugetDivineSoul.pak). I'd remove the mod using a manager, then manually check if any lingering are there and remove them if need be. Once that's done, install the newest version and respec. Let me know if that solves it.
I made sure to delete the mod from mod manager, checked the folders (they were empty, searching for the file manually in other folders also found nothing), respected my character into a cleric (which I dip anyway for 1lvl passives), deleted saves made prior where the mod was active just in case, set the loading order making it second (skin colour mod is always first).
And...it didn't work.
I've reached a point where I don't really mind, cause this mod is still more than I could ask for regarding Divine Soul.
It brought so much joy so far already :D 300h and still going. Some characters either dipping or multiclassing into it.
I can still keep spells even with the mod uninstalled, which is a major plus in my books Apparently it runs into a little conflict with Bard mods from Zero and jdesommeaux, making them not work; but seeing how other mods that add spells I've tested before also made them not work - it's something on their side.
I hope the info I provided will be somehow useful in the future. Keep up the good work!
If you have an idea and you want me to test something, lemme know. I'll see what I can do.
Please do this! I'm doing a Sorlock build with Quickened, Spirit Shroud is better than Hex as it offers 3 different damage types to choose from and it's a d8. I'm also going to do a Monk-Cleric, would also love Spirit Shroud on their multi-attack.
Would you be willing to add an optional file that includes the channel divinity as spells as something separate? In doing so, I think that will create a level of compatibility with 5e Spells as it wouldn't have the other spells to conflict with it. Regarding Invoke Duplicity as well, is it replicated as designed in this mod, or did you make any edits to it? Cleric Subclass mod added a few things to it that makes it more usable now.
a long ask, but since we don’t truely get Divine Soul be a solid work around.
Elemental Affinity would be the solid power spike we need at lvl 6 as well, with Sacred Flame Cantrip and boost our other Radiant spells, btw love how you added Sunbeam, definitely needed.
I've no idea where to start but I'll give it a gander after work. Frankly, I've no desire to add a whole new bloodline as that probably would need localization files and tying it up with scales model and other difficulties. But a dirty edit to an existing bloodline should be possible.
Thanks so much been having a blast currently with the mod especially with the added Wizard Spells.
if anything about editing an already existing Draconic Bloodline, when you have time of course, just Switch out Gold to Celestial (Radiant) and just apply everything to Radiant Damage, I definitely know it’s easier said then done.
btw not sure if this is possible but some cleric domain exclusive spells don’t seem available, Nature Clerics get Moonbeam (Radiant spell) and Light Domain gets Destructive Wave (Thunder/Radiant).
in short, - Gold Draconic Bloodline Converted to Celestial granting Guiding Bolt as an always lvl 1 prepared Spell. - Elemental Affinity/Damage changed to Radiant, be great boost at lvl 6 especially with Sacred Flame getting our Charisma Modifier. - Add Moonbeam and Destructive Wave both do Radiant damage.
Regardless best mod!
your making my Dreams of a Radiant/Holy Caster come true!
When I was snooping on the modding discord, I noticed that a helpful chap already solved the bloodline issue. https://www.nexusmods.com/baldursgate3/mods/1154
There is a radiant spin on the gold bloodline that pretty much does everything I'd put in myself.
You could list the missing spells that are domain-specific that you want added. And I'll see around making a compatch for the bloodline mod. Because let's face it, a soracdin with it and spirit guardian is a juicy proposition.
I been testing that mod you’ve mentioned and leaving feedback as well but your mod also adds the Wizard spell list too which is great, I think you are so close as well to getting it right.
all this mod needs is the Draconic Bloodline changed to affect Radiant and the added Moonbeam and Destructive Wave.
Moonbeam and Destructive Wave are up, along with other goodies. You can use my file and the draconic bloodline mod at the same time. Just load my file after in the load order (my .pak should be beneath it in either vortex or BG3 mod manager) so my spelllist overwrites the other mod.
Greetings!! first of all, congrats for your mod, I've been using it since my first playthrough and I love it! The first time I used it, I was expeting to unlock all of Cleric's domain spells (like tempest domain spells, which is my main concern) but we only get the generic ones. Any chance you could include other domains in a future update/optional version? Thanks in advance :)
The new version should have all the domain spells in, even the early ones relying on channel divinity. It doesn't however have cleric abilities like the warpriest or the storm cleric's wrath of the storm. I reckon you should actually roll the class if you start dipping into abilities.
52 comments
Added Radiance of The Dawn, Preserve Life, Invoke Duplicity, Knowledge of The Ages, Charm Animals and Plants, Faerie Fire, Pass Without Trace, Spike Growth, Barkskin, Moonbeam, Call Lightning, Plant Growth, and Destructive Wave.
The t1 Cleric spells that rely on channel divinity are using cloned versions that take a level 1 spell slot instead. Yes, this means you can use a nuke like Radiance of The Dawn at level 10 for a measly tier 1 slot. Yes, it's hilariously OP but hey the choice's yours! =D
As ever, you either you use the main file or the optional wizard file. Do not use both. Use only one file!
In the right panel, click on releases and grab the latest version. Spelllist.lsx is found in Shared.pak.
You can follow this tutorial on how to unpack it, it's very easy. https://www.youtube.com/watch?v=frgJdEibMNA
Or you could use the ones I uploaded in the loose file misc options.
And assuming you want to modify 5e's spells, you are going to need to unpack that mod's pak file. To do so, you use the same method. Just place 5eSpells.pak into your gamefiles Data folder so the tool can recognize it and unpack it as usual. Once it's done, it will look like this:
EDIT: i figured it out thank you for the help!
That will give you a zip file with the .pak inside right next to your folder.
If it doesn't work then something's amiss or you might need to convert the lsx to lsf first.
To do that, you need a second tool: https://github.com/Norbyte/lslib
(by the way, that's the tool Vortex will tell you it's good idea to download upon 1st managing BG3 with it)
And it's very easy. Download it, extract it, launch converterApp.exe. select lsx tool conversion like so:
Do that for every lsx in your mod.
https://www.nexusmods.com/baldursgate3/mods/2577
Any suggestions? Regarding sorcerer and cleric, this is the only mod I have installed.
And...it didn't work.
I've reached a point where I don't really mind, cause this mod is still more than I could ask for regarding Divine Soul.
It brought so much joy so far already :D 300h and still going. Some characters either dipping or multiclassing into it.
I can still keep spells even with the mod uninstalled, which is a major plus in my books
Apparently it runs into a little conflict with Bard mods from Zero and jdesommeaux, making them not work; but seeing how other mods that add spells I've tested before also made them not work - it's something on their side.
I hope the info I provided will be somehow useful in the future. Keep up the good work!
If you have an idea and you want me to test something, lemme know. I'll see what I can do.
a long ask, but since we don’t truely get Divine Soul be a solid work around.
Elemental Affinity would be the solid power spike we need at lvl 6 as well, with Sacred Flame Cantrip and boost our other Radiant spells, btw love how you added Sunbeam, definitely needed.
Frankly, I've no desire to add a whole new bloodline as that probably would need localization files and tying it up with scales model and other difficulties. But a dirty edit to an existing bloodline should be possible.
if anything about editing an already existing Draconic Bloodline, when you have time of course, just Switch out Gold to Celestial (Radiant) and just apply everything to Radiant Damage, I definitely know it’s easier said then done.
btw not sure if this is possible but some cleric domain exclusive spells don’t seem available, Nature Clerics get Moonbeam (Radiant spell) and Light Domain gets Destructive Wave (Thunder/Radiant).
in short,
- Gold Draconic Bloodline Converted to Celestial granting Guiding Bolt as an always lvl 1 prepared Spell.
- Elemental Affinity/Damage changed to Radiant, be great boost at lvl 6 especially with Sacred Flame getting our Charisma Modifier.
- Add Moonbeam and Destructive Wave both do Radiant damage.
Regardless best mod!
your making my Dreams of a Radiant/Holy Caster come true!
https://www.nexusmods.com/baldursgate3/mods/1154
There is a radiant spin on the gold bloodline that pretty much does everything I'd put in myself.
You could list the missing spells that are domain-specific that you want added. And I'll see around making a compatch for the bloodline mod. Because let's face it, a soracdin with it and spirit guardian is a juicy proposition.
all this mod needs is the Draconic Bloodline changed to affect Radiant and the added Moonbeam and Destructive Wave.
This one: http://dnd5e.wikidot.com/sorcerer:favored-soul-ua