somehow more people are having an issue for origins despite asylum and city working well. i do plan on making a tutorial video once im back home, but please note its physically impossible while im away.
Mod is looking awesome. Thanks for creating the video tutorial and this awesome mod. Huge contribution to Origins modding. Will endorse.
Also PSA: Personally, I found turning off DH_HUBER_RT and ATMOSPHERE in the Reshade menu fixed an issue where a 'ghost image' would appear. And I'm pretty sure I followed all the steps after re-reading them again, so this may be a hardware thing?
Does anyone have tips for making the Reshade appear slightly less dark? I really like the increased contrast and darkness but in some areas it feels a bit overwhelming.
a great mod, but I got a few "bug reports" I guess? so when you turn on the x-ray vision and then turn it of, the image of sky stays on the screen untill you re-disable it. and the second one, the game is quite unstable, it can crash sometimes. And for the last, motion blur is also applied to the HUD part of the game, so if I move my screen fast, the hud gets blurry. Yet, this is an amazing work that make origins feel fresh like never before, thanks for this mod! UPD: the image overlaying problem is noticable in multiple places, when cutscene starts(non-pre rendered) that issue apprears as well, and you end up having a "ghost image" on top of the game, of course it dissapears if you shake around the camera, still it feels annoying.
I was able to get rid of the issue, of if you used detective mode and turned it off, you’d get some weird imagining that lingered on screen. By disabling *ATMOSPHERE* and *DH_UBER_RT* in the Reshade menu in-game the issue stopped for me.
I noticed an issue with the skybox where it seems to clip with the moon during that special scene where you stalk the guy before hanging him upside down. Is there a fix for that or something on my end?
ive tried many ways but for some reason it grabs the outline of the moon texture in that specific cutscene so im not too sure how to fix it. if i do then i will make an update but no success so far
@FramesOfScreen and @TheGrandJenkins, I believe I've found a fix but please test as I've made a few other modifications as well to the game and depth buffer (such as keeping the vanilla fog in addition to the new fog--looks even more realistic and layered imo) so it may not work for everyone.
On the cutscene in question, I paused and played around with it and found that checking "Copy depth buffer before fullscreen draw calls" corrected the issue, providing the scene with a complete moon texture plus the modded fog. I have also done some testing with challenge maps and gliding around in both main game and DLC and have not noticed any substantial issues with leaving this checked either, so theoretically you can just keep it on permanently. Hope this helps.
you are supposed to check that box anyway. i dont recommend using the vanilla fog bc its not intended for it in mind (colours, new fog, performance, other visual stuff etc)
Your instructions and tutorial video only indicate to copy depth buffer before clear operations, not the fullscreen draw calls. Again, it worked for me on the scene in question where I was having the same issue when I only had the “before clear operations” option selected. Maybe this will help you, maybe it won’t, I just thought I’d share.
I chose to keep the vanilla fog for a variety of reasons. Like I said, it added layers to the fog and looked really good after setting the Atmosphere effect to keep scene luminance. It also helped me avoid seeing the low res out of bounds textures while in detective mode. My rig can’t run the ray tracing effect so it also added back lighting effects on signs and such to make up for it. Please do not take my custom/personal modifications as an insult to your work as it’s truly outstanding and time well spent on your end!
I had to go use the NVIDIA app and cap it at 70 for myself, although you can try going to the game engine ini file and set max framerate smoothness to whatever fps cap you want.
The manual fix I found was adjusting the x point of the ADOF setting in reshade, but doing a full reinstall of the game + reshade worked too without needing anything more. Made sure to follow the tutorial more closely, I think I had missed the step where the global setting in reshade was adjusted.
Here's the compilation error I keep getting with this exact effect no matter what I do (dh_ahoh.fx). If someone knows how to fix this, please let me know. using different render api-s doesn't help[dh_ahoh.fx] failed to compile G:\SteamLibrary\steamapps\common\Batman Arkham Origins\SinglePlayer\Binaries\Win32\ shader@0xA980B640(49,12-21): error X3535: Bitwise operations not supported on target ps_3_0.
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Also PSA: Personally, I found turning off DH_HUBER_RT and ATMOSPHERE in the Reshade menu fixed an issue where a 'ghost image' would appear. And I'm pretty sure I followed all the steps after re-reading them again, so this may be a hardware thing?
Does anyone have tips for making the Reshade appear slightly less dark? I really like the increased contrast and darkness but in some areas it feels a bit overwhelming.
UPD: the image overlaying problem is noticable in multiple places, when cutscene starts(non-pre rendered) that issue apprears as well, and you end up having a "ghost image" on top of the game, of course it dissapears if you shake around the camera, still it feels annoying.
On the cutscene in question, I paused and played around with it and found that checking "Copy depth buffer before fullscreen draw calls" corrected the issue, providing the scene with a complete moon texture plus the modded fog. I have also done some testing with challenge maps and gliding around in both main game and DLC and have not noticed any substantial issues with leaving this checked either, so theoretically you can just keep it on permanently. Hope this helps.
I chose to keep the vanilla fog for a variety of reasons. Like I said, it added layers to the fog and looked really good after setting the Atmosphere effect to keep scene luminance. It also helped me avoid seeing the low res out of bounds textures while in detective mode. My rig can’t run the ray tracing effect so it also added back lighting effects on signs and such to make up for it. Please do not take my custom/personal modifications as an insult to your work as it’s truly outstanding and time well spent on your end!
Superb mod
[dh_ahoh.fx] failed to compile
G:\SteamLibrary\steamapps\common\Batman Arkham Origins\SinglePlayer\Binaries\Win32\ shader@0xA980B640(49,12-21): error X3535: Bitwise operations not supported on target ps_3_0.